Open
Description
when ping missing from one of the users it makes the game stuck for everyone with a kicking vote,
is it possible to mock the last packets from the disconnected user and send them to the host until he reconnects?
(mimicking like he is AFK instead of disconnected)
are those packets contain a game state or instructions?
a workaround is required for lagging users.
Metadata
Assignees
Labels
No labels