This repo shows another way to remove the client-sided delay from using server-sided autobhop as with BunnyhopAPE. While using BunnyhopAPE, it can cause client-sided prediction errors like this (your viewangle stutters if you don't fully clear the 64 unit jump), but this can prevent it ( video is here ).
- XutaxKamay for the method of achieving jump prediction
- Aixxe for the clean and tiny base