Open
Description
Version
1.87.7
What happened?
Mostly explained in the title, I currently do nothing special, the only thing being rendered is ImGui.
Reproduction
static void render() {
IM_GUI_GLFW.newFrame();
IM_GUI_GL3.newFrame();
ImGui.newFrame();
renderGameplay();
renderSettings();
// Debug
if (LOGGER.isDebugEnabled()) {
renderLogicDebug();
renderRenderingDebug();
}
ImGui.render();
IM_GUI_GL3.renderDrawData(ImGui.getDrawData());
}
```
### Relevant log output
```bash
2024-12-18 19:39:15.373 [Thread: Main] DEBUG: Unknown Type (0x00008251): Buffer detailed info: Buffer object 2 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations.
at org.lwjgl.opengl.GL15C.nglBufferData(Native Method)
at org.lwjgl.opengl.GL15C.glBufferData(GL15C.java:267)
at org.lwjgl.opengl.GL15.glBufferData(GL15.java:281)
at imgui.gl3.ImGuiImplGl3.renderDrawData(ImGuiImplGl3.java:458)
at dev.redstudio.mh.rendering.renderers.ImGuiRenderer.render(ImGuiRenderer.java:118)
at dev.redstudio.mh.rendering.renderers.GlobalRenderer.render(GlobalRenderer.java:63)
at dev.redstudio.mh.MH.doRendering(MH.java:150)
at dev.redstudio.mh.MH.loop(MH.java:127)
at dev.redstudio.mh.MH.main(MH.java:76)
Activity