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Pull requests list

Add AnnularSector primitive shape A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17928 opened Feb 18, 2025 by RJ Loading…
Rewrite the multidrawable batch set builder for performance. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17923 opened Feb 18, 2025 by pcwalton Loading…
Make CursorGrabMode a State D-Trivial Nice and easy! A great choice to get started with Bevy
#17920 opened Feb 18, 2025 by Atlas16A Loading…
Node::transform field A-Transform Translations, rotations and scales A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17919 opened Feb 17, 2025 by ickshonpe Loading…
Unrequire VisibilityClass from Node A-UI Graphical user interfaces, styles, layouts, and widgets D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17918 opened Feb 17, 2025 by ickshonpe Loading…
Parallelize prepare_assets::<T> systems
#17914 opened Feb 17, 2025 by brianreavis Loading…
Update smol_str requirement from 0.2 to 0.3 A-Cross-Cutting Impacts the entire engine C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17912 opened Feb 17, 2025 by mnmaita Loading…
Anonymous ghost nodes A-UI Graphical user interfaces, styles, layouts, and widgets
#17908 opened Feb 17, 2025 by ickshonpe Draft
Implemented ComputedNode.logical_size() method, returns node size after accounting for window scale A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17907 opened Feb 17, 2025 by bsibb22 Loading…
Small Commands error handling cleanup
#17904 opened Feb 17, 2025 by JaySpruce Loading…
GhostNode trait
#17901 opened Feb 17, 2025 by ickshonpe Loading…
Add byte information to PositionedGlyph
#17900 opened Feb 17, 2025 by bytemunch Loading…
Use global binding arrays for bindless resources. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17898 opened Feb 17, 2025 by pcwalton Loading… 0.16
Fix NonMesh draw command item queries
#17893 opened Feb 17, 2025 by brianreavis Loading…
Added top level reflect_documentation feature flag. A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17892 opened Feb 17, 2025 by AlephCubed Loading…
Fix 1x1 dds textures being interpreted as 1-dimensional A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17890 opened Feb 17, 2025 by rparrett Loading…
Add http & https asset sources (clean commit history) A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#17889 opened Feb 17, 2025 by mrchantey Loading…
Allow prepass to run without ATTRIBUTE_NORMAL A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17881 opened Feb 16, 2025 by terahlunah Loading…
Bubble sync points if ignore_deferred, do not ignore if target system is exclusive A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17880 opened Feb 16, 2025 by urben1680 Loading…
Add uv_transform to ColorMaterial A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17879 opened Feb 16, 2025 by hukasu Loading…
Add image sampler configuration in GLTF loader A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17875 opened Feb 15, 2025 by axlitEels Draft
Staged Components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#17871 opened Feb 15, 2025 by ElliottjPierce Loading…
Correctly resolve third party bevy crates via bevy_macro_utils A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17870 opened Feb 15, 2025 by raldone01 Draft 0.16
Adding More Comments to the Embedded Assets Example A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#17865 opened Feb 14, 2025 by Carter0 Loading…
ProTip! Exclude everything labeled bug with -label:bug.