Implement forced team start mappings #559
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This PR added a forced team start mapping for game modes such as a 2v2 mode.
It added two settings for a game mode:
Example in
MPMaps.ini
file:A,B,A,B
enforces Player 1 & 3 is allying against 2 & 4Example screenshot:
![Snipaste_2024-09-17_19-10-10](https://private-user-images.githubusercontent.com/11227602/368157380-069cd730-de56-40be-92ca-2094d510f3fd.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0NTg5MDksIm5iZiI6MTczOTQ1ODYwOSwicGF0aCI6Ii8xMTIyNzYwMi8zNjgxNTczODAtMDY5Y2Q3MzAtZGU1Ni00MGJlLTkyY2EtMjA5NGQ1MTBmM2ZkLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDE0NTY0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTFhZGVjM2VlNzg5YmUxMDA4YjM2NzgzMjhhMmRhODMxMmEyNmI2ZTYxZDVkYjE2YmJhNTEwNjkzZjk0ZjBlNGUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.AfhpinxroXY6REbDKoN8nv69gJP7aYn_5etQabJHd88)
Note: originally in commit 4cf9b33,
RefreshTeamStartMappingPresets()
was called in each for loop iteration. Link. This is changed to call it only once after the loop.