v1.3.6
General refinement / QoL update. You can take it as an early Christmas present.
Contributors: Rampastring, Bittah Commander, ZivDero
- Sidebar object categories have been reordered
- Pressing "Apply" in lighting settings window no longer closes the window, allowing faster successive lighting adjustments. To close the window, you now click the X in the window's corner
- Deletion Mode cursor now supports brush sizes larger than 1x1
- Undo-ing ground flattening now undoes all changes that the user has performed by holding down the left mouse button until letting go of it
- (TS) Tiberian Sun builds have been consolidated under one configuration that supports all modern builds of Tiberian Sun, including the Tiberian Sun Client, Steam Tiberian Sun, and FunkyFr3sh's CnCNet TS. The separate Steam build and its branch have been removed.
- (TS) Added graphics for all low bridge frames. This also means that low bridges no longer have pink text in them
- (TS/DTA) Added support for new "Make Ally (One-Way)" trigger action added in CnCNet ts-patches
- Fixed a bug where shadows of high bridges overlapped the bridges themselves
- Fixed a bug where high bridge shadows were not offset correctly
- Fixed a bug where the map's
Level
lighting value was not properly applied for rendering high bridges - Fixed a bug where it was possible to accidentally place down objects if a placement tool was active while a window was moved quickly
- Fixed a bug where light posts applied color tint when previewing Ion Storm lighting
- Fixed several bugs where too dark House or HouseType (aka Country) colors were not brightened to be readable in the UI
- Fixed bug where depth was not handled properly for extra graphics that overlapped nearby cells
- (DTA) Fixed depth issues with light posts and meteor spreaders