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release-itch.yml
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---
name: itch.io
"on":
release:
types:
- prereleased
- released
env:
itch_project: jdno/auto-traffic-control
jobs:
linux:
name: Publish Linux build
runs-on: ubuntu-latest
steps:
- name: Install system dependencies
run: |
sudo apt-get update && sudo apt-get install -y \
libx11-dev \
libasound2-dev \
libudev-dev
- name: Checkout code
uses: actions/checkout@v3
- name: Set up Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Cache build artifacts
uses: swatinem/[email protected]
- name: Build release artifact
run: cargo build --release
- name: Create distribution folder
run: mkdir ./dist
- name: Copy release artifact into distribution folder
run: cp target/release/auto-traffic-control-game ./dist/auto-traffic-control
- name: Copy assets into distribution folder
run: cp -r game/assets ./dist/assets
- name: Set version
run: echo "version=${{ github.event.release.name }}" >> $GITHUB_ENV
- name: Set beta channel
if: github.event.action == 'prereleased'
run: echo "itch_channel=linux-beta" >> $GITHUB_ENV
- name: Set release channel
if: github.event.action == 'released'
run: echo "itch_channel=linux-stable" >> $GITHUB_ENV
- name: Set up butler
uses: jdno/setup-butler@v1
- name: Publish game to itch.io
run: |
butler push dist ${{ env.itch_project }}:${{ env.itch_channel }} --userversion ${{ env.version }}
env:
BUTLER_API_KEY: ${{ secrets.ITCHIO_API_KEY }}
macos:
name: Publish macOS build
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Set up Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Cache build artifacts
uses: swatinem/[email protected]
- name: Install cargo-bundle
run: cargo install cargo-bundle
- name: Build release artifact
working-directory: game
run: cargo bundle --release
- name: Move assets to binary
working-directory: target/release/bundle/osx/Auto Traffic Control.app
run: cp -r Contents/Resources/assets Contents/MacOS/assets
- name: Set version
run: echo "version=${{ github.event.release.name }}" >> $GITHUB_ENV
- name: Set beta channel
if: github.event.action == 'prereleased'
run: echo "itch_channel=macos-beta" >> $GITHUB_ENV
- name: Set release channel
if: github.event.action == 'released'
run: echo "itch_channel=macos-stable" >> $GITHUB_ENV
- name: Set up butler
uses: jdno/setup-butler@v1
- name: Publish game to itch.io
run: |
butler push target/release/bundle/osx ${{ env.itch_project }}:${{ env.itch_channel }} --userversion ${{ env.version }}
env:
BUTLER_API_KEY: ${{ secrets.ITCHIO_API_KEY }}
windows:
name: Publish Windows build
runs-on: windows-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Set up Rust toolchain
uses: dtolnay/rust-toolchain@stable
- name: Cache build artifacts
uses: swatinem/[email protected]
- name: Build release artifact
run: cargo build --release
- name: Create distribution folder
run: mkdir ./dist
- name: Copy release artifact into distribution folder
run: cp target/release/auto-traffic-control-game.exe ./dist/auto-traffic-control.exe
- name: Copy assets into distribution folder
run: cp -r game/assets ./dist/assets
- name: Set version
run: echo "version=${{ github.event.release.name }}" >> $env:GITHUB_ENV
- name: Set beta channel
if: github.event.action == 'prereleased'
run: echo "itch_channel=windows-beta" >> $env:GITHUB_ENV
- name: Set release channel
if: github.event.action == 'released'
run: echo "itch_channel=windows-stable" >> $env:GITHUB_ENV
- name: Set up butler
uses: jdno/setup-butler@v1
- name: Publish game to itch.io
run: |
butler push dist ${{ env.itch_project }}:${{ env.itch_channel }} --userversion ${{ env.version }}
env:
BUTLER_API_KEY: ${{ secrets.ITCHIO_API_KEY }}