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Questions about how to predefine a new texture mapping? #23

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@zydmu123

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Hello, thanks for your open-sourced work! I wonder could you give me some suggestions on how to generate the "uvfaces_v2.pth, faces_v2.pth, vertex_uvcoords.pth"? As the original num of faces of FLAME is 9976, how did you transform it into a new form of 10006 faces?

Thanks a lot!

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