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<ShaderGradientCanvas
pointerEvents="none"
eventPrefix="client"
className="pointer-events-none"
style={{
position: "absolute",
pointerEvents: "none",
top: "0%",
left: "0%",
width: "100%",
height: "100%",
}}
>
<ShaderGradient
control="props"
animate="on"
brightness={0.2}
cAzimuthAngle={0}
cDistance={3.9}
cPolarAngle={115}
cameraZoom={1}
color1={"#5606FF"}
color2={"#FE8989"}
color3={"#000000"}
envPreset="city"
frameRate={10}
grain="off"
lightType="3d"
positionX={-0.5}
positionY={0.1}
positionZ={0}
range="disabled"
reflection={0.1}
rotationX={0}
rotationY={0}
rotationZ={235}
shader="defaults"
type="waterPlane"
uAmplitude={0}
uDensity={1.1}
uFrequency={5.5}
uSpeed={0.04}
uStrength={2.4}
uTime={0.2}
wireframe={false}
/>
</ShaderGradientCanvas>
Here is my react object. As you can see range is disabled, but it still loops every 30 seconds or so. What am I doing wrong here ?
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