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The KSP Community Fixes mod detects a of memory leak in PRE that is easily fixable:
[KSPCF:MemoryLeaks] A destroyed PhysicsRangeExtender:PhysicsRangeExtender instance is owning a onVesselSituationChange GameEvents callback. No action has been taken, but unless this mod is relying on this pattern, this is likely a memory leak.
In OnDestroy
in PhysicsRangeExtender.cs#L75
GameEvents.onVesselSituationChange.Add(SituationChangeFixes);
should be
GameEvents.onVesselSituationChange.Remove(SituationChangeFixes);
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