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Jump Prediction

This repo shows another way to remove the client-sided delay from using server-sided autobhop as with BunnyhopAPE. While using BunnyhopAPE, it can cause client-sided prediction errors like this (your viewangle stutters if you don't fully clear the 64 unit jump), but this can prevent it ( video is here ).

Credit

  • XutaxKamay for the method of achieving jump prediction
  • Aixxe for the clean and tiny base

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Another way to implement "script" like BunnyhopAPE

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