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2.11.7.0 #663
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* Defaults should be https * Update urls
* Wip map show preview and ping textures * Remove logs * Max height on map texture * Update position and show default image for map * Fix translation * PR feedback * Make noPreview texture optional, dont dispose of ping texture * Remove ping texture from PR * Further removal of pings * Update comments * PR feedback
* Fix path to additional files in inner directories for hash calc Example path: Game Options\AI\No Change.ini * workaround for net48: substring
* Disable showing map preview for maps without texture files * Enforce coding style * Update GameInformationPanel.cs * Fix noMapPreview get disposed * Update GameInformationPanel.cs
* Fix crash when checking directory permissions in .NET8 version running in Wine. * Fix hang when generating online id in .NET Framework 4.8 version running in Wine. * Update .NET8 version fix for Wine. * Add explanation comment --------- Co-authored-by: remgodow <[email protected]> Co-authored-by: Kerbiter <[email protected]>
* Fix for null maps in HandleOptionsRequest * Revert "Fix for null maps in HandleOptionsRequest" This reverts commit 7163512. * Fix null map in HandleOptionsRequest
* Fix deleting cached files when setting has been enabled * Replace `string=""` with `string.IsNullOrEmpty()` * Add file caching before delete * Improve `Apply` and `Revert` mechanism for `KeepChanges`
* Add L10N to the components in XNAMessageBox * Error while include string extension * Remove L10N from logging string * Add L10N support for ClientUpdater * Update CustomComponent.cs * Delete L10N from GUI name for custom components in `ComponentsPanel` --------- Co-authored-by: SadPencil <[email protected]>
* upgrade RampastringXNAUI Version Signed-off-by: 舰队的偶像-岛风酱! <[email protected]> * Add CJK IME Support DX XNA (WinForms base) Only OGL UGL (SDL base) are not support Signed-off-by: 舰队的偶像-岛风酱! <[email protected]> * fixed some error * Refactor IME handler to align with XNAUI PR 36 * Move IMEHandler to ClientGUI * Update IME handler * Update IME * Update IMEHandler.cs * Update IME handler * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Update SdlIMEHandler.cs * Code style updates * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Update IMEHandler.cs * Upgrade to a temp build of XNAUI * Disable IME for XNA builds * Upgrade to XNAUI 2.5.1 * Update comments for disabling IME for XNA builds * Make `SetTextInputRectangle` abstract * Apply suggestions from code review Co-authored-by: Kerbiter <[email protected]> * Update IMEHandler.cs * Comment out Debug.WriteLine * Disable IME for CnCNet username * Update IMEHandler.cs * SetIMETextInputRectangle on window resizing * Update IMEHandler.cs * Mark new files nullable * Update WinFormsIMEHandler.cs --------- Signed-off-by: 舰队的偶像-岛风酱! <[email protected]> Co-authored-by: SadPencil <[email protected]> Co-authored-by: Kerbiter <[email protected]>
* Add DisallowedHumanPlayerSides and DisallowedComputerPlayerSides * Reduce diff by using playerInfos consistently * Account for changes in player list * Fix bug where only game host was restricted * Fix bug where AI players weren't restricted as long as any game options or map weren't changed * Simplify the logic Ensure there are no bugs in multiplayer lobby * Increase indent
* Add document on updating the common assembly list * Add document on updating the common assembly list * Update CommonAssemblies.txt
Note: CnCNet Client has been relicensed in GPL v3 since Jan 11, 2022, in commit f991570.
* Remind developers Reinsert() and GetFirst() methods are not always implemented * Hide Reinsert() and GetFirst() methods for UnsortedUserCollection
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