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#352: Add custom map directory file watcher #358
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Original file line number | Diff line number | Diff line change |
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@@ -365,18 +365,27 @@ public static string GetMapFileName(string sha1, string mapName) | |
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private static string DownloadMain(string sha1, string myGame, string mapName, out bool success) | ||
{ | ||
string customMapsDirectory = SafePath.CombineDirectoryPath(ProgramConstants.GamePath, "Maps", "Custom"); | ||
string customMapsPath = SafePath.CombineDirectoryPath(ProgramConstants.GamePath, "Maps", "Custom"); | ||
string tempDownloadPath = SafePath.CombineDirectoryPath(ProgramConstants.GamePath, "Maps", "temp"); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use a temporary download directory so that the filewatcher doesn't prematurely load the |
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string mapFileName = GetMapFileName(sha1, mapName); | ||
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FileInfo destinationFile = SafePath.GetFile(customMapsDirectory, FormattableString.Invariant($"{mapFileName}.zip")); | ||
// Store the unzipped mapfile in a temp directory while we unzip and rename it to avoid a race condition with the map file watcher | ||
DirectoryInfo tempDownloadDirectory = Directory.CreateDirectory(tempDownloadPath); | ||
FileInfo zipDestinationFile = SafePath.GetFile(tempDownloadDirectory.FullName, FormattableString.Invariant($"{mapFileName}.zip")); | ||
FileInfo tempMapFile = SafePath.GetFile(tempDownloadDirectory.FullName, FormattableString.Invariant($"{mapFileName}{MapLoader.MAP_FILE_EXTENSION}")); | ||
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// This string is up here so we can check that there isn't already a .map file for this download. | ||
// This prevents the client from crashing when trying to rename the unzipped file to a duplicate filename. | ||
FileInfo newFile = SafePath.GetFile(customMapsDirectory, FormattableString.Invariant($"{mapFileName}{MapLoader.MAP_FILE_EXTENSION}")); | ||
if (zipDestinationFile.Exists) | ||
{ | ||
Logger.Log($"DownloadMain: zipDestinationFile already exists, deleting: zipDestinationFile={zipDestinationFile.FullName}"); | ||
zipDestinationFile.Delete(); | ||
} | ||
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destinationFile.Delete(); | ||
newFile.Delete(); | ||
if (tempMapFile.Exists) | ||
{ | ||
Logger.Log($"DownloadMain: tempMapFile already exists, deleting: tempMapFile={zipDestinationFile.FullName}"); | ||
tempMapFile.Delete(); | ||
} | ||
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using (TWebClient webClient = new TWebClient()) | ||
{ | ||
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@@ -385,7 +394,7 @@ private static string DownloadMain(string sha1, string myGame, string mapName, o | |
try | ||
{ | ||
Logger.Log("MapSharer: Downloading URL: " + "http://mapdb.cncnet.org/" + myGame + "/" + sha1 + ".zip"); | ||
webClient.DownloadFile("http://mapdb.cncnet.org/" + myGame + "/" + sha1 + ".zip", destinationFile.FullName); | ||
webClient.DownloadFile("http://mapdb.cncnet.org/" + myGame + "/" + sha1 + ".zip", zipDestinationFile.FullName); | ||
} | ||
catch (Exception ex) | ||
{ | ||
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@@ -404,27 +413,35 @@ private static string DownloadMain(string sha1, string myGame, string mapName, o | |
} | ||
} | ||
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destinationFile.Refresh(); | ||
zipDestinationFile.Refresh(); | ||
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if (!destinationFile.Exists) | ||
if (!zipDestinationFile.Exists) | ||
{ | ||
success = false; | ||
return null; | ||
} | ||
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string extractedFile = ExtractZipFile(destinationFile.FullName, customMapsDirectory); | ||
string extractedFile = ExtractZipFile(zipDestinationFile.FullName, tempDownloadDirectory.FullName); | ||
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if (String.IsNullOrEmpty(extractedFile)) | ||
{ | ||
success = false; | ||
return null; | ||
} | ||
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// We can safely assume that there will not be a duplicate file due to deleting it | ||
// earlier if one already existed. | ||
File.Move(SafePath.CombineFilePath(customMapsDirectory, extractedFile), newFile.FullName); | ||
FileInfo newMapFile = SafePath.GetFile(customMapsPath, FormattableString.Invariant($"{mapFileName}{MapLoader.MAP_FILE_EXTENSION}")); | ||
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// We need to delete potentially conflicting map files because .Move won't overwrite. | ||
if (newMapFile.Exists) | ||
{ | ||
Logger.Log($"DownloadMain: newMapFile already exists, deleting: newMapFile={newMapFile.FullName}"); | ||
newMapFile.Delete(); | ||
} | ||
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File.Move(SafePath.CombineFilePath(tempDownloadDirectory.FullName, extractedFile), newMapFile.FullName); | ||
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destinationFile.Delete(); | ||
zipDestinationFile.Delete(); | ||
Directory.Delete(tempDownloadDirectory.FullName, true); | ||
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success = true; | ||
return extractedFile; | ||
|
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This is now handled by the file watcher to prevent a race condition