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l_wrap.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// l_wrap.h
#ifndef __l_wrap
#define __l_wrap
g_resource_t * GI_ResourceSearch( const char *name );
g_resource_t * GI_ResourceAttach( char *name, char *user_name,
int (*user_callback_func)(g_resource_t *r, int reason) );
void GI_ResourceDetach( char *name, char *user_name );
hobj_t * GI_ReadClass( char *path );
//void GI_RegisterDLightForWF( wf_dlight_info_t *info );
void GI_RegisterWFInfo( wfInfoType type, void *wfinfo );
g_trace_t * GI_TraceBB( vec3d_t min, vec3d_t max, vec3d_t trymin, vec3d_t trymax );
void GI_MapTraceBB( g_trace_t *tr, vec3d_t min, vec3d_t max, vec3d_t trymin, vec3d_t trymax );
void GI_MapTraceLine( g_trace_t *tr, vec3d_t from, vec3d_t to );
void GI_SelectShapesInBoundBox( vec3d_t min, vec3d_t max, void (*action_func)(unique_t shape_id ) );
lightsource_t * GI_SelectLightSourceWhereAnyLightID( unique_t id_any_light );
void GI_LightSourceUpdate( lightsource_t *lsrc );
unique_t GI_GetUniqueID( void );
void GI_MapShapeIDSetFlatColor( unique_t id_shape, vec3d_t flat_color );
void GI_RenderAddSprite( ri_sprite_t *ri );
void GI_RenderAddPsys( ri_psys_t *ri );
void GI_RenderAddModel( ri_model_t *ri );
void GI_RenderAddLocalLight( ri_local_light_t *ri );
void GI_RenderAddHalo( ri_halo_t *ri );
void GI_RenderAddView( ri_view_t *ri );
void GI_DrawRect( di_rect_t *di );
void GI_DrawText( di_text_t *di );
#endif