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royaltyBPS
isn't public, but royaltyInfo
is callable, and it returns a royaltyAmount
equal to the passed in _salePrice * royaltyBPS / 10_000
.
Assuming a smallest royalty of 0.1%, if the sale price passed in is less than 1000, then the royaltyAmount
will be less than 1, and since it's a uint256, its value is 0.
To avoid returning 0 when the royalty should be greater than 0, and in fact the royaltyBPS
is greater than 0 in the contract, we can pass in a _salePrice
of 10000 to reconstruct the royaltyBPS
value. We can then calculate the royaltyInfo
based on the actual sale price off chain. Therefore this is not critical, but the royaltyInfo
call is misleading and can result in unexpected results.
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