Skip to content

How to handle RGBE? #80

Open
Open
@MarkCallow

Description

There's a use for RGBE textures. What VkFormat should we use: RGBA_UNORM, RGBA_SNORM or UNKNOWN? The DFD can identifiy that the 4th channel is an exponent in the same way that R9G9B9E5 is described. For VkFormat we should probably go with whatever format is best used to upload the data to Vulkan or OpenGL.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions