diff --git a/src/TSMapEditor/Config/Bridges.ini b/src/TSMapEditor/Config/Bridges.ini
index b5d11f660..2bf669989 100644
--- a/src/TSMapEditor/Config/Bridges.ini
+++ b/src/TSMapEditor/Config/Bridges.ini
@@ -6,8 +6,8 @@
[Bridges]
0=Low Bridge
-;1=High Bridge
-;2=Railroad Bridge
+1=High Bridge
+2=Railroad Bridge
[Low Bridge]
Kind=Low
diff --git a/src/TSMapEditor/Config/ConnectedOverlays.ini b/src/TSMapEditor/Config/ConnectedOverlays.ini
index e41728b61..8dc1933f2 100644
--- a/src/TSMapEditor/Config/ConnectedOverlays.ini
+++ b/src/TSMapEditor/Config/ConnectedOverlays.ini
@@ -4,24 +4,17 @@
; Configuration for the connected overlay painting tool
[ConnectedOverlays]
-0=BRIK
-1=BRIK_DAMAGED
-2=SBAG
-3=SBAG_DAMAGED
-4=BARB
-5=BARB_DAMAGED
-6=FENC
-7=CYCL
-8=CYCL_DAMAGED
-9=WOOD
-10=WOOD_DAMAGED
-11=BRIK_NON_ISOMETRIC
-12=SBAG_NON_ISOMETRIC
-13=CYCL_NON_ISOMETRIC
-14=WOOD_NON_ISOMETRIC
-15=TRACKS
+0=GAWALL
+1=GAWALL_DAMAGED
+2=NAWALL
+3=NAWALL_DAMAGED
+4=GASAND
+5=TRACKS
+6=VEINS
; [Name]
+; UIName=Display name [OPTIONAL]
+; RelatedOverlays=Other connected overlays that this one can connect to [OPTIONAL]
; ConnectionMask=BitArray(8), whether the overlay can connect in those directions at all
; Order: NE, E, SE, S, SW, W, NW, N
; Frames=FrameCount
@@ -29,808 +22,273 @@
; FrameN.FrameIndex=Overlay frame to use
; FrameN.ConnectsTo=BitArray(8), what sides this particular frame is connected to
-[BRIK]
-UIName=Concrete Wall
-RelatedOverlays=BRIK_DAMAGED
+[GAWALL]
+UIName=GDI Wall
ConnectionMask=10101010
+RelatedOverlays=GAWALL_DAMAGED;,GAWALL_VERY_DAMAGED
Frames=16
-Frame0.Overlay=BRIK
+Frame0.Overlay=GAWALL
Frame0.FrameIndex=0
Frame0.ConnectsTo=00000000
-Frame1.Overlay=BRIK
+Frame1.Overlay=GAWALL
Frame1.FrameIndex=1
Frame1.ConnectsTo=10000000
-Frame2.Overlay=BRIK
+Frame2.Overlay=GAWALL
Frame2.FrameIndex=2
Frame2.ConnectsTo=00100000
-Frame3.Overlay=BRIK
+Frame3.Overlay=GAWALL
Frame3.FrameIndex=3
Frame3.ConnectsTo=10100000
-Frame4.Overlay=BRIK
+Frame4.Overlay=GAWALL
Frame4.FrameIndex=4
Frame4.ConnectsTo=00001000
-Frame5.Overlay=BRIK
+Frame5.Overlay=GAWALL
Frame5.FrameIndex=5
Frame5.ConnectsTo=10001000
-Frame6.Overlay=BRIK
+Frame6.Overlay=GAWALL
Frame6.FrameIndex=6
Frame6.ConnectsTo=00101000
-Frame7.Overlay=BRIK
+Frame7.Overlay=GAWALL
Frame7.FrameIndex=7
Frame7.ConnectsTo=10101000
-Frame8.Overlay=BRIK
+Frame8.Overlay=GAWALL
Frame8.FrameIndex=8
Frame8.ConnectsTo=00000010
-Frame9.Overlay=BRIK
+Frame9.Overlay=GAWALL
Frame9.FrameIndex=9
Frame9.ConnectsTo=10000010
-Frame10.Overlay=BRIK
+Frame10.Overlay=GAWALL
Frame10.FrameIndex=10
Frame10.ConnectsTo=00100010
-Frame11.Overlay=BRIK
+Frame11.Overlay=GAWALL
Frame11.FrameIndex=11
Frame11.ConnectsTo=10100010
-Frame12.Overlay=BRIK
+Frame12.Overlay=GAWALL
Frame12.FrameIndex=12
Frame12.ConnectsTo=00001010
-Frame13.Overlay=BRIK
+Frame13.Overlay=GAWALL
Frame13.FrameIndex=13
Frame13.ConnectsTo=10001010
-Frame14.Overlay=BRIK
+Frame14.Overlay=GAWALL
Frame14.FrameIndex=14
Frame14.ConnectsTo=00101010
-Frame15.Overlay=BRIK
+Frame15.Overlay=GAWALL
Frame15.FrameIndex=15
Frame15.ConnectsTo=10101010
-[BRIK_DAMAGED]
-UIName=Concrete Wall (Damaged)
-RelatedOverlays=BRIK
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=BRIK
-Frame0.FrameIndex=16
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=BRIK
-Frame1.FrameIndex=17
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=BRIK
-Frame2.FrameIndex=18
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=BRIK
-Frame3.FrameIndex=19
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=BRIK
-Frame4.FrameIndex=20
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=BRIK
-Frame5.FrameIndex=21
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=BRIK
-Frame6.FrameIndex=22
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=BRIK
-Frame7.FrameIndex=23
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=BRIK
-Frame8.FrameIndex=24
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=BRIK
-Frame9.FrameIndex=25
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=BRIK
-Frame10.FrameIndex=26
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=BRIK
-Frame11.FrameIndex=27
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=BRIK
-Frame12.FrameIndex=28
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=BRIK
-Frame13.FrameIndex=29
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=BRIK
-Frame14.FrameIndex=30
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=BRIK
-Frame15.FrameIndex=31
-Frame15.ConnectsTo=10101010
-
-[SBAG]
-UIName=Sandbags
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=SBAG
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=SBAG
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=SBAG
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=SBAG
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=SBAG
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=SBAG
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=SBAG
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=SBAG
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=SBAG
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=SBAG
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=SBAG
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=SBAG
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=SBAG
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=SBAG
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=SBAG
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=SBAG
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[SBAG_DAMAGED]
-UIName=Sandbags (Damaged)
-RelatedOverlays=SBAG
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=SBAG
-Frame0.FrameIndex=16
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=SBAG
-Frame1.FrameIndex=17
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=SBAG
-Frame2.FrameIndex=18
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=SBAG
-Frame3.FrameIndex=19
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=SBAG
-Frame4.FrameIndex=20
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=SBAG
-Frame5.FrameIndex=21
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=SBAG
-Frame6.FrameIndex=22
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=SBAG
-Frame7.FrameIndex=23
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=SBAG
-Frame8.FrameIndex=24
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=SBAG
-Frame9.FrameIndex=25
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=SBAG
-Frame10.FrameIndex=26
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=SBAG
-Frame11.FrameIndex=27
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=SBAG
-Frame12.FrameIndex=28
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=SBAG
-Frame13.FrameIndex=29
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=SBAG
-Frame14.FrameIndex=30
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=SBAG
-Frame15.FrameIndex=31
-Frame15.ConnectsTo=10101010
-[BARB]
-UIName=Barbed Wire
-RelatedOverlays=BARB_DAMAGED
+[GAWALL_DAMAGED]
+UIName=GDI Wall (Damaged)
ConnectionMask=10101010
+RelatedOverlays=GAWALL
Frames=16
-Frame0.Overlay=BARB
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=BARB
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=BARB
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=BARB
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=BARB
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=BARB
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=BARB
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=BARB
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=BARB
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=BARB
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=BARB
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=BARB
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=BARB
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=BARB
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=BARB
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=BARB
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[BARB_DAMAGED]
-UIName=Barbed Wire (Damaged)
-RelatedOverlays=BARB
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=BARB
+Frame0.Overlay=GAWALL
Frame0.FrameIndex=16
Frame0.ConnectsTo=00000000
-Frame1.Overlay=BARB
+Frame1.Overlay=GAWALL
Frame1.FrameIndex=17
Frame1.ConnectsTo=10000000
-Frame2.Overlay=BARB
+Frame2.Overlay=GAWALL
Frame2.FrameIndex=18
Frame2.ConnectsTo=00100000
-Frame3.Overlay=BARB
+Frame3.Overlay=GAWALL
Frame3.FrameIndex=19
Frame3.ConnectsTo=10100000
-Frame4.Overlay=BARB
+Frame4.Overlay=GAWALL
Frame4.FrameIndex=20
Frame4.ConnectsTo=00001000
-Frame5.Overlay=BARB
+Frame5.Overlay=GAWALL
Frame5.FrameIndex=21
Frame5.ConnectsTo=10001000
-Frame6.Overlay=BARB
+Frame6.Overlay=GAWALL
Frame6.FrameIndex=22
Frame6.ConnectsTo=00101000
-Frame7.Overlay=BARB
+Frame7.Overlay=GAWALL
Frame7.FrameIndex=23
Frame7.ConnectsTo=10101000
-Frame8.Overlay=BARB
+Frame8.Overlay=GAWALL
Frame8.FrameIndex=24
Frame8.ConnectsTo=00000010
-Frame9.Overlay=BARB
+Frame9.Overlay=GAWALL
Frame9.FrameIndex=25
Frame9.ConnectsTo=10000010
-Frame10.Overlay=BARB
+Frame10.Overlay=GAWALL
Frame10.FrameIndex=26
Frame10.ConnectsTo=00100010
-Frame11.Overlay=BARB
+Frame11.Overlay=GAWALL
Frame11.FrameIndex=27
Frame11.ConnectsTo=10100010
-Frame12.Overlay=BARB
+Frame12.Overlay=GAWALL
Frame12.FrameIndex=28
Frame12.ConnectsTo=00001010
-Frame13.Overlay=BARB
+Frame13.Overlay=GAWALL
Frame13.FrameIndex=29
Frame13.ConnectsTo=10001010
-Frame14.Overlay=BARB
+Frame14.Overlay=GAWALL
Frame14.FrameIndex=30
Frame14.ConnectsTo=00101010
-Frame15.Overlay=BARB
+Frame15.Overlay=GAWALL
Frame15.FrameIndex=31
Frame15.ConnectsTo=10101010
-[FENC]
-UIName=Barbed Wire Fence
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=FENC
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=FENC
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=FENC
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=FENC
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=FENC
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=FENC
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=FENC
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=FENC
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=FENC
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=FENC
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=FENC
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=FENC
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=FENC
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=FENC
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=FENC
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=FENC
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[CYCL]
-UIName=Chain Link
-RelatedOverlays=CYCL_DAMAGED
+[NAWALL]
+UIName=Nod Wall
ConnectionMask=10101010
+RelatedOverlays=NAWALL_DAMAGED
Frames=16
-Frame0.Overlay=CYCL
+Frame0.Overlay=NAWALL
Frame0.FrameIndex=0
Frame0.ConnectsTo=00000000
-Frame1.Overlay=CYCL
+Frame1.Overlay=NAWALL
Frame1.FrameIndex=1
Frame1.ConnectsTo=10000000
-Frame2.Overlay=CYCL
+Frame2.Overlay=NAWALL
Frame2.FrameIndex=2
Frame2.ConnectsTo=00100000
-Frame3.Overlay=CYCL
+Frame3.Overlay=NAWALL
Frame3.FrameIndex=3
Frame3.ConnectsTo=10100000
-Frame4.Overlay=CYCL
+Frame4.Overlay=NAWALL
Frame4.FrameIndex=4
Frame4.ConnectsTo=00001000
-Frame5.Overlay=CYCL
+Frame5.Overlay=NAWALL
Frame5.FrameIndex=5
Frame5.ConnectsTo=10001000
-Frame6.Overlay=CYCL
+Frame6.Overlay=NAWALL
Frame6.FrameIndex=6
Frame6.ConnectsTo=00101000
-Frame7.Overlay=CYCL
+Frame7.Overlay=NAWALL
Frame7.FrameIndex=7
Frame7.ConnectsTo=10101000
-Frame8.Overlay=CYCL
+Frame8.Overlay=NAWALL
Frame8.FrameIndex=8
Frame8.ConnectsTo=00000010
-Frame9.Overlay=CYCL
+Frame9.Overlay=NAWALL
Frame9.FrameIndex=9
Frame9.ConnectsTo=10000010
-Frame10.Overlay=CYCL
+Frame10.Overlay=NAWALL
Frame10.FrameIndex=10
Frame10.ConnectsTo=00100010
-Frame11.Overlay=CYCL
+Frame11.Overlay=NAWALL
Frame11.FrameIndex=11
Frame11.ConnectsTo=10100010
-Frame12.Overlay=CYCL
+Frame12.Overlay=NAWALL
Frame12.FrameIndex=12
Frame12.ConnectsTo=00001010
-Frame13.Overlay=CYCL
+Frame13.Overlay=NAWALL
Frame13.FrameIndex=13
Frame13.ConnectsTo=10001010
-Frame14.Overlay=CYCL
+Frame14.Overlay=NAWALL
Frame14.FrameIndex=14
Frame14.ConnectsTo=00101010
-Frame15.Overlay=CYCL
+Frame15.Overlay=NAWALL
Frame15.FrameIndex=15
Frame15.ConnectsTo=10101010
-[CYCL_DAMAGED]
-UIName=Chain Link (Damaged)
-RelatedOverlays=CYCL
+[NAWALL_DAMAGED]
+UIName=Nod Wall (Damaged)
ConnectionMask=10101010
+RelatedOverlays=NAWALL
Frames=16
-Frame0.Overlay=CYCL
+Frame0.Overlay=NAWALL
Frame0.FrameIndex=16
Frame0.ConnectsTo=00000000
-Frame1.Overlay=CYCL
+Frame1.Overlay=NAWALL
Frame1.FrameIndex=17
Frame1.ConnectsTo=10000000
-Frame2.Overlay=CYCL
+Frame2.Overlay=NAWALL
Frame2.FrameIndex=18
Frame2.ConnectsTo=00100000
-Frame3.Overlay=CYCL
+Frame3.Overlay=NAWALL
Frame3.FrameIndex=19
Frame3.ConnectsTo=10100000
-Frame4.Overlay=CYCL
+Frame4.Overlay=NAWALL
Frame4.FrameIndex=20
Frame4.ConnectsTo=00001000
-Frame5.Overlay=CYCL
+Frame5.Overlay=NAWALL
Frame5.FrameIndex=21
Frame5.ConnectsTo=10001000
-Frame6.Overlay=CYCL
+Frame6.Overlay=NAWALL
Frame6.FrameIndex=22
Frame6.ConnectsTo=00101000
-Frame7.Overlay=CYCL
+Frame7.Overlay=NAWALL
Frame7.FrameIndex=23
Frame7.ConnectsTo=10101000
-Frame8.Overlay=CYCL
+Frame8.Overlay=NAWALL
Frame8.FrameIndex=24
Frame8.ConnectsTo=00000010
-Frame9.Overlay=CYCL
+Frame9.Overlay=NAWALL
Frame9.FrameIndex=25
Frame9.ConnectsTo=10000010
-Frame10.Overlay=CYCL
+Frame10.Overlay=NAWALL
Frame10.FrameIndex=26
Frame10.ConnectsTo=00100010
-Frame11.Overlay=CYCL
+Frame11.Overlay=NAWALL
Frame11.FrameIndex=27
Frame11.ConnectsTo=10100010
-Frame12.Overlay=CYCL
+Frame12.Overlay=NAWALL
Frame12.FrameIndex=28
Frame12.ConnectsTo=00001010
-Frame13.Overlay=CYCL
+Frame13.Overlay=NAWALL
Frame13.FrameIndex=29
Frame13.ConnectsTo=10001010
-Frame14.Overlay=CYCL
+Frame14.Overlay=NAWALL
Frame14.FrameIndex=30
Frame14.ConnectsTo=00101010
-Frame15.Overlay=CYCL
+Frame15.Overlay=NAWALL
Frame15.FrameIndex=31
Frame15.ConnectsTo=10101010
-[WOOD]
-UIName=Wooden Fence
-RelatedOverlays=WOOD_DAMAGED
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=WOOD
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=WOOD
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=WOOD
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=WOOD
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=WOOD
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=WOOD
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=WOOD
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=WOOD
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=WOOD
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=WOOD
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=WOOD
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=WOOD
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=WOOD
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=WOOD
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=WOOD
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=WOOD
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[WOOD_DAMAGED]
-UIName=Wooden Fence (Damaged)
-RelatedOverlays=WOOD
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=WOOD
-Frame0.FrameIndex=16
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=WOOD
-Frame1.FrameIndex=17
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=WOOD
-Frame2.FrameIndex=18
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=WOOD
-Frame3.FrameIndex=19
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=WOOD
-Frame4.FrameIndex=20
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=WOOD
-Frame5.FrameIndex=21
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=WOOD
-Frame6.FrameIndex=22
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=WOOD
-Frame7.FrameIndex=23
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=WOOD
-Frame8.FrameIndex=24
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=WOOD
-Frame9.FrameIndex=25
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=WOOD
-Frame10.FrameIndex=26
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=WOOD
-Frame11.FrameIndex=27
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=WOOD
-Frame12.FrameIndex=28
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=WOOD
-Frame13.FrameIndex=29
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=WOOD
-Frame14.FrameIndex=30
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=WOOD
-Frame15.FrameIndex=31
-Frame15.ConnectsTo=10101010
-
-[BRIK_NON_ISOMETRIC]
-UIName=Concrete Wall (Non-Isometric)
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=BRIK2
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=BRIK2
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=BRIK2
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=BRIK2
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=BRIK2
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=BRIK2
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=BRIK2
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=BRIK2
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=BRIK2
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=BRIK2
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=BRIK2
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=BRIK2
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=BRIK2
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=BRIK2
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=BRIK2
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=BRIK2
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-
-[SBAG_NON_ISOMETRIC]
-UIName=Sandbags (Non-Isometric)
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=SBAG2
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=SBAG2
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=SBAG2
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=SBAG2
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=SBAG2
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=SBAG2
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=SBAG2
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=SBAG2
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=SBAG2
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=SBAG2
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=SBAG2
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=SBAG2
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=SBAG2
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=SBAG2
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=SBAG2
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=SBAG2
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[CYCL_NON_ISOMETRIC]
-UIName=Chain Link (Non-Isometric)
-ConnectionMask=10101010
-Frames=16
-Frame0.Overlay=CYCL2
-Frame0.FrameIndex=0
-Frame0.ConnectsTo=00000000
-Frame1.Overlay=CYCL2
-Frame1.FrameIndex=1
-Frame1.ConnectsTo=10000000
-Frame2.Overlay=CYCL2
-Frame2.FrameIndex=2
-Frame2.ConnectsTo=00100000
-Frame3.Overlay=CYCL2
-Frame3.FrameIndex=3
-Frame3.ConnectsTo=10100000
-Frame4.Overlay=CYCL2
-Frame4.FrameIndex=4
-Frame4.ConnectsTo=00001000
-Frame5.Overlay=CYCL2
-Frame5.FrameIndex=5
-Frame5.ConnectsTo=10001000
-Frame6.Overlay=CYCL2
-Frame6.FrameIndex=6
-Frame6.ConnectsTo=00101000
-Frame7.Overlay=CYCL2
-Frame7.FrameIndex=7
-Frame7.ConnectsTo=10101000
-Frame8.Overlay=CYCL2
-Frame8.FrameIndex=8
-Frame8.ConnectsTo=00000010
-Frame9.Overlay=CYCL2
-Frame9.FrameIndex=9
-Frame9.ConnectsTo=10000010
-Frame10.Overlay=CYCL2
-Frame10.FrameIndex=10
-Frame10.ConnectsTo=00100010
-Frame11.Overlay=CYCL2
-Frame11.FrameIndex=11
-Frame11.ConnectsTo=10100010
-Frame12.Overlay=CYCL2
-Frame12.FrameIndex=12
-Frame12.ConnectsTo=00001010
-Frame13.Overlay=CYCL2
-Frame13.FrameIndex=13
-Frame13.ConnectsTo=10001010
-Frame14.Overlay=CYCL2
-Frame14.FrameIndex=14
-Frame14.ConnectsTo=00101010
-Frame15.Overlay=CYCL2
-Frame15.FrameIndex=15
-Frame15.ConnectsTo=10101010
-
-[WOOD_NON_ISOMETRIC]
-UIName=Wooden Fence (Non-Isometric)
+[GASAND]
+UIName=Sandbags
ConnectionMask=10101010
Frames=16
-Frame0.Overlay=WOOD2
+Frame0.Overlay=GASAND
Frame0.FrameIndex=0
Frame0.ConnectsTo=00000000
-Frame1.Overlay=WOOD2
+Frame1.Overlay=GASAND
Frame1.FrameIndex=1
Frame1.ConnectsTo=10000000
-Frame2.Overlay=WOOD2
+Frame2.Overlay=GASAND
Frame2.FrameIndex=2
Frame2.ConnectsTo=00100000
-Frame3.Overlay=WOOD2
+Frame3.Overlay=GASAND
Frame3.FrameIndex=3
Frame3.ConnectsTo=10100000
-Frame4.Overlay=WOOD2
+Frame4.Overlay=GASAND
Frame4.FrameIndex=4
Frame4.ConnectsTo=00001000
-Frame5.Overlay=WOOD2
+Frame5.Overlay=GASAND
Frame5.FrameIndex=5
Frame5.ConnectsTo=10001000
-Frame6.Overlay=WOOD2
+Frame6.Overlay=GASAND
Frame6.FrameIndex=6
Frame6.ConnectsTo=00101000
-Frame7.Overlay=WOOD2
+Frame7.Overlay=GASAND
Frame7.FrameIndex=7
Frame7.ConnectsTo=10101000
-Frame8.Overlay=WOOD2
+Frame8.Overlay=GASAND
Frame8.FrameIndex=8
Frame8.ConnectsTo=00000010
-Frame9.Overlay=WOOD2
+Frame9.Overlay=GASAND
Frame9.FrameIndex=9
Frame9.ConnectsTo=10000010
-Frame10.Overlay=WOOD2
+Frame10.Overlay=GASAND
Frame10.FrameIndex=10
Frame10.ConnectsTo=00100010
-Frame11.Overlay=WOOD2
+Frame11.Overlay=GASAND
Frame11.FrameIndex=11
Frame11.ConnectsTo=10100010
-Frame12.Overlay=WOOD2
+Frame12.Overlay=GASAND
Frame12.FrameIndex=12
Frame12.ConnectsTo=00001010
-Frame13.Overlay=WOOD2
+Frame13.Overlay=GASAND
Frame13.FrameIndex=13
Frame13.ConnectsTo=10001010
-Frame14.Overlay=WOOD2
+Frame14.Overlay=GASAND
Frame14.FrameIndex=14
Frame14.ConnectsTo=00101010
-Frame15.Overlay=WOOD2
+Frame15.Overlay=GASAND
Frame15.FrameIndex=15
Frame15.ConnectsTo=10101010
@@ -898,3 +356,57 @@ Frame18.ConnectsTo=01000010
Frame19.Overlay=TRACKS12
Frame19.FrameIndex=0
Frame19.ConnectsTo=01001000
+
+[VEINS]
+UIName=Veins
+ConnectionMask=10101010
+Frames=16
+Frame0.Overlay=VEINS
+Frame0.FrameIndex=0
+Frame0.ConnectsTo=00000000
+Frame1.Overlay=VEINS
+Frame1.FrameIndex=3
+Frame1.ConnectsTo=10000000
+Frame2.Overlay=VEINS
+Frame2.FrameIndex=6
+Frame2.ConnectsTo=00100000
+Frame3.Overlay=VEINS
+Frame3.FrameIndex=9
+Frame3.ConnectsTo=10100000
+Frame4.Overlay=VEINS
+Frame4.FrameIndex=13
+Frame4.ConnectsTo=00001000
+Frame5.Overlay=VEINS
+Frame5.FrameIndex=15
+Frame5.ConnectsTo=10001000
+Frame6.Overlay=VEINS
+Frame6.FrameIndex=18
+Frame6.ConnectsTo=00101000
+Frame7.Overlay=VEINS
+Frame7.FrameIndex=23
+Frame7.ConnectsTo=10101000
+Frame8.Overlay=VEINS
+Frame8.FrameIndex=24
+Frame8.ConnectsTo=00000010
+Frame9.Overlay=VEINS
+Frame9.FrameIndex=27
+Frame9.ConnectsTo=10000010
+Frame10.Overlay=VEINS
+Frame10.FrameIndex=30
+Frame10.ConnectsTo=00100010
+Frame11.Overlay=VEINS
+Frame11.FrameIndex=34
+Frame11.ConnectsTo=10100010
+Frame12.Overlay=VEINS
+Frame12.FrameIndex=36
+Frame12.ConnectsTo=00001010
+Frame13.Overlay=VEINS
+Frame13.FrameIndex=41
+Frame13.ConnectsTo=10001010
+Frame14.Overlay=VEINS
+Frame14.FrameIndex=43
+Frame14.ConnectsTo=00101010
+Frame15.Overlay=VEINS
+Frame15.FrameIndex=49
+Frame15.ConnectsTo=10101010
+
diff --git a/src/TSMapEditor/Config/ConnectedTileDrawer.ini b/src/TSMapEditor/Config/ConnectedTileDrawer.ini
index d5ae354ca..d1bfbf21a 100644
--- a/src/TSMapEditor/Config/ConnectedTileDrawer.ini
+++ b/src/TSMapEditor/Config/ConnectedTileDrawer.ini
@@ -23,9660 +23,1486 @@
; Use with caution as it may produce undesireable results, or break the pathfinding in the worst case!
[ConnectedTiles]
-0=TemperateCliffSet
-1=SnowCliffSet
-2=TDWinterCliffSet
-3=TemperateWaterCliffSet
-4=SnowWaterCliffSet
-5=TemperateToSnowCliffSet
-6=TemperateShoreSet
-7=SnowShoreSet
-8=TemperateSmallShoreSet
-9=SnowSmallShoreSet
-10=TemperateDirtRoadSet
-11=SnowDirtRoadSet
-12=TDWinterDirtRoadSet
-13=TemperatePavedRoadASet
-14=TemperatePavedRoadBSet
-15=TemperatePavedRoadCSet
-16=SnowPavedRoadSet
-17=TemperateRiverSet
-18=SnowRiverSet
-19=TDWinterRiverSet
-
-d1=DesertCliffSet
-d2=LightSandCliffSet
-d3=DesertWaterCliffSet
-d4=LightSandWaterCliffSet
-d5=DesertShoreSet
-d6=LightSandShoreSet
-d7=DesertDirtRoadSet
-d8=DesertPavedRoadASet
-d9=DesertPavedRoadBSet
-d10=LightSandDirtRoadSet
-d11=LightSandPavedRoadASet
-d12=LightSandPavedRoadBSet
-d13=DesertRiverSet
-d14=LightSandRiverSet
-
-[TemperateCliffSet]
+0=CliffSet
+1=CliffWaterSet
+2=ShoreSet
+3=DirtRoads
+4=PavedRoads
+
+; **************************************************
+; * Cliffs *
+; **************************************************
+
+[CliffSet]
Name=Cliffs
-AllowedTheaters=Temperate
-Color=0,200,0
+AllowedTheaters=Temperate,Snow
-; E-W front cliffs
+; Left Corner Large
+[CliffSet.0]
+TileSet=Cliff Set
+TileIndices=0
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Back
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
+Foundation=0,0|0,1|1,1|1,2
-[TemperateCliffSet.0]
-TileSet=Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+; Left Corner
+[CliffSet.1]
+TileSet=Cliff Set
+TileIndices=1
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Back
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
+Foundation=0,0|0,1
-[TemperateCliffSet.1]
-TileSet=Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Left Diagonal
+[CliffSet.2]
+TileSet=Cliff Set
+TileIndices=2,3
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
+Foundation=0,0|0,1|1,1|1,2
-[TemperateCliffSet.2]
-TileSet=Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+; Bottom-Left 2-long
+[CliffSet.3]
+TileSet=Cliff Set
+TileIndices=4,5,6
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
+Foundation=0,0|1,0|0,1|1,1
-; N-S front cliffs
+; Bottom-Left 1-long
+[CliffSet.4]
+TileSet=Cliff Set
+TileIndices=7
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
+ConnectionPoint1.Side=Front
+Foundation=0,0|0,1
-[TemperateCliffSet.3]
-TileSet=Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom Diagonal Long
+[CliffSet.5]
+TileSet=Cliff Set
+TileIndices=8,9,10
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0|1,0|0,1
-[TemperateCliffSet.4]
-TileSet=Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom Diagonal Short
+[CliffSet.6]
+TileSet=Cliff Set
+TileIndices=11,12,13
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
+ConnectionPoint1.Side=Front
+Foundation=0,0
+
+; Bottom-Right 2-long
+[CliffSet.7]
+TileSet=Cliff Set
+TileIndices=14,15,16
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
+Foundation=0,0|1,0|0,1|1,1
-[TemperateCliffSet.5]
-TileSet=Cliffs
+; Bottom-Right 1-long
+[CliffSet.8]
+TileSet=Cliff Set
TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
+Foundation=0,0|1,0
-; E-W back cliffs
+; Right Diagonal
+[CliffSet.9]
+TileSet=Cliff Set
+TileIndices=18,19
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Front
+Foundation=0,0|1,0|1,1|2,1
-[TemperateCliffSet.6]
-TileSet=Cliffs
+; Right Corner Large
+[CliffSet.10]
+TileSet=Cliff Set
TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|3,1|2,2|3,2|4,2
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Front
+Foundation=0,0|1,0|1,1|2,1
-[TemperateCliffSet.7]
-TileSet=Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+; Right Corner
+[CliffSet.11]
+TileSet=Cliff Set
+TileIndices=21
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1
+Foundation=0,0|1,0
-[TemperateCliffSet.8]
-TileSet=Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 2-long
+[CliffSet.12]
+TileSet=Cliff Set
+TileIndices=22,23,24
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
+Foundation=0,0|1,0
-[TemperateCliffSet.9]
-TileSet=Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 1-long
+[CliffSet.13]
+TileSet=Cliff Set
+TileIndices=25
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Back
ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
+Foundation=0,0
-; N-S back cliffs
-
-[TemperateCliffSet.10]
-TileSet=Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner Large
+[CliffSet.14]
+TileSet=Cliff Set
+TileIndices=26
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
+Foundation=0,0|1,0|0,1
-[TemperateCliffSet.11]
-TileSet=Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner Large V
+[CliffSet.15]
+TileSet=Cliff Set
+TileIndices=27
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,1|1,1|1,0
-[TemperateCliffSet.12]
-TileSet=Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner
+[CliffSet.16]
+TileSet=Cliff Set
+TileIndices=28,29
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2|4,2
-
-; Turns
-
-[TemperateCliffSet.13]
-TileSet=Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0
-[TemperateCliffSet.14]
-TileSet=Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+; Top Corner Large Inverted V
+[CliffSet.17]
+TileSet=Cliff Set
+TileIndices=30
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
+ConnectionPoint1.Side=Back
+Foundation=0,0|1,0|0,1
-[TemperateCliffSet.15]
-TileSet=Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top Corner Large V Straight
+[CliffSet.18]
+TileSet=Cliff Set
+TileIndices=31
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
+Foundation=0,0|1,0|0,1
-[TemperateCliffSet.16]
-TileSet=Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Inner Corner
+[CliffSet.19]
+TileSet=Cliff Set
+TileIndices=32
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
+ConnectionPoint1.Side=Back
+Foundation=0,0
+
+; Bottom Inner Corner
+[CliffSet.20]
+TileSet=Cliff Set
+TileIndices=33
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
+Foundation=0,0
-[TemperateCliffSet.17]
-TileSet=Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+; Top-Left 2-long
+[CliffSet.21]
+TileSet=Cliff Set
+TileIndices=34,35,36
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+Foundation=0,0|0,1
-[TemperateCliffSet.18]
-TileSet=Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+; Top-Left 1-long
+[CliffSet.22]
+TileSet=Cliff Set
+TileIndices=37
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Back
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
+Foundation=0,0
-[TemperateCliffSet.19]
-TileSet=Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+; Left Inner Corner
+[CliffSet.23]
+TileSet=Cliff Set
+TileIndices=38
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Back
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0
-[TemperateCliffSet.20]
-TileSet=Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Right Inner Corner
+[CliffSet.24]
+TileSet=Cliff Set
+TileIndices=39
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+Foundation=0,0
-[TemperateCliffSet.21]
-TileSet=Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
+; **************************************************
+; * Water Cliffs *
+; **************************************************
+
+[CliffWaterSet]
+Name=Water Cliffs
+AllowedTheaters=Temperate,Snow
-[TemperateCliffSet.22]
-TileSet=Cliffs
-TileIndices=49
+; Left Corner Large
+[CliffWaterSet.0]
+TileSet=Cliff/Water pieces
+TileIndices=0
ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[TemperateCliffSet.23]
-TileSet=Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
+Foundation=0,0|0,1|1,1|1,2
-[TemperateCliffSet.24]
-TileSet=Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Left Corner
+[CliffWaterSet.1]
+TileSet=Cliff/Water pieces
+TileIndices=1
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[SnowCliffSet]
-Name=Snow Cliffs
-AllowedTheaters=Temperate
-Color=200,200,255
-
-; E-W front cliffs
+Foundation=0,0|0,1
-[SnowCliffSet.0]
-TileSet=~~~Cliffs
+; Left Diagonal
+[CliffWaterSet.2]
+TileSet=Cliff/Water pieces
TileIndices=2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
+Foundation=0,0|0,1|1,1|1,2
-[SnowCliffSet.1]
-TileSet=~~~Cliffs
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Bottom-Left 2-long
+[CliffWaterSet.3]
+TileSet=Cliff/Water pieces
+TileIndices=4,5,6
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=1 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=1
-Foundation=0,0|1,0|0,1|1,1|1,2|2,2|2,3
+Foundation=0,0|1,0|0,1|1,1
-[SnowCliffSet.2]
-TileSet=~~~Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Bottom-Left 1-long
+[CliffWaterSet.4]
+TileSet=Cliff/Water pieces
+TileIndices=7
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
+Foundation=0,0|0,1
-[SnowCliffSet.3]
-TileSet=~~~Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+; Bottom Diagonal Long
+[CliffWaterSet.5]
+TileSet=Cliff/Water pieces
+TileIndices=8,9,10
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2|2,3
-
-; N-S front cliffs
+Foundation=0,0|1,0|0,1
-[SnowCliffSet.4]
-TileSet=~~~Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom Diagonal Short
+[CliffWaterSet.6]
+TileSet=Cliff/Water pieces
+TileIndices=11,12,13
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0
-[SnowCliffSet.5]
-TileSet=~~~Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom-Right 2-long
+[CliffWaterSet.7]
+TileSet=Cliff/Water pieces
+TileIndices=14,15,16
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
+Foundation=0,0|1,0|0,1|1,1
-[SnowCliffSet.5]
-TileSet=~~~Cliffs
+; Bottom-Right 1-long
+[CliffWaterSet.8]
+TileSet=Cliff/Water pieces
TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
+Foundation=0,0|1,0
-[SnowCliffSet.6]
-TileSet=~~~Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1
+; Right Diagonal
+[CliffWaterSet.9]
+TileSet=Cliff/Water pieces
+TileIndices=18,19
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Front
+Foundation=0,0|1,0|1,1|2,1
-[SnowCliffSet.7]
-TileSet=~~~Cliffs
+; Right Corner Large
+[CliffWaterSet.10]
+TileSet=Cliff/Water pieces
TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Front
+Foundation=0,0|1,0|1,1|2,1
+
+; Right Corner
+[CliffWaterSet.11]
+TileSet=Cliff/Water pieces
+TileIndices=21
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2|4,2
+Foundation=0,0|1,0
-[SnowCliffSet.8]
-TileSet=~~~Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 2-long
+[CliffWaterSet.12]
+TileSet=Cliff Set
+TileIndices=22,23,24
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
+Foundation=0,0|1,0
-[SnowCliffSet.9]
-TileSet=~~~Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 1-long
+[CliffWaterSet.13]
+TileSet=Cliff Set
+TileIndices=25
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Back
ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-; N-S back cliffs
+Foundation=0,0
-[SnowCliffSet.10]
-TileSet=~~~Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner Large
+[CliffWaterSet.14]
+TileSet=Cliff Set
+TileIndices=26
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
+Foundation=0,0|1,0|0,1
-[SnowCliffSet.11]
-TileSet=~~~Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner Large V
+[CliffWaterSet.15]
+TileSet=Cliff Set
+TileIndices=27
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,1|1,1|1,0
-[SnowCliffSet.12]
-TileSet=~~~Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top Corner
+[CliffWaterSet.16]
+TileSet=Cliff Set
+TileIndices=28,29
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2|4,2
-
-; Turns
-
-[SnowCliffSet.13]
-TileSet=~~~Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0
-[SnowCliffSet.14]
-TileSet=~~~Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[SnowCliffSet.15]
-TileSet=~~~Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top Corner Large Inverted V
+[CliffWaterSet.17]
+TileSet=Cliff Set
+TileIndices=30
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[SnowCliffSet.16]
-TileSet=~~~Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
+Foundation=0,0|1,0|0,1
-[SnowCliffSet.17]
-TileSet=~~~Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+; Top Corner Large V Straight
+[CliffWaterSet.18]
+TileSet=Cliff Set
+TileIndices=31
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[SnowCliffSet.18]
-TileSet=~~~Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
-
-[SnowCliffSet.19]
-TileSet=~~~Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
+Foundation=0,0|1,0|0,1
-[SnowCliffSet.20]
-TileSet=~~~Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
+; Top Inner Corner
+[CliffWaterSet.19]
+TileSet=Cliff Set
+TileIndices=32
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Back
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+Foundation=0,0
-[SnowCliffSet.21]
-TileSet=~~~Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom Inner Corner
+[CliffWaterSet.20]
+TileSet=Cliff Set
+TileIndices=33
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
+Foundation=0,0
-[SnowCliffSet.22]
-TileSet=~~~Cliffs
-TileIndices=49
+; Top-Left 2-long
+[CliffWaterSet.21]
+TileSet=Cliff Set
+TileIndices=34,35,36
ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Back
+Foundation=0,0|0,1
-[SnowCliffSet.23]
-TileSet=~~~Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Left 1-long
+[CliffWaterSet.22]
+TileSet=Cliff Set
+TileIndices=37
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
+Foundation=0,0
-[SnowCliffSet.24]
-TileSet=~~~Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Left Inner Corner
+[CliffWaterSet.23]
+TileSet=Cliff Set
+TileIndices=38
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
+Foundation=0,0
+
+; Right Inner Corner
+[CliffWaterSet.24]
+TileSet=Cliff Set
+TileIndices=39
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Back
+Foundation=0,0
-[TDWinterCliffSet]
-Name=TDWinter Cliffs
-AllowedTheaters=Temperate
-Color=100,200,168
+[ShoreSet]
+Name=Shores
+AllowedTheaters=Temperate,Snow
-; E-W front cliffs
+; Bottom-Left 2-long
+[ShoreSet.0]
+TileSet=Shore Pieces
+TileIndices=0,1,2
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[TDWinterCliffSet.0]
-TileSet=---Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Bottom-Left 1-long
+[ShoreSet.1]
+TileSet=Shore Pieces
+TileIndices=3
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-[TDWinterCliffSet.1]
-TileSet=---Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Bottom-Left 2-long bendy 1
+[ShoreSet.2]
+TileSet=Shore Pieces
+TileIndices=4
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-[TDWinterCliffSet.2]
-TileSet=---Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+; Bottom-Left 2-long bendy 2
+[ShoreSet.3]
+TileSet=Shore Pieces
+TileIndices=5
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-; N-S front cliffs
+; Bottom Inner Corner
+[ShoreSet.4]
+TileSet=Shore Pieces
+TileIndices=6,7
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=10000000
+ConnectionPoint1.Side=Front
-[TDWinterCliffSet.3]
-TileSet=---Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom-Right 2-long
+[ShoreSet.5]
+TileSet=Shore Pieces
+TileIndices=8,9,10
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Front
+
+; Bottom-Right 1-long
+[ShoreSet.6]
+TileSet=Shore Pieces
+TileIndices=11
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TDWinterCliffSet.4]
-TileSet=---Cliffs
+; Bottom-Right 2-long bendy 1
+[ShoreSet.7]
+TileSet=Shore Pieces
TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
-[TDWinterCliffSet.5]
-TileSet=---Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Bottom-Right 2-long bendy 2
+[ShoreSet.8]
+TileSet=Shore Pieces
+TileIndices=13
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-; E-W back cliffs
+; Right Inner Corner
+[ShoreSet.9]
+TileSet=Shore Pieces
+TileIndices=14,15
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00000010
+ConnectionPoint1.Side=Back
-[TDWinterCliffSet.6]
-TileSet=---Cliffs
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 2-long
+[ShoreSet.10]
+TileSet=Shore Pieces
+TileIndices=16,17,18
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|3,1|2,2|3,2|4,2
-[TDWinterCliffSet.7]
-TileSet=---Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 1-long
+[ShoreSet.11]
+TileSet=Shore Pieces
+TileIndices=16,17,18
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1
-[TDWinterCliffSet.8]
-TileSet=---Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 2-long bendy 1
+[ShoreSet.12]
+TileSet=Shore Pieces
+TileIndices=20
+ConnectionPoint0=0,2
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
-[TDWinterCliffSet.9]
-TileSet=---Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Right 2-long bendy 2
+[ShoreSet.13]
+TileSet=Shore Pieces
+TileIndices=21
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=1,2
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-; N-S back cliffs
-[TDWinterCliffSet.10]
-TileSet=---Cliffs
-TileIndices=31
+; Top Inner Corner
+[ShoreSet.14]
+TileSet=Shore Pieces
+TileIndices=22,23
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-[TDWinterCliffSet.11]
-TileSet=---Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top-Left 2-long
+[ShoreSet.15]
+TileSet=Shore Pieces
+TileIndices=24,25,26
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TDWinterCliffSet.12]
-TileSet=---Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Top-Left 1-long
+[ShoreSet.16]
+TileSet=Shore Pieces
+TileIndices=27
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2|4,2
-
-; Turns
-
-[TDWinterCliffSet.13]
-TileSet=---Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TDWinterCliffSet.14]
-TileSet=---Cliffs
-TileIndices=39
+; Top-Left 2-long bendy 1
+[ShoreSet.17]
+TileSet=Shore Pieces
+TileIndices=28
ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
+ConnectionPoint1=2,1
+ConnectionPoint1.Directions=00001000
+ConnectionPoint1.Side=Back
-[TDWinterCliffSet.15]
-TileSet=---Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+; Top-Left 2-long bendy 2
+[ShoreSet.18]
+TileSet=Shore Pieces
+TileIndices=29
+ConnectionPoint0=2,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-[TDWinterCliffSet.16]
-TileSet=---Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Left Inner Corner
+[ShoreSet.19]
+TileSet=Shore Pieces
+TileIndices=30,31
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
-[TDWinterCliffSet.17]
-TileSet=---Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+; Top V Corner
+[ShoreSet.20]
+TileSet=Shore Pieces
+TileIndices=32,33
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[TDWinterCliffSet.18]
-TileSet=---Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
+; Left V Corner
+[ShoreSet.21]
+TileSet=Shore Pieces
+TileIndices=34,35
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
-[TDWinterCliffSet.19]
-TileSet=---Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
+; Bottom V Corner
+[ShoreSet.22]
+TileSet=Shore Pieces
+TileIndices=36,37
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Back
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
+ConnectionPoint1.Side=Back
-[TDWinterCliffSet.20]
-TileSet=---Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Right V Corner
+[ShoreSet.23]
+TileSet=Shore Pieces
+TileIndices=38,39
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-[TDWinterCliffSet.21]
-TileSet=---Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; Long Shore 1
+[ShoreSet.24]
+TileSet=Shore Pieces
+TileIndices=40
+ConnectionPoint0=0,3
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[TDWinterCliffSet.22]
-TileSet=---Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=4,1
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[TDWinterCliffSet.23]
-TileSet=---Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
-[TDWinterCliffSet.24]
-TileSet=---Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+; Long Shore 2
+[ShoreSet.25]
+TileSet=Shore Pieces
+TileIndices=41
+ConnectionPoint0=1,4
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=7,2
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-[TemperateWaterCliffSet]
-Name=Temperate Water Cliffs
-AllowedTheaters=Temperate
-Color=0,200,0
+[DirtRoads]
+Name=Dirt Roads
+AllowedTheaters=Temperate,Snow
+FrontOnly=yes
-; E-W front cliffs
+[DirtRoads.0]
+TileSet=Bendy Dirt Roads
+TileIndices=0
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=2,0
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.0]
-TileSet=Water Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+[DirtRoads.1]
+TileSet=Bendy Dirt Roads
+TileIndices=1
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-[TemperateWaterCliffSet.1]
-TileSet=Water Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+[DirtRoads.2]
+TileSet=Bendy Dirt Roads
+TileIndices=2
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-[TemperateWaterCliffSet.2]
-TileSet=Water Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+[DirtRoads.3]
+TileSet=Bendy Dirt Roads
+TileIndices=3
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1.Directions=00000100
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-; N-S front cliffs
-
-[TemperateWaterCliffSet.3]
-TileSet=Water Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+[DirtRoads.4]
+TileSet=Bendy Dirt Roads
+TileIndices=4
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TemperateWaterCliffSet.4]
-TileSet=Water Cliffs
-TileIndices=12
+[DirtRoads.5]
+TileSet=Bendy Dirt Roads
+TileIndices=5
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00000001
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2
-[TemperateWaterCliffSet.5]
-TileSet=Water Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+;[DirtRoads.6]
+;TileSet=Bendy Dirt Roads
+;TileIndices=6
+;ConnectionPoint0=1,0
+;ConnectionPoint0.Directions=01000000
+;ConnectionPoint0.Side=Front
+;ConnectionPoint1=1,2
+;ConnectionPoint1.Directions=00100000
+;ConnectionPoint1.Side=Front
+
+[DirtRoads.7]
+TileSet=Bendy Dirt Roads
+TileIndices=7
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=01000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-; E-W back cliffs
-
-[TemperateWaterCliffSet.6]
-TileSet=Water Cliffs
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|3,1|2,2|3,2|4,2
-
-[TemperateWaterCliffSet.7]
-TileSet=Water Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
-
-[TemperateWaterCliffSet.8]
-TileSet=Water Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[TemperateWaterCliffSet.9]
-TileSet=Water Cliffs
-TileIndices=26,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-[TemperateWaterCliffSet.10]
-TileSet=Water Cliffs
-TileIndices=27
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
+[DirtRoads.8]
+TileSet=Bendy Dirt Roads
+TileIndices=8
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S back cliffs
-
-[TemperateWaterCliffSet.11]
-TileSet=Water Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.12]
-TileSet=Water Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+[DirtRoads.9]
+TileSet=Bendy Dirt Roads
+TileIndices=9
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.13]
-TileSet=Water Cliffs
-TileIndices=36
+[DirtRoads.10]
+TileSet=Bendy Dirt Roads
+TileIndices=10
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
+ConnectionPoint1=2,0
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-; Turns
+[DirtRoads.11]
+TileSet=Bendy Dirt Roads
+TileIndices=11
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=2,0
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.14]
-TileSet=Water Cliffs
-TileIndices=38
+[DirtRoads.12]
+TileSet=Bendy Dirt Roads
+TileIndices=12
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,2
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-[TemperateWaterCliffSet.15]
-TileSet=Water Cliffs
-TileIndices=39
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+[DirtRoads.13]
+TileSet=Bendy Dirt Roads
+TileIndices=13
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2
-
-[TemperateWaterCliffSet.16]
-TileSet=Water Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2
-[TemperateWaterCliffSet.17]
-TileSet=Water Cliffs
-TileIndices=41
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00000010 ;Top-Left
+[DirtRoads.14]
+TileSet=Bendy Dirt Roads
+TileIndices=14
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=00000100
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4|4,3|4,4
-[TemperateWaterCliffSet.18]
-TileSet=Water Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
+[DirtRoads.15]
+TileSet=Bendy Dirt Roads
+TileIndices=15
+ConnectionPoint0=1,1
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.19]
-TileSet=Water Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
+[DirtRoads.16]
+TileSet=Bendy Dirt Roads
+TileIndices=16
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00001000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|1,3|2,3
+ConnectionPoint1=2,1
+ConnectionPoint1.Directions=00010000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.20]
-TileSet=Water Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+[DirtRoads.17]
+TileSet=Bendy Dirt Roads
+TileIndices=17
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-[TemperateWaterCliffSet.21]
-TileSet=Water Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+[DirtRoads.18]
+TileSet=Bendy Dirt Roads
+TileIndices=18
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00010000
+ConnectionPoint1.Side=Front
-[TemperateWaterCliffSet.22]
-TileSet=Water Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+[DirtRoads.19]
+TileSet=Bendy Dirt Roads
+TileIndices=19
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-[TemperateWaterCliffSet.23]
-TileSet=Water Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+[DirtRoads.20]
+TileSet=Bendy Dirt Roads
+TileIndices=20
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[TemperateWaterCliffSet.24]
-TileSet=Water Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-[TemperateWaterCliffSet.25]
-TileSet=Water Cliffs
-TileIndices=51
+[DirtRoads.21]
+TileSet=Bendy Dirt Roads
+TileIndices=21
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[SnowWaterCliffSet]
-Name=Snow Water Cliffs
-AllowedTheaters=Temperate
-Color=200,200,255
-
-; E-W front cliffs
-[SnowWaterCliffSet.0]
-TileSet=~~~Water Cliffs
-TileIndices=2,3
+[DirtRoads.22]
+TileSet=Bendy Dirt Roads
+TileIndices=22
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0.Directions=00000001
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00000100
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-[SnowWaterCliffSet.1]
-TileSet=~~~Water Cliffs
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+[DirtRoads.23]
+TileSet=Bendy Dirt Roads
+TileIndices=23
+ConnectionPoint0=1,1
+ConnectionPoint0.Directions=00000001
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=0,2
+ConnectionPoint1.Directions=00000010
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|1,2|2,2|2,3
-[SnowWaterCliffSet.2]
-TileSet=~~~Water Cliffs
-TileIndices=4,5,6
+; NE-SW Straight Long
+[DirtRoads.24]
+TileSet=Straight Dirt Roads
+TileIndices=0,1,2
ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=3,0
+ConnectionPoint1.Directions=01000000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-[SnowWaterCliffSet.3]
-TileSet=~~~Water Cliffs
-TileIndices=7,8,9
+; NE-SW Straight-ish Long
+[DirtRoads.25]
+TileSet=Straight Dirt Roads
+TileIndices=3
ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=3,0
+ConnectionPoint1.Directions=01000000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2|2,3
-; N-S front cliffs
-
-[SnowWaterCliffSet.4]
-TileSet=~~~Water Cliffs
-TileIndices=13,15,16
+; NE-SW Straight Medium
+[DirtRoads.26]
+TileSet=Straight Dirt Roads
+TileIndices=4
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=2,0
+ConnectionPoint1.Directions=01000000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[SnowWaterCliffSet.5]
-TileSet=~~~Water Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; NE-SW Straight Short
+[DirtRoads.27]
+TileSet=Straight Dirt Roads
+TileIndices=5,6
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=01000000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2
-[SnowWaterCliffSet.6]
-TileSet=~~~Water Cliffs
-TileIndices=17
+; NE-SW Bent 1
+[DirtRoads.28]
+TileSet=Straight Dirt Roads
+TileIndices=13
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00000100
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=4,0
+ConnectionPoint1.Directions=01000000
ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-; E-W back cliffs
+; NE-SW Bent 2
+[DirtRoads.29]
+TileSet=Straight Dirt Roads
+TileIndices=14
+ConnectionPoint0=1,3
+ConnectionPoint0.Directions=00000100
+ConnectionPoint0.Side=Front
+ConnectionPoint1=2,0
+ConnectionPoint1.Directions=01000000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.7]
-TileSet=~~~Water Cliffs
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
+; E-W Straight Long
+[DirtRoads.30]
+TileSet=Straight Dirt Roads
+TileIndices=16,17,18,19
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|3,1|2,2|3,2|4,2
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.8]
-TileSet=~~~Water Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
+; E-W Straight Medium
+[DirtRoads.31]
+TileSet=Straight Dirt Roads
+TileIndices=20
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.9]
-TileSet=~~~Water Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
+; E-W Straight Short
+[DirtRoads.32]
+TileSet=Straight Dirt Roads
+TileIndices=21
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[SnowWaterCliffSet.10]
-TileSet=~~~Water Cliffs
-TileIndices=26,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.11]
-TileSet=~~~Water Cliffs
-TileIndices=27
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|2,2
+; E-W Straight Shortest
+[DirtRoads.33]
+TileSet=Straight Dirt Roads
+TileIndices=22,23
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-; N-S back cliffs
+; E-W Bend 1
+[DirtRoads.34]
+TileSet=Straight Dirt Roads
+TileIndices=30
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=3,2
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.12]
-TileSet=~~~Water Cliffs
+; E-W Bend 2
+[DirtRoads.35]
+TileSet=Straight Dirt Roads
TileIndices=31
+ConnectionPoint0=0,2
+ConnectionPoint0.Directions=00000010
+ConnectionPoint0.Side=Front
+ConnectionPoint1=3,1
+ConnectionPoint1.Directions=00100000
+ConnectionPoint1.Side=Front
+
+; NW-SE Straight Long
+[DirtRoads.36]
+TileSet=Straight Dirt Roads
+TileIndices=33,34,35,36
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
+ConnectionPoint1=3,3
+ConnectionPoint1.Directions=00010000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.13]
-TileSet=~~~Water Cliffs
-TileIndices=32,34,35
+; NW-SE Straight Medium
+[DirtRoads.37]
+TileSet=Straight Dirt Roads
+TileIndices=37
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
+ConnectionPoint1.Directions=00010000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.14]
-TileSet=~~~Water Cliffs
-TileIndices=36
+; NW-SE Straight Short
+[DirtRoads.38]
+TileSet=Straight Dirt Roads
+TileIndices=38,39
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
-
-; Turns
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,1
+ConnectionPoint1.Directions=00010000
+ConnectionPoint1.Side=Front
-[SnowWaterCliffSet.15]
-TileSet=~~~Water Cliffs
-TileIndices=38
+; NW-SE Bend 1
+[DirtRoads.39]
+TileSet=Straight Dirt Roads
+TileIndices=46
ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00000001
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=4,2
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-[SnowWaterCliffSet.16]
-TileSet=~~~Water Cliffs
-TileIndices=39
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+; NW-SE Bend 2
+[DirtRoads.40]
+TileSet=Straight Dirt Roads
+TileIndices=47
+ConnectionPoint0=1,1
+ConnectionPoint0.Directions=00000001
+ConnectionPoint0.Side=Front
+ConnectionPoint1=2,4
+ConnectionPoint1.Directions=00010000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2
-[SnowWaterCliffSet.17]
-TileSet=~~~Water Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2
-
-[SnowWaterCliffSet.18]
-TileSet=~~~Water Cliffs
-TileIndices=41
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4|4,3|4,4
-
-[SnowWaterCliffSet.19]
-TileSet=~~~Water Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[SnowWaterCliffSet.20]
-TileSet=~~~Water Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|1,3|2,3
-
-[SnowWaterCliffSet.21]
-TileSet=~~~Water Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[SnowWaterCliffSet.22]
-TileSet=~~~Water Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[SnowWaterCliffSet.23]
-TileSet=~~~Water Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[SnowWaterCliffSet.24]
-TileSet=~~~Water Cliffs
-TileIndices=49
+; N-S Straight Long
+[DirtRoads.41]
+TileSet=Straight Dirt Roads
+TileIndices=49,50,51,52
ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[SnowWaterCliffSet.25]
-TileSet=~~~Water Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[SnowWaterCliffSet.26]
-TileSet=~~~Water Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[TemperateToSnowCliffSet]
-Name=Temperate to Snow Transition Cliffs
-AllowedTheaters=Temperate
-Color=100,200,168
-
-; E-W front cliffs
-
-[TemperateToSnowCliffSet.0]
-TileSet=---Snow Cliffs
-TileIndices=2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-[TemperateToSnowCliffSet.1]
-TileSet=---Snow Cliffs
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|1,2|2,2|2,3
-
-[TemperateToSnowCliffSet.2]
-TileSet=---Snow Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[TemperateToSnowCliffSet.3]
-TileSet=---Snow Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=0,3
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2|2,3
-; N-S front cliffs
-
-[TemperateToSnowCliffSet.4]
-TileSet=---Snow Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; N-S Straight Medium
+[DirtRoads.42]
+TileSet=Straight Dirt Roads
+TileIndices=53
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,2
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TemperateToSnowCliffSet.5]
-TileSet=---Snow Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; N-S Straight Short
+[DirtRoads.43]
+TileSet=Straight Dirt Roads
+TileIndices=54
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
-[TemperateToSnowCliffSet.5]
-TileSet=---Snow Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
+; N-S Straight Shortest
+[DirtRoads.44]
+TileSet=Straight Dirt Roads
+TileIndices=55,56
+ConnectionPoint0=0,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
-
-[TemperateToSnowCliffSet.6]
-TileSet=---Snow Cliffs
-TileIndices=21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1
-
-[TemperateToSnowCliffSet.7]
-TileSet=---Snow Cliffs
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2|4,2
-
-[TemperateToSnowCliffSet.8]
-TileSet=---Snow Cliffs
-TileIndices=23,24,25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[TemperateToSnowCliffSet.9]
-TileSet=---Snow Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-; N-S back cliffs
-
-[TemperateToSnowCliffSet.10]
-TileSet=---Snow Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-[TemperateToSnowCliffSet.11]
-TileSet=---Snow Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[TemperateToSnowCliffSet.12]
-TileSet=---Snow Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2|4,2
-
-; Turns
-
-[TemperateToSnowCliffSet.13]
-TileSet=---Snow Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-[TemperateToSnowCliffSet.14]
-TileSet=---Snow Cliffs
-TileIndices=39
+; N-S Bend 1
+[DirtRoads.45]
+TileSet=Straight Dirt Roads
+TileIndices=63
ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[TemperateToSnowCliffSet.15]
-TileSet=---Snow Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[TemperateToSnowCliffSet.16]
-TileSet=---Snow Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[TemperateToSnowCliffSet.17]
-TileSet=---Snow Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[TemperateToSnowCliffSet.18]
-TileSet=---Snow Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
-
-[TemperateToSnowCliffSet.19]
-TileSet=---Snow Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[TemperateToSnowCliffSet.20]
-TileSet=---Snow Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[TemperateToSnowCliffSet.21]
-TileSet=---Snow Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
+ConnectionPoint1=0,3
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-[TemperateToSnowCliffSet.22]
-TileSet=---Snow Cliffs
-TileIndices=49
+; N-S Bend 2
+[DirtRoads.46]
+TileSet=Straight Dirt Roads
+TileIndices=64
ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[TemperateToSnowCliffSet.23]
-TileSet=---Snow Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
-
-[TemperateToSnowCliffSet.24]
-TileSet=---Snow Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint0.Directions=10000000
+ConnectionPoint0.Side=Front
+ConnectionPoint1=1,3
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-[TemperateShoreSet]
-Name=Temperate Shores
-AllowedTheaters=Temperate
-Color=0,200,0
+[PavedRoads]
+Name=Paved Roads
+AllowedTheaters=Temperate,Snow
+FrontOnly=yes
-[TemperateShoreSet.0]
-TileSet=Shores
-TileIndices=0,1,2,3
+; E-W Straight
+[PavedRoads.0]
+TileSet=Paved Roads
+TileIndices=0
ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
+ConnectionPoint1=0,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-[TemperateShoreSet.1]
-TileSet=Shores
-TileIndices=4,5,6,7
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
+; N-S Straight
+[PavedRoads.1]
+TileSet=Paved Roads
+TileIndices=1
+ConnectionPoint0=1,0
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|4,2|2,3|3,3
-[TemperateShoreSet.2]
-TileSet=Shores
-TileIndices=8
+; N-E Corner
+[PavedRoads.2]
+TileSet=Paved Roads
+TileIndices=2
ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
+ConnectionPoint0.Directions=10000000
ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint1=2,1
+ConnectionPoint1.Directions=00100000
ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1.ForbiddenTiles=2
-Foundation=1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-[TemperateShoreSet.3]
-TileSet=Shores
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
+; S-W Corner
+[PavedRoads.3]
+TileSet=Paved Roads
+TileIndices=2
+ConnectionPoint0=0,1
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint1=1,2
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[TemperateShoreSet.4]
-TileSet=Shores
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1.ForbiddenTiles=4
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[TemperateShoreSet.5]
-TileSet=Shores
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|1,1|2,1|3,1|2,2|3,2|4,2|3,3
-
-[TemperateShoreSet.6]
-TileSet=Shores
-TileIndices=14
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1.ForbiddenTiles=6
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2|2,2
-[TemperateShoreSet.7]
-TileSet=Shores
-TileIndices=15,16,17
+; N-W Corner
+[PavedRoads.4]
+TileSet=Paved Roads
+TileIndices=2
ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[TemperateShoreSet.8]
-TileSet=Shores
-TileIndices=18
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-Foundation=1,0|0,1|1,1|2,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3
-
-[TemperateShoreSet.9]
-TileSet=Shores
-TileIndices=19,20,21
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2
-
-[TemperateShoreSet.10]
-TileSet=Shores
-TileIndices=22,23,24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[TemperateShoreSet.11]
-TileSet=Shores
-TileIndices=25,26,27
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
+ConnectionPoint0.Directions=00000010
ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
+ConnectionPoint1=1,0
+ConnectionPoint1.Directions=10000000
ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|4,2|2,3|3,3
-; Turns
-
-[TemperateShoreSet.12]
-TileSet=Shores
-TileIndices=28
+; S-E Corner
+[PavedRoads.5]
+TileSet=Paved Roads
+TileIndices=2
ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
+ConnectionPoint0.Directions=00100000
ConnectionPoint0.Side=Front
ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
+ConnectionPoint1.Directions=00001000
ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[TemperateShoreSet.13]
-TileSet=Shores
-TileIndices=29
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1|1,2|2,2
-
-[TemperateShoreSet.14]
-TileSet=Shores
-TileIndices=30
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[TemperateShoreSet.15]
-TileSet=Shores
-TileIndices=31
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[TemperateShoreSet.16]
-TileSet=Shores
-TileIndices=32
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[TemperateShoreSet.17]
-TileSet=Shores
-TileIndices=33
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1
-
-[TemperateShoreSet.18]
-TileSet=Shores
-TileIndices=34
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1
-
-[TemperateShoreSet.19]
-TileSet=Shores
-TileIndices=35
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1
-
-[TemperateShoreSet.20]
-TileSet=Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1
-
-[TemperateShoreSet.21]
-TileSet=Shores
-TileIndices=37
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[TemperateShoreSet.22]
-TileSet=Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0
-
-[TemperateShoreSet.23]
-TileSet=Shores
-TileIndices=39
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1
-
-[TemperateShoreSet.24]
-TileSet=Shores
-TileIndices=40
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[TemperateShoreSet.25]
-TileSet=Shores
-TileIndices=41
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4
-
-[TemperateShoreSet.26]
-TileSet=Shores
-TileIndices=42
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[TemperateShoreSet.27]
-TileSet=Shores
-TileIndices=43
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3|4,3|2,4|3,4
-
-[TemperateShoreSet.28]
-TileSet=Shores
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[TemperateShoreSet.29]
-TileSet=Shores
-TileIndices=45
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|3,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2
-
-[TemperateShoreSet.30]
-TileSet=Shores
-TileIndices=46
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1|0,2|1,2|2,2|1,3
-
-[TemperateShoreSet.31]
-TileSet=Shores
-TileIndices=47
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3|4,3|2,4|3,4
-
-[TemperateShoreSet.32]
-TileSet=Shores
-TileIndices=48
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1
-
-[TemperateShoreSet.33]
-TileSet=Shores
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1
-
-[TemperateShoreSet.34]
-TileSet=Shores
-TileIndices=50
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1
-
-[TemperateShoreSet.35]
-TileSet=Shores
-TileIndices=51
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1
-
-[TemperateShoreSet.36]
-TileSet=Shores
-TileIndices=52
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1
-
-[TemperateShoreSet.37]
-TileSet=Shores
-TileIndices=53
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|1,1
-
-[TemperateShoreSet.38]
-TileSet=Shores
-TileIndices=54
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|1,2
-
-[TemperateShoreSet.39]
-TileSet=Shores
-TileIndices=55
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1
-
-[TemperateShoreSet.40]
-TileSet=Shores
-TileIndices=56
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.41]
-TileSet=Shores
-TileIndices=57
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.42]
-TileSet=Shores
-TileIndices=58
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.43]
-TileSet=Shores
-TileIndices=59
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.44]
-TileSet=Shores
-TileIndices=60
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.45]
-TileSet=Shores
-TileIndices=61
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.46]
-TileSet=Shores
-TileIndices=62
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.47]
-TileSet=Shores
-TileIndices=63
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.48]
-TileSet=Shores
-TileIndices=64
-ConnectionPoint0=1,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.49]
-TileSet=Shores
-TileIndices=65
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.50]
-TileSet=Shores
-TileIndices=66
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.51]
-TileSet=Shores
-TileIndices=67
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.52]
-TileSet=Shores
-TileIndices=68
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=7,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.53]
-TileSet=Shores
-TileIndices=69
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.54]
-TileSet=Shores
-TileIndices=70
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.55]
-TileSet=Shores
-TileIndices=71
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.56]
-TileSet=Shores
-TileIndices=72
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.57]
-TileSet=Shores
-TileIndices=73
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.58]
-TileSet=Shores
-TileIndices=74
-ConnectionPoint0=2,7
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.59]
-TileSet=Shores
-TileIndices=75
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.60]
-TileSet=Shores
-TileIndices=76
-ConnectionPoint0=2,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateShoreSet.61]
-TileSet=Shores
-TileIndices=77
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.62]
-TileSet=Shores
-TileIndices=78
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,5
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateShoreSet.63]
-TileSet=Shores
-TileIndices=79
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-
-[SnowShoreSet]
-Name=Snow Shores
-AllowedTheaters=Temperate
-Color=200,200,255
-
-[SnowShoreSet.0]
-TileSet=~~~Shores
-TileIndices=0,1,2,3
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.1]
-TileSet=~~~Shores
-TileIndices=4,5,6,7
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.2]
-TileSet=~~~Shores
-TileIndices=8
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1.ForbiddenTiles=2
-
-[SnowShoreSet.3]
-TileSet=~~~Shores
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.4]
-TileSet=~~~Shores
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1.ForbiddenTiles=4
-
-[SnowShoreSet.5]
-TileSet=~~~Shores
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.6]
-TileSet=~~~Shores
-TileIndices=14,15,16,17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.7]
-TileSet=~~~Shores
-TileIndices=18,19
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.8]
-TileSet=~~~Shores
-TileIndices=20
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-
-[SnowShoreSet.9]
-TileSet=~~~Shores
-TileIndices=21
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1.ForbiddenTiles=9
-
-[SnowShoreSet.10]
-TileSet=~~~Shores
-TileIndices=22,23,24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.11]
-TileSet=~~~Shores
-TileIndices=25,26,27
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-; Turns
-
-[SnowShoreSet.12]
-TileSet=~~~Shores
-TileIndices=28
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.13]
-TileSet=~~~Shores
-TileIndices=29
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.14]
-TileSet=~~~Shores
-TileIndices=30
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.15]
-TileSet=~~~Shores
-TileIndices=31
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.16]
-TileSet=~~~Shores
-TileIndices=32
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.17]
-TileSet=~~~Shores
-TileIndices=33
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.18]
-TileSet=~~~Shores
-TileIndices=34
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.19]
-TileSet=~~~Shores
-TileIndices=35
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.20]
-TileSet=~~~Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.21]
-TileSet=~~~Shores
-TileIndices=37
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.22]
-TileSet=~~~Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.23]
-TileSet=~~~Shores
-TileIndices=39
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.24]
-TileSet=~~~Shores
-TileIndices=40
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.25]
-TileSet=~~~Shores
-TileIndices=41
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.26]
-TileSet=~~~Shores
-TileIndices=42
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.27]
-TileSet=~~~Shores
-TileIndices=43
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.28]
-TileSet=~~~Shores
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.29]
-TileSet=~~~Shores
-TileIndices=45
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.30]
-TileSet=~~~Shores
-TileIndices=46
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.31]
-TileSet=~~~Shores
-TileIndices=47
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.32]
-TileSet=~~~Shores
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.33]
-TileSet=~~~Shores
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.34]
-TileSet=~~~Shores
-TileIndices=50
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.35]
-TileSet=~~~Shores
-TileIndices=51
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.36]
-TileSet=~~~Shores
-TileIndices=52
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.37]
-TileSet=~~~Shores
-TileIndices=53
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.38]
-TileSet=~~~Shores
-TileIndices=54
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.39]
-TileSet=~~~Shores
-TileIndices=55
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.40]
-TileSet=~~~Shores
-TileIndices=56
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.41]
-TileSet=~~~Shores
-TileIndices=57
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.42]
-TileSet=~~~Shores
-TileIndices=58
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.43]
-TileSet=~~~Shores
-TileIndices=59
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.44]
-TileSet=~~~Shores
-TileIndices=60
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.45]
-TileSet=~~~Shores
-TileIndices=61
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.46]
-TileSet=~~~Shores
-TileIndices=62
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.47]
-TileSet=~~~Shores
-TileIndices=63
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.48]
-TileSet=~~~Shores
-TileIndices=64
-ConnectionPoint0=1,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.49]
-TileSet=~~~Shores
-TileIndices=65
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.50]
-TileSet=~~~Shores
-TileIndices=66
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.51]
-TileSet=~~~Shores
-TileIndices=67
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.52]
-TileSet=~~~Shores
-TileIndices=68
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=7,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.53]
-TileSet=~~~Shores
-TileIndices=69
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.54]
-TileSet=~~~Shores
-TileIndices=70
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.55]
-TileSet=~~~Shores
-TileIndices=71
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.56]
-TileSet=~~~Shores
-TileIndices=72
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.57]
-TileSet=~~~Shores
-TileIndices=73
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.58]
-TileSet=~~~Shores
-TileIndices=74
-ConnectionPoint0=2,7
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.59]
-TileSet=~~~Shores
-TileIndices=75
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.60]
-TileSet=~~~Shores
-TileIndices=76
-ConnectionPoint0=2,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowShoreSet.61]
-TileSet=~~~Shores
-TileIndices=77
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.62]
-TileSet=~~~Shores
-TileIndices=78
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,5
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowShoreSet.63]
-TileSet=~~~Shores
-TileIndices=79
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-
-[TemperateSmallShoreSet]
-Name=Temperate Small Shores
-AllowedTheaters=Temperate
-Color=0,200,0
-
-[TemperateSmallShoreSet.0]
-TileSet=Small Shores
-TileIndices=0
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0
-
-[TemperateSmallShoreSet.1]
-TileSet=Small Shores
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[TemperateSmallShoreSet.2]
-TileSet=Small Shores
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[TemperateSmallShoreSet.3]
-TileSet=Small Shores
-TileIndices=3
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[TemperateSmallShoreSet.4]
-TileSet=Small Shores
-TileIndices=4
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[TemperateSmallShoreSet.5]
-TileSet=Small Shores
-TileIndices=5
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.6]
-TileSet=Small Shores
-TileIndices=6
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.7]
-TileSet=Small Shores
-TileIndices=7
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.8]
-TileSet=Small Shores
-TileIndices=8
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.9]
-TileSet=Small Shores
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-
-[TemperateSmallShoreSet.10]
-TileSet=Small Shores
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.11]
-TileSet=Small Shores
-TileIndices=11
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.12]
-TileSet=Small Shores
-TileIndices=12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[TemperateSmallShoreSet.13]
-TileSet=Small Shores
-TileIndices=13
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.14]
-TileSet=Small Shores
-TileIndices=14
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.15]
-TileSet=Small Shores
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=14
-ConnectionPoint1.ForbiddenTiles=14
-
-[TemperateSmallShoreSet.16]
-TileSet=Small Shores
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.17]
-TileSet=Small Shores
-TileIndices=17
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[TemperateSmallShoreSet.18]
-TileSet=Small Shores
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=17
-ConnectionPoint1.ForbiddenTiles=17
-
-[TemperateSmallShoreSet.19]
-TileSet=Small Shores
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[TemperateSmallShoreSet.20]
-TileSet=Small Shores
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[TemperateSmallShoreSet.21]
-TileSet=Small Shores
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=20
-ConnectionPoint1.ForbiddenTiles=20
-
-[TemperateSmallShoreSet.22]
-TileSet=Small Shores
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[TemperateSmallShoreSet.23]
-TileSet=Small Shores
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[TemperateSmallShoreSet.24]
-TileSet=Small Shores
-TileIndices=24
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Outside Turn
-[TemperateSmallShoreSet.25]
-TileSet=Small Shores
-TileIndices=25
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-;45° Outside Turn
-[TemperateSmallShoreSet.26]
-TileSet=Small Shores
-TileIndices=26
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[TemperateSmallShoreSet.27]
-TileSet=Small Shores
-TileIndices=27
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.28]
-TileSet=Small Shores
-TileIndices=28
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.29]
-TileSet=Small Shores
-TileIndices=29
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.30]
-TileSet=Small Shores
-TileIndices=30
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.31]
-TileSet=Small Shores
-TileIndices=31
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.32]
-TileSet=Small Shores
-TileIndices=32
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[TemperateSmallShoreSet.33]
-TileSet=Small Shores
-TileIndices=33
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[TemperateSmallShoreSet.34]
-TileSet=Small Shores
-TileIndices=34
-ConnectionPoint0=1,0 ;0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0 ;0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.35]
-TileSet=Small Shores
-TileIndices=35
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[TemperateSmallShoreSet.36]
-TileSet=Small Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.37]
-TileSet=Small Shores
-TileIndices=37
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[TemperateSmallShoreSet.38]
-TileSet=Small Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-
-
-[SnowSmallShoreSet]
-Name=Snow Small Shores
-AllowedTheaters=Temperate
-Color=200,200,255
-
-[SnowSmallShoreSet.0]
-TileSet=~~~Small Shores
-TileIndices=0
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0
-
-[SnowSmallShoreSet.1]
-TileSet=~~~Small Shores
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[SnowSmallShoreSet.2]
-TileSet=~~~Small Shores
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[SnowSmallShoreSet.3]
-TileSet=~~~Small Shores
-TileIndices=3
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[SnowSmallShoreSet.4]
-TileSet=~~~Small Shores
-TileIndices=4
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[SnowSmallShoreSet.5]
-TileSet=~~~Small Shores
-TileIndices=5
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.6]
-TileSet=~~~Small Shores
-TileIndices=6
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.7]
-TileSet=~~~Small Shores
-TileIndices=7
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.8]
-TileSet=~~~Small Shores
-TileIndices=8
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.9]
-TileSet=~~~Small Shores
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-
-[SnowSmallShoreSet.10]
-TileSet=~~~Small Shores
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.11]
-TileSet=~~~Small Shores
-TileIndices=11
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.12]
-TileSet=~~~Small Shores
-TileIndices=12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[SnowSmallShoreSet.13]
-TileSet=~~~Small Shores
-TileIndices=13
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.14]
-TileSet=~~~Small Shores
-TileIndices=14
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.15]
-TileSet=~~~Small Shores
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=14
-ConnectionPoint1.ForbiddenTiles=14
-
-[SnowSmallShoreSet.16]
-TileSet=~~~Small Shores
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.17]
-TileSet=~~~Small Shores
-TileIndices=17
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[SnowSmallShoreSet.18]
-TileSet=~~~Small Shores
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=17
-ConnectionPoint1.ForbiddenTiles=17
-
-[SnowSmallShoreSet.19]
-TileSet=~~~Small Shores
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[SnowSmallShoreSet.20]
-TileSet=~~~Small Shores
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[SnowSmallShoreSet.21]
-TileSet=~~~Small Shores
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=20
-ConnectionPoint1.ForbiddenTiles=20
-
-[SnowSmallShoreSet.22]
-TileSet=~~~Small Shores
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[SnowSmallShoreSet.23]
-TileSet=~~~Small Shores
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[SnowSmallShoreSet.24]
-TileSet=~~~Small Shores
-TileIndices=24
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Outside Turn
-[SnowSmallShoreSet.25]
-TileSet=~~~Small Shores
-TileIndices=25
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-;45° Outside Turn
-[SnowSmallShoreSet.26]
-TileSet=~~~Small Shores
-TileIndices=26
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[SnowSmallShoreSet.27]
-TileSet=~~~Small Shores
-TileIndices=27
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.28]
-TileSet=~~~Small Shores
-TileIndices=28
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.29]
-TileSet=~~~Small Shores
-TileIndices=29
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.30]
-TileSet=~~~Small Shores
-TileIndices=30
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.31]
-TileSet=~~~Small Shores
-TileIndices=31
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.32]
-TileSet=~~~Small Shores
-TileIndices=32
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;90° Outside Turn
-[SnowSmallShoreSet.33]
-TileSet=~~~Small Shores
-TileIndices=33
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-;45° Outside Turn
-[SnowSmallShoreSet.34]
-TileSet=~~~Small Shores
-TileIndices=34
-ConnectionPoint0=1,0 ;0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0 ;0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.35]
-TileSet=~~~Small Shores
-TileIndices=35
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-;45° Inside Turn
-[SnowSmallShoreSet.36]
-TileSet=~~~Small Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.37]
-TileSet=~~~Small Shores
-TileIndices=37
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-
-;45° Inside Turn
-[SnowSmallShoreSet.38]
-TileSet=~~~Small Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-
-
-[TemperateDirtRoadSet]
-Name=Temperate Dirt Roads
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=0,200,0
-
-[TemperateDirtRoadSet.0]
-TileSet=Straight Dirt Roads
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0,1
-
-[TemperateDirtRoadSet.1]
-TileSet=Straight Dirt Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0,1
-ConnectionPoint1.ForbiddenTiles=1
-
-[TemperateDirtRoadSet.2]
-TileSet=Straight Dirt Roads
-TileIndices=2,3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ExtraPriority=9999
-
-[TemperateDirtRoadSet.3]
-TileSet=Straight Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[TemperateDirtRoadSet.4]
-TileSet=Straight Dirt Roads
-TileIndices=6,7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ExtraPriority=1
-
-[TemperateDirtRoadSet.5]
-TileSet=Straight Dirt Roads
-TileIndices=8
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.ForbiddenTiles=5
-ExtraPriority=-2
-
-[TemperateDirtRoadSet.6]
-TileSet=Straight Dirt Roads
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ExtraPriority=99999
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1.ForbiddenTiles=6
-
-[TemperateDirtRoadSet.7]
-TileSet=Straight Dirt Roads
-TileIndices=11,12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=7
-ExtraPriority=99999
-DistanceModifier=-3
-
-[TemperateDirtRoadSet.8]
-TileSet=Straight Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperateDirtRoadSet.9]
-TileSet=Straight Dirt Roads
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperateDirtRoadSet.10]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=12
-ConnectionPoint1.ForbiddenTiles=12
-
-[TemperateDirtRoadSet.11]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=1
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=13
-ConnectionPoint1.ForbiddenTiles=13
-
-[TemperateDirtRoadSet.12]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1.ForbiddenTiles=10
-
-[TemperateDirtRoadSet.13]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[TemperateDirtRoadSet.14]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=6
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateDirtRoadSet.15]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=7
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateDirtRoadSet.16]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperateDirtRoadSet.17]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=10
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperateDirtRoadSet.18]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperateDirtRoadSet.19]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperateDirtRoadSet.20]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperateDirtRoadSet.20]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperateDirtRoadSet.21]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperateDirtRoadSet.22]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateDirtRoadSet.23]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateDirtRoadSet.24]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=23
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperateDirtRoadSet.25]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=4,5
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=25
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=25
-ExtraPriority=99999
-
-[TemperateDirtRoadSet.26]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=26
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=26
-ExtraPriority=99999
-
-
-[SnowDirtRoadSet]
-Name=Snow Dirt Roads
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=200,200,255
-
-[SnowDirtRoadSet.0]
-TileSet=~~~Straight Dirt Roads
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0,1
-
-[SnowDirtRoadSet.1]
-TileSet=~~~Straight Dirt Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0,1
-ConnectionPoint1.ForbiddenTiles=1
-
-[SnowDirtRoadSet.2]
-TileSet=~~~Straight Dirt Roads
-TileIndices=2,3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ExtraPriority=9999
-
-[SnowDirtRoadSet.3]
-TileSet=~~~Straight Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[SnowDirtRoadSet.4]
-TileSet=~~~Straight Dirt Roads
-TileIndices=6,7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ExtraPriority=1
-
-[SnowDirtRoadSet.5]
-TileSet=~~~Straight Dirt Roads
-TileIndices=8
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.ForbiddenTiles=5
-ExtraPriority=-2
-
-[SnowDirtRoadSet.6]
-TileSet=~~~Straight Dirt Roads
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=6
-ExtraPriority=99999
-DistanceModifier=-3
-
-[SnowDirtRoadSet.7]
-TileSet=~~~Straight Dirt Roads
-TileIndices=11,12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=7
-ExtraPriority=99999
-DistanceModifier=-3
-
-[SnowDirtRoadSet.8]
-TileSet=~~~Straight Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowDirtRoadSet.9]
-TileSet=~~~Straight Dirt Roads
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[SnowDirtRoadSet.10]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=12
-ConnectionPoint1.ForbiddenTiles=12
-
-[SnowDirtRoadSet.11]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=1
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=13
-ConnectionPoint1.ForbiddenTiles=13
-
-[SnowDirtRoadSet.12]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1.ForbiddenTiles=10
-
-[SnowDirtRoadSet.13]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[SnowDirtRoadSet.14]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=6
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowDirtRoadSet.15]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=7
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowDirtRoadSet.16]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[SnowDirtRoadSet.17]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=10
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[SnowDirtRoadSet.18]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[SnowDirtRoadSet.19]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[SnowDirtRoadSet.20]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[SnowDirtRoadSet.20]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[SnowDirtRoadSet.21]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[SnowDirtRoadSet.22]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowDirtRoadSet.23]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowDirtRoadSet.24]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=23
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000100 ;Left
-
-[SnowDirtRoadSet.25]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=4,5
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=25
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=25
-ExtraPriority=99999
-
-[SnowDirtRoadSet.26]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=26
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=26
-ExtraPriority=99999
-
-
-[TDWinterDirtRoadSet]
-Name=TDWinter Dirt Roads
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=100,200,168
-
-[TDWinterDirtRoadSet.0]
-TileSet=---Straight Dirt Roads
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0,1
-
-[TDWinterDirtRoadSet.1]
-TileSet=---Straight Dirt Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0,1
-ConnectionPoint1.ForbiddenTiles=1
-
-[TDWinterDirtRoadSet.2]
-TileSet=---Straight Dirt Roads
-TileIndices=2,3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ExtraPriority=9999
-
-[TDWinterDirtRoadSet.3]
-TileSet=---Straight Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[TDWinterDirtRoadSet.4]
-TileSet=---Straight Dirt Roads
-TileIndices=6,7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ExtraPriority=1
-
-[TDWinterDirtRoadSet.5]
-TileSet=---Straight Dirt Roads
-TileIndices=8
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.ForbiddenTiles=5
-ExtraPriority=-2
-
-[TDWinterDirtRoadSet.6]
-TileSet=---Straight Dirt Roads
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=6
-ExtraPriority=99999
-DistanceModifier=-3
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1.ForbiddenTiles=6
-
-[TDWinterDirtRoadSet.7]
-TileSet=---Straight Dirt Roads
-TileIndices=11,12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=7
-ExtraPriority=99999
-DistanceModifier=-3
-
-[TDWinterDirtRoadSet.8]
-TileSet=---Straight Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TDWinterDirtRoadSet.9]
-TileSet=---Straight Dirt Roads
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TDWinterDirtRoadSet.10]
-TileSet=---Bendy Dirt Roads
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=12
-ConnectionPoint1.ForbiddenTiles=12
-
-[TDWinterDirtRoadSet.11]
-TileSet=---Bendy Dirt Roads
-TileIndices=1
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=13
-ConnectionPoint1.ForbiddenTiles=13
-
-[TDWinterDirtRoadSet.12]
-TileSet=---Bendy Dirt Roads
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1.ForbiddenTiles=10
-
-[TDWinterDirtRoadSet.13]
-TileSet=---Bendy Dirt Roads
-TileIndices=3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[TDWinterDirtRoadSet.14]
-TileSet=---Bendy Dirt Roads
-TileIndices=6
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterDirtRoadSet.15]
-TileSet=---Bendy Dirt Roads
-TileIndices=7
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterDirtRoadSet.16]
-TileSet=---Bendy Dirt Roads
-TileIndices=9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TDWinterDirtRoadSet.17]
-TileSet=---Bendy Dirt Roads
-TileIndices=10
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TDWinterDirtRoadSet.18]
-TileSet=---Bendy Dirt Roads
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TDWinterDirtRoadSet.19]
-TileSet=---Bendy Dirt Roads
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TDWinterDirtRoadSet.20]
-TileSet=---Bendy Dirt Roads
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TDWinterDirtRoadSet.20]
-TileSet=---Bendy Dirt Roads
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TDWinterDirtRoadSet.21]
-TileSet=---Bendy Dirt Roads
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TDWinterDirtRoadSet.22]
-TileSet=---Bendy Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterDirtRoadSet.23]
-TileSet=---Bendy Dirt Roads
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterDirtRoadSet.24]
-TileSet=---Bendy Dirt Roads
-TileIndices=23
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TDWinterDirtRoadSet.25]
-TileSet=---Bendy Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=25
-ConnectionPoint0.ForbiddenTiles=26
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=25
-ConnectionPoint1.ForbiddenTiles=26
-ExtraPriority=99999
-
-[TDWinterDirtRoadSet.26]
-TileSet=---Bendy Dirt Roads
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ExtraPriority=99999
-
-
-[TemperatePavedRoadASet]
-Name=Temperate Paved Road A
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=0,200,0
-
-[TemperatePavedRoadASet.0]
-TileSet=Paved Roads A
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadASet.1]
-TileSet=Paved Roads A
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadASet.2]
-TileSet=Paved Roads A
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadASet.3]
-TileSet=Paved Roads A
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperatePavedRoadASet.4]
-TileSet=Paved Roads A
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadASet.5]
-TileSet=Paved Roads A
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadASet.6]
-TileSet=Paved Roads A
-TileIndices=19
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadASet.7]
-TileSet=Paved Roads A
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadASet.8]
-TileSet=Paved Roads A
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadASet.9]
-TileSet=Paved Roads A
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadASet.10]
-TileSet=Paved Roads A
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadASet.11]
-TileSet=Paved Roads A
-TileIndices=24
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadASet.12]
-TileSet=Paved Roads A
-TileIndices=25
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadASet.13]
-TileSet=Paved Roads A
-TileIndices=26
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadASet.14]
-TileSet=Paved Roads A
-TileIndices=27
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ExtraPriority=99999
-
-[TemperatePavedRoadASet.15]
-TileSet=Paved Roads A
-TileIndices=28
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-ExtraPriority=99999
-
-
-[TemperatePavedRoadBSet]
-Name=Temperate Paved Road B
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=0,200,0
-
-[TemperatePavedRoadBSet.0]
-TileSet=Paved Roads B
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadBSet.1]
-TileSet=Paved Roads B
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadBSet.2]
-TileSet=Paved Roads B
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadBSet.3]
-TileSet=Paved Roads B
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperatePavedRoadBSet.4]
-TileSet=Paved Roads B
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadBSet.5]
-TileSet=Paved Roads B
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadBSet.6]
-TileSet=Paved Roads B
-TileIndices=19
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadBSet.7]
-TileSet=Paved Roads B
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadBSet.8]
-TileSet=Paved Roads B
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadBSet.9]
-TileSet=Paved Roads B
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadBSet.10]
-TileSet=Paved Roads B
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadBSet.11]
-TileSet=Paved Roads B
-TileIndices=24
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadBSet.12]
-TileSet=Paved Roads B
-TileIndices=25
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadBSet.13]
-TileSet=Paved Roads B
-TileIndices=26
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadBSet.14]
-TileSet=Paved Roads B
-TileIndices=27
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ExtraPriority=99999
-
-[TemperatePavedRoadBSet.15]
-TileSet=Paved Roads B
-TileIndices=28
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-ExtraPriority=99999
-
-
-[TemperatePavedRoadCSet]
-Name=Temperate Paved Road C
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=0,200,0
-
-[TemperatePavedRoadCSet.0]
-TileSet=Paved Roads C
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadCSet.1]
-TileSet=Paved Roads C
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadCSet.2]
-TileSet=Paved Roads C
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperatePavedRoadCSet.3]
-TileSet=Paved Roads C
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperatePavedRoadCSet.4]
-TileSet=Paved Roads C
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadCSet.5]
-TileSet=Paved Roads C
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperatePavedRoadCSet.6]
-TileSet=Paved Roads C
-TileIndices=19
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadCSet.7]
-TileSet=Paved Roads C
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadCSet.8]
-TileSet=Paved Roads C
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadCSet.9]
-TileSet=Paved Roads C
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperatePavedRoadCSet.10]
-TileSet=Paved Roads C
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadCSet.11]
-TileSet=Paved Roads C
-TileIndices=24
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[TemperatePavedRoadCSet.12]
-TileSet=Paved Roads C
-TileIndices=25
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperatePavedRoadCSet.13]
-TileSet=Paved Roads C
-TileIndices=26
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperatePavedRoadCSet.14]
-TileSet=Paved Roads C
-TileIndices=27
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ExtraPriority=99999
-
-[TemperatePavedRoadCSet.15]
-TileSet=Paved Roads C
-TileIndices=28
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-ExtraPriority=99999
-
-
-[SnowPavedRoadSet]
-Name=Snow Paved Road
-AllowedTheaters=Temperate
-Color=200,200,255
-
-[SnowPavedRoadSet.0]
-TileSet=~~~Paved Roads
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[SnowPavedRoadSet.1]
-TileSet=~~~Paved Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowPavedRoadSet.2]
-TileSet=~~~Paved Roads
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowPavedRoadSet.3]
-TileSet=~~~Paved Roads
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[SnowPavedRoadSet.4]
-TileSet=~~~Paved Roads
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[SnowPavedRoadSet.5]
-TileSet=~~~Paved Roads
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[TemperateRiverSet]
-Name=Temperate Rivers
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=0,200,0
-
-[TemperateRiverSet.0]
-TileSet=Rivers
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperateRiverSet.1]
-TileSet=Rivers
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=1
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=1
-
-[TemperateRiverSet.2]
-TileSet=Rivers
-TileIndices=2
-ConnectionPoint0=3,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=2
-
-[TemperateRiverSet.3]
-TileSet=Rivers
-TileIndices=3
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TemperateRiverSet.4]
-TileSet=Rivers
-TileIndices=4
-ConnectionPoint0=4,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=4
-
-[TemperateRiverSet.5]
-TileSet=Rivers
-TileIndices=5
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TemperateRiverSet.6]
-TileSet=Rivers
-TileIndices=6
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TemperateRiverSet.7]
-TileSet=Rivers
-TileIndices=7
-ConnectionPoint0=3,2
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TemperateRiverSet.8]
-TileSet=Rivers
-TileIndices=8
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=8
-
-[TemperateRiverSet.9]
-TileSet=Rivers
-TileIndices=9
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=9
-
-[TemperateRiverSet.10]
-TileSet=Rivers
-TileIndices=10
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.ForbiddenTiles=10
-
-[TemperateRiverSet.11]
-TileSet=Rivers
-TileIndices=11
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperateRiverSet.12]
-TileSet=Rivers
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperateRiverSet.13]
-TileSet=Rivers
-TileIndices=13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperateRiverSet.14]
-TileSet=Rivers
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperateRiverSet.15]
-TileSet=Rivers
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateRiverSet.16]
-TileSet=Rivers
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperateRiverSet.17]
-TileSet=Rivers
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TemperateRiverSet.18]
-TileSet=Rivers
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TemperateRiverSet.19]
-TileSet=Rivers
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TemperateRiverSet.20]
-TileSet=Rivers
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TemperateRiverSet.21]
-TileSet=Rivers
-TileIndices=21
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperateRiverSet.22]
-TileSet=Rivers
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TemperateRiverSet.23]
-TileSet=Rivers
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TemperateRiverSet.24]
-TileSet=Rivers
-TileIndices=24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[SnowRiverSet]
-Name=Snow Rivers
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=200,200,255
-
-[SnowRiverSet.0]
-TileSet=~~~Rivers
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[SnowRiverSet.1]
-TileSet=~~~Rivers
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=1
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=1
-
-[SnowRiverSet.2]
-TileSet=~~~Rivers
-TileIndices=2
-ConnectionPoint0=3,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=2
-
-[SnowRiverSet.3]
-TileSet=~~~Rivers
-TileIndices=3
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[SnowRiverSet.4]
-TileSet=~~~Rivers
-TileIndices=4
-ConnectionPoint0=4,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=4
-
-[SnowRiverSet.5]
-TileSet=~~~Rivers
-TileIndices=5
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[SnowRiverSet.6]
-TileSet=~~~Rivers
-TileIndices=6
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[SnowRiverSet.7]
-TileSet=~~~Rivers
-TileIndices=7
-ConnectionPoint0=3,2
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[SnowRiverSet.8]
-TileSet=~~~Rivers
-TileIndices=8
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=8
-
-[SnowRiverSet.9]
-TileSet=~~~Rivers
-TileIndices=9
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=9
-
-[SnowRiverSet.10]
-TileSet=~~~Rivers
-TileIndices=10
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.ForbiddenTiles=10
-
-[SnowRiverSet.11]
-TileSet=~~~Rivers
-TileIndices=11,12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[SnowRiverSet.12]
-TileSet=~~~Rivers
-TileIndices=13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowRiverSet.13]
-TileSet=~~~Rivers
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowRiverSet.14]
-TileSet=~~~Rivers
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowRiverSet.15]
-TileSet=~~~Rivers
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[SnowRiverSet.16]
-TileSet=~~~Rivers
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[SnowRiverSet.17]
-TileSet=~~~Rivers
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[SnowRiverSet.18]
-TileSet=~~~Rivers
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[SnowRiverSet.19]
-TileSet=~~~Rivers
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[SnowRiverSet.20]
-TileSet=~~~Rivers
-TileIndices=21
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowRiverSet.21]
-TileSet=~~~Rivers
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[SnowRiverSet.22]
-TileSet=~~~Rivers
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[SnowRiverSet.23]
-TileSet=~~~Rivers
-TileIndices=24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[TDWinterRiverSet]
-Name=TDWinter Rivers
-AllowedTheaters=Temperate
-FrontOnly=yes
-Color=100,200,168
-
-[TDWinterRiverSet.0]
-TileSet=---Rivers
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TDWinterRiverSet.1]
-TileSet=---Rivers
-TileIndices=1
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=1
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=1
-
-[TDWinterRiverSet.2]
-TileSet=---Rivers
-TileIndices=2
-ConnectionPoint0=3,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=2
-
-[TDWinterRiverSet.3]
-TileSet=---Rivers
-TileIndices=3
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TDWinterRiverSet.4]
-TileSet=---Rivers
-TileIndices=4
-ConnectionPoint0=4,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=4
-
-[TDWinterRiverSet.5]
-TileSet=---Rivers
-TileIndices=5
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TDWinterRiverSet.6]
-TileSet=---Rivers
-TileIndices=6
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TDWinterRiverSet.7]
-TileSet=---Rivers
-TileIndices=7
-ConnectionPoint0=3,2
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[TDWinterRiverSet.8]
-TileSet=---Rivers
-TileIndices=8
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=8
-
-[TDWinterRiverSet.9]
-TileSet=---Rivers
-TileIndices=9
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=9
-
-[TDWinterRiverSet.10]
-TileSet=---Rivers
-TileIndices=10
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.ForbiddenTiles=10
-
-[TDWinterRiverSet.11]
-TileSet=---Rivers
-TileIndices=11
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TDWinterRiverSet.12]
-TileSet=---Rivers
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TDWinterRiverSet.13]
-TileSet=---Rivers
-TileIndices=13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TDWinterRiverSet.14]
-TileSet=---Rivers
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TDWinterRiverSet.15]
-TileSet=---Rivers
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterRiverSet.16]
-TileSet=---Rivers
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TDWinterRiverSet.17]
-TileSet=---Rivers
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[TDWinterRiverSet.18]
-TileSet=---Rivers
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[TDWinterRiverSet.19]
-TileSet=---Rivers
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[TDWinterRiverSet.20]
-TileSet=---Rivers
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[TDWinterRiverSet.21]
-TileSet=---Rivers
-TileIndices=21
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TDWinterRiverSet.22]
-TileSet=---Rivers
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[TDWinterRiverSet.23]
-TileSet=---Rivers
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[TDWinterRiverSet.24]
-TileSet=---Rivers
-TileIndices=24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[DesertCliffSet]
-Name=Desert Cliffs
-AllowedTheaters=Desert
-Color=255,180,0
-
-; E-W front cliffs
-
-[DesertCliffSet.0]
-TileSet=Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-
-[DesertCliffSet.1]
-TileSet=Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[DesertCliffSet.2]
-TileSet=Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S front cliffs
-
-[DesertCliffSet.3]
-TileSet=Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertCliffSet.4]
-TileSet=Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
-
-[DesertCliffSet.5]
-TileSet=Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
-
-[DesertCliffSet.6]
-TileSet=Cliffs
-TileIndices=20,21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
-
-[DesertCliffSet.7]
-TileSet=Cliffs
-TileIndices=23
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=7 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=7
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[DesertCliffSet.8]
-TileSet=Cliffs
-TileIndices=24
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=8
-Foundation=0,0|1,0|1,1
-
-[DesertCliffSet.9]
-TileSet=Cliffs
-TileIndices=25
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=9 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=9
-Foundation=0,0|1,0|1,1|2,1
-
-[DesertCliffSet.10]
-TileSet=Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-; N-S back cliffs
-
-[DesertCliffSet.11]
-TileSet=Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-[DesertCliffSet.12]
-TileSet=Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertCliffSet.13]
-TileSet=Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
-
-; Turns
-
-[DesertCliffSet.14]
-TileSet=Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertCliffSet.15]
-TileSet=Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[DesertCliffSet.16]
-TileSet=Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[DesertCliffSet.17]
-TileSet=Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[DesertCliffSet.18]
-TileSet=Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[DesertCliffSet.19]
-TileSet=Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
-
-[DesertCliffSet.20]
-TileSet=Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertCliffSet.21]
-TileSet=Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[DesertCliffSet.22]
-TileSet=Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[DesertCliffSet.23]
-TileSet=Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[DesertCliffSet.24]
-TileSet=Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
-
-[DesertCliffSet.25]
-TileSet=Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[LightSandCliffSet]
-Name=Light Sand Cliffs
-AllowedTheaters=Desert
-Color=200,200,0
-
-; E-W front cliffs
-
-[LightSandCliffSet.0]
-TileSet=~~~Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-
-[LightSandCliffSet.1]
-TileSet=~~~Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[LightSandCliffSet.2]
-TileSet=~~~Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S front cliffs
-
-[LightSandCliffSet.3]
-TileSet=~~~Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandCliffSet.4]
-TileSet=~~~Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2|3,3
-
-[LightSandCliffSet.5]
-TileSet=~~~Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
-
-[LightSandCliffSet.6]
-TileSet=~~~Cliffs
-TileIndices=20,21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
-
-[LightSandCliffSet.7]
-TileSet=~~~Cliffs
-TileIndices=23
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=23 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=23
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[LightSandCliffSet.8]
-TileSet=~~~Cliffs
-TileIndices=24
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=24 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=24
-Foundation=0,0|1,0|1,1
-
-[LightSandCliffSet.9]
-TileSet=~~~Cliffs
-TileIndices=25
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=25 ; Force some variety
-ConnectionPoint1.ForbiddenTiles=25
-Foundation=0,0|1,0|1,1|2,1
-
-[LightSandCliffSet.10]
-TileSet=~~~Cliffs
-TileIndices=26,27,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-; N-S back cliffs
-
-[LightSandCliffSet.11]
-TileSet=~~~Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-[LightSandCliffSet.12]
-TileSet=~~~Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandCliffSet.13]
-TileSet=~~~Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
-
-; Turns
-
-[LightSandCliffSet.14]
-TileSet=~~~Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandCliffSet.15]
-TileSet=~~~Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[LightSandCliffSet.16]
-TileSet=~~~Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[LightSandCliffSet.17]
-TileSet=~~~Cliffs
-TileIndices=41
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[LightSandCliffSet.18]
-TileSet=~~~Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[LightSandCliffSet.19]
-TileSet=~~~Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3|3,3
-
-[LightSandCliffSet.20]
-TileSet=~~~Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandCliffSet.21]
-TileSet=~~~Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[LightSandCliffSet.22]
-TileSet=~~~Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[LightSandCliffSet.23]
-TileSet=~~~Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[LightSandCliffSet.24]
-TileSet=~~~Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,1|2,1|3,1|2,2|3,2
-
-[LightSandCliffSet.25]
-TileSet=~~~Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-[DesertWaterCliffSet]
-Name=Desert Water Cliffs
-AllowedTheaters=Desert
-Color=255,180,0
-
-; E-W front cliffs
-
-[DesertWaterCliffSet.0]
-TileSet=Water Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-
-[DesertWaterCliffSet.1]
-TileSet=Water Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[DesertWaterCliffSet.2]
-TileSet=Water Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S front cliffs
-
-[DesertWaterCliffSet.3]
-TileSet=Water Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertWaterCliffSet.4]
-TileSet=Water Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2
-
-[DesertWaterCliffSet.5]
-TileSet=Water Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
-
-[DesertWaterCliffSet.6]
-TileSet=Water Cliffs
-TileIndices=20,21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
-
-[DesertWaterCliffSet.7]
-TileSet=Water Cliffs
-TileIndices=23
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1.ForbiddenTiles=7
-Foundation=0,0|1,0|1,1|2,1
-
-[DesertWaterCliffSet.8]
-TileSet=Water Cliffs
-TileIndices=24
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-Foundation=0,0|0,1|1,1|1,2
-
-[DesertWaterCliffSet.9]
-TileSet=Water Cliffs
-TileIndices=25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1.ForbiddenTiles=9
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[DesertWaterCliffSet.10]
-TileSet=Water Cliffs
-TileIndices=26,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-[DesertWaterCliffSet.11]
-TileSet=Water Cliffs
-TileIndices=27
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S back cliffs
-
-[DesertWaterCliffSet.12]
-TileSet=Water Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-[DesertWaterCliffSet.12]
-TileSet=Water Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertWaterCliffSet.13]
-TileSet=Water Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
-
-; Turns
-
-[DesertWaterCliffSet.14]
-TileSet=Water Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[DesertWaterCliffSet.15]
-TileSet=Water Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[DesertWaterCliffSet.16]
-TileSet=Water Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2
-
-[DesertWaterCliffSet.17]
-TileSet=Water Cliffs
-TileIndices=41
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4|4,3|4,4
-
-[DesertWaterCliffSet.18]
-TileSet=Water Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[DesertWaterCliffSet.19]
-TileSet=Water Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|1,3|2,3
-
-[DesertWaterCliffSet.20]
-TileSet=Water Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[DesertWaterCliffSet.21]
-TileSet=Water Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[DesertWaterCliffSet.22]
-TileSet=Water Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[DesertWaterCliffSet.23]
-TileSet=Water Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[DesertWaterCliffSet.24]
-TileSet=Water Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[DesertWaterCliffSet.25]
-TileSet=Water Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[LightSandWaterCliffSet]
-Name=Light Sand Water Cliffs
-AllowedTheaters=Desert
-Color=200,200,0
-
-; E-W front cliffs
-
-[LightSandWaterCliffSet.0]
-TileSet=~~~Water Cliffs
-TileIndices=1,2,3
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2|3,2
-
-[LightSandWaterCliffSet.1]
-TileSet=~~~Water Cliffs
-TileIndices=4,5,6
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[LightSandWaterCliffSet.2]
-TileSet=~~~Water Cliffs
-TileIndices=7,8,9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S front cliffs
-
-[LightSandWaterCliffSet.3]
-TileSet=~~~Water Cliffs
-TileIndices=13,15,16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandWaterCliffSet.4]
-TileSet=~~~Water Cliffs
-TileIndices=12
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|4,1|2,2|3,2|4,2
-
-[LightSandWaterCliffSet.5]
-TileSet=~~~Water Cliffs
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-; E-W back cliffs
-
-[LightSandWaterCliffSet.6]
-TileSet=~~~Water Cliffs
-TileIndices=20,21,22
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1
-
-[LightSandWaterCliffSet.7]
-TileSet=~~~Water Cliffs
-TileIndices=23
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1.ForbiddenTiles=7
-Foundation=0,0|1,0|1,1|2,1
-
-[LightSandWaterCliffSet.8]
-TileSet=~~~Water Cliffs
-TileIndices=24
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-Foundation=0,0|0,1|1,1|1,2
-
-[LightSandWaterCliffSet.9]
-TileSet=~~~Water Cliffs
-TileIndices=25
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1.ForbiddenTiles=9
-Foundation=0,0|0,1|1,1|1,2|2,2
-
-[LightSandWaterCliffSet.10]
-TileSet=~~~Water Cliffs
-TileIndices=26,28
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1|1,2
-
-[LightSandWaterCliffSet.11]
-TileSet=~~~Water Cliffs
-TileIndices=27
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1|2,1|2,2
-
-; N-S back cliffs
-
-[LightSandWaterCliffSet.12]
-TileSet=~~~Water Cliffs
-TileIndices=31
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,1|1,0|1,1|2,1|3,1|2,1|2,2|2,3
-
-[LightSandWaterCliffSet.12]
-TileSet=~~~Water Cliffs
-TileIndices=32,34,35
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandWaterCliffSet.13]
-TileSet=~~~Water Cliffs
-TileIndices=36
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1
-
-; Turns
-
-[LightSandWaterCliffSet.14]
-TileSet=~~~Water Cliffs
-TileIndices=38
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[LightSandWaterCliffSet.15]
-TileSet=~~~Water Cliffs
-TileIndices=39
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[LightSandWaterCliffSet.16]
-TileSet=~~~Water Cliffs
-TileIndices=40
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2
-
-[LightSandWaterCliffSet.17]
-TileSet=~~~Water Cliffs
-TileIndices=41
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-Foundation=2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4|4,3|4,4
-
-[LightSandWaterCliffSet.18]
-TileSet=~~~Water Cliffs
-TileIndices=42
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[LightSandWaterCliffSet.19]
-TileSet=~~~Water Cliffs
-TileIndices=43
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|1,3|2,3
-
-[LightSandWaterCliffSet.20]
-TileSet=~~~Water Cliffs
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandWaterCliffSet.21]
-TileSet=~~~Water Cliffs
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[LightSandWaterCliffSet.22]
-TileSet=~~~Water Cliffs
-TileIndices=48
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=10100000 ;🡠+ 🡮
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|3,2
-
-[LightSandWaterCliffSet.23]
-TileSet=~~~Water Cliffs
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|0,2|1,1|1,2
-
-[LightSandWaterCliffSet.24]
-TileSet=~~~Water Cliffs
-TileIndices=50
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[LightSandWaterCliffSet.25]
-TileSet=~~~Water Cliffs
-TileIndices=51
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3|3,3|3,4
-
-
-[DesertShoreSet]
-Name=Desert Shores
-AllowedTheaters=Desert
-Color=255,180,0
-
-[DesertShoreSet.0]
-TileSet=Shores
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.1]
-TileSet=Shores
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.2]
-TileSet=Shores
-TileIndices=2
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.3]
-TileSet=Shores
-TileIndices=3
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.4]
-TileSet=Shores
-TileIndices=4
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.5]
-TileSet=Shores
-TileIndices=5
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.6]
-TileSet=Shores
-TileIndices=6
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.7]
-TileSet=Shores
-TileIndices=7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.8]
-TileSet=Shores
-TileIndices=9
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.9]
-TileSet=Shores
-TileIndices=10
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.10]
-TileSet=Shores
-TileIndices=11
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.11]
-TileSet=Shores
-TileIndices=12
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.12]
-TileSet=Shores
-TileIndices=13
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.13]
-TileSet=Shores
-TileIndices=14
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.14]
-TileSet=Shores
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.15]
-TileSet=Shores
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.16]
-TileSet=Shores
-TileIndices=17
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.17]
-TileSet=Shores
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.18]
-TileSet=Shores
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.19]
-TileSet=Shores
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.20]
-TileSet=Shores
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.21]
-TileSet=Shores
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.22]
-TileSet=Shores
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=5,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.23]
-TileSet=Shores
-TileIndices=24
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.24]
-TileSet=Shores
-TileIndices=26
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.25]
-TileSet=Shores
-TileIndices=27
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.26]
-TileSet=Shores
-TileIndices=28
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.27]
-TileSet=Shores
-TileIndices=29
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.28]
-TileSet=Shores
-TileIndices=30
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.29]
-TileSet=Shores
-TileIndices=31
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.30]
-TileSet=Shores
-TileIndices=32
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.31]
-TileSet=Shores
-TileIndices=33
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.32]
-TileSet=Shores
-TileIndices=34
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.33]
-TileSet=Shores
-TileIndices=35
-ConnectionPoint0=3,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.34]
-TileSet=Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.35]
-TileSet=Shores
-TileIndices=37
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.36]
-TileSet=Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.37]
-TileSet=Shores
-TileIndices=39,40
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.38]
-TileSet=Shores
-TileIndices=41
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.39]
-TileSet=Shores
-TileIndices=42
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.40]
-TileSet=Shores
-TileIndices=43
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.41]
-TileSet=Shores
-TileIndices=44
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.42]
-TileSet=Shores
-TileIndices=45
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.43]
-TileSet=Shores
-TileIndices=46,47
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.44]
-TileSet=Shores
-TileIndices=48,49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.45]
-TileSet=Shores
-TileIndices=50
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.46]
-TileSet=Shores
-TileIndices=51,52
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.47]
-TileSet=Shores
-TileIndices=52
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.48]
-TileSet=Shores
-TileIndices=54,55
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.49]
-TileSet=Shores
-TileIndices=56
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.50]
-TileSet=Shores
-TileIndices=57
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.51]
-TileSet=Shores
-TileIndices=58
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.52]
-TileSet=Shores
-TileIndices=59
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.53]
-TileSet=Shores
-TileIndices=60
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.54]
-TileSet=Shores
-TileIndices=61
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.55]
-TileSet=Shores
-TileIndices=62
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-
-[DesertShoreSet.56]
-TileSet=Shores
-TileIndices=63
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-[DesertShoreSet.57]
-TileSet=Shores
-TileIndices=64
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-
-
-[LightSandShoreSet]
-Name=Light Sand Shores
-AllowedTheaters=Desert
-Color=200,200,0
-
-[LightSandShoreSet.0]
-TileSet=~~~Shores
-TileIndices=0,1,2,3
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.1]
-TileSet=~~~Shores
-TileIndices=4,5,6,7
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|4,2|2,3|3,3
-
-[LightSandShoreSet.2]
-TileSet=~~~Shores
-TileIndices=8
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-ConnectionPoint0.ForbiddenTiles=2
-ConnectionPoint1.ForbiddenTiles=2
-Foundation=1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.3]
-TileSet=~~~Shores
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2
-
-[LightSandShoreSet.4]
-TileSet=~~~Shores
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1.ForbiddenTiles=4
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2|3,2|2,3
-
-[LightSandShoreSet.5]
-TileSet=~~~Shores
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|1,1|2,1|3,1|2,2|3,2|4,2|3,3
-
-[LightSandShoreSet.6]
-TileSet=~~~Shores
-TileIndices=14
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1.ForbiddenTiles=6
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandShoreSet.7]
-TileSet=~~~Shores
-TileIndices=15,16,17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.8]
-TileSet=~~~Shores
-TileIndices=18
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1.ForbiddenTiles=8
-Foundation=1,0|0,1|1,1|2,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3
-
-[LightSandShoreSet.9]
-TileSet=~~~Shores
-TileIndices=19,20,21
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2
-
-[LightSandShoreSet.10]
-TileSet=~~~Shores
-TileIndices=22,23,24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.11]
-TileSet=~~~Shores
-TileIndices=25,26,27
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|4,2|2,3|3,3
-
-; Turns
-
-[LightSandShoreSet.12]
-TileSet=~~~Shores
-TileIndices=28
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.13]
-TileSet=~~~Shores
-TileIndices=29
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1|1,2|2,2
-
-[LightSandShoreSet.14]
-TileSet=~~~Shores
-TileIndices=30
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.15]
-TileSet=~~~Shores
-TileIndices=31
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|0,1|1,1|2,1|0,2|1,2|2,2
-
-[LightSandShoreSet.16]
-TileSet=~~~Shores
-TileIndices=32
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[LightSandShoreSet.17]
-TileSet=~~~Shores
-TileIndices=33
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1
-
-[LightSandShoreSet.18]
-TileSet=~~~Shores
-TileIndices=34
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1
-
-[LightSandShoreSet.19]
-TileSet=~~~Shores
-TileIndices=35
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1
-
-[LightSandShoreSet.20]
-TileSet=~~~Shores
-TileIndices=36
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1|1,1
-
-[LightSandShoreSet.21]
-TileSet=~~~Shores
-TileIndices=37
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|1,1|2,1
-
-[LightSandShoreSet.22]
-TileSet=~~~Shores
-TileIndices=38
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0
-
-[LightSandShoreSet.23]
-TileSet=~~~Shores
-TileIndices=39
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1
-
-[LightSandShoreSet.24]
-TileSet=~~~Shores
-TileIndices=40
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|2,1|1,2|2,2
-
-[LightSandShoreSet.25]
-TileSet=~~~Shores
-TileIndices=41
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2|2,3|3,3|3,4
-
-[LightSandShoreSet.26]
-TileSet=~~~Shores
-TileIndices=42
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-Foundation=1,0|0,1|1,1|2,1|1,2|2,2|2,3
-
-[LightSandShoreSet.27]
-TileSet=~~~Shores
-TileIndices=43
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3|4,3|2,4|3,4
-
-[LightSandShoreSet.28]
-TileSet=~~~Shores
-TileIndices=44
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=1,0|2,0|0,1|1,1|2,1|3,1|1,2|2,2|3,2
-
-[LightSandShoreSet.29]
-TileSet=~~~Shores
-TileIndices=45
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|2,0|3,0|0,1|1,1|2,1|3,1|4,1|1,2|2,2|3,2
-
-[LightSandShoreSet.30]
-TileSet=~~~Shores
-TileIndices=46
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1|0,2|1,2|2,2|1,3
-
-[LightSandShoreSet.31]
-TileSet=~~~Shores
-TileIndices=47
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.Side=Front
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1|0,2|1,2|2,2|3,2|1,3|2,3|3,3|4,3|2,4|3,4
-
-[LightSandShoreSet.32]
-TileSet=~~~Shores
-TileIndices=48
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|1,1
-
-[LightSandShoreSet.33]
-TileSet=~~~Shores
-TileIndices=49
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1
-
-[LightSandShoreSet.34]
-TileSet=~~~Shores
-TileIndices=50
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-Foundation=0,0|0,1
-
-[LightSandShoreSet.35]
-TileSet=~~~Shores
-TileIndices=51
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000100 ;Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|1,1
-
-[LightSandShoreSet.36]
-TileSet=~~~Shores
-TileIndices=52
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint1.Side=Back
-Foundation=0,0|1,0|0,1|1,1|2,1
-
-[LightSandShoreSet.37]
-TileSet=~~~Shores
-TileIndices=53
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|2,0|1,1
-
-[LightSandShoreSet.38]
-TileSet=~~~Shores
-TileIndices=54
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|1,0|0,1|1,1|1,2
-
-[LightSandShoreSet.39]
-TileSet=~~~Shores
-TileIndices=55
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-Foundation=0,0|0,1|1,1
-
-[LightSandShoreSet.40]
-TileSet=~~~Shores
-TileIndices=56
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.41]
-TileSet=~~~Shores
-TileIndices=57
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.42]
-TileSet=~~~Shores
-TileIndices=58
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.43]
-TileSet=~~~Shores
-TileIndices=59
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.44]
-TileSet=~~~Shores
-TileIndices=60
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=5,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.45]
-TileSet=~~~Shores
-TileIndices=61
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.46]
-TileSet=~~~Shores
-TileIndices=62
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.47]
-TileSet=~~~Shores
-TileIndices=63
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.48]
-TileSet=~~~Shores
-TileIndices=64
-ConnectionPoint0=1,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Front
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.49]
-TileSet=~~~Shores
-TileIndices=65
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.50]
-TileSet=~~~Shores
-TileIndices=66
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.51]
-TileSet=~~~Shores
-TileIndices=67
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.52]
-TileSet=~~~Shores
-TileIndices=68
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=7,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.53]
-TileSet=~~~Shores
-TileIndices=69
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=5,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.54]
-TileSet=~~~Shores
-TileIndices=70
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.55]
-TileSet=~~~Shores
-TileIndices=71
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.56]
-TileSet=~~~Shores
-TileIndices=72
-ConnectionPoint0=1,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,3
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.57]
-TileSet=~~~Shores
-TileIndices=73
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=6,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.58]
-TileSet=~~~Shores
-TileIndices=74
-ConnectionPoint0=2,7
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.59]
-TileSet=~~~Shores
-TileIndices=75
-ConnectionPoint0=1,5
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.60]
-TileSet=~~~Shores
-TileIndices=76
-ConnectionPoint0=2,4
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.Side=Back
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.Side=Back
-
-[LightSandShoreSet.61]
-TileSet=~~~Shores
-TileIndices=77
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,4
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.62]
-TileSet=~~~Shores
-TileIndices=78
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=3,5
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-[LightSandShoreSet.63]
-TileSet=~~~Shores
-TileIndices=79
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.Side=Front
-ConnectionPoint1=4,6
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.Side=Front
-
-
-[DesertDirtRoadSet]
-Name=Desert Dirt Roads
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=255,180,0
-
-[DesertDirtRoadSet.0]
-TileSet=Straight Dirt Roads
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0,1
-
-[DesertDirtRoadSet.1]
-TileSet=Straight Dirt Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0,1
-ConnectionPoint1.ForbiddenTiles=1
-
-[DesertDirtRoadSet.2]
-TileSet=Straight Dirt Roads
-TileIndices=2,3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ExtraPriority=9999
-
-[DesertDirtRoadSet.3]
-TileSet=Straight Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[DesertDirtRoadSet.4]
-TileSet=Straight Dirt Roads
-TileIndices=6,7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ExtraPriority=1
-
-[DesertDirtRoadSet.5]
-TileSet=Straight Dirt Roads
-TileIndices=8
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.ForbiddenTiles=5
-ExtraPriority=-2
-
-[DesertDirtRoadSet.6]
-TileSet=Straight Dirt Roads
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=6
-ExtraPriority=99999
-DistanceModifier=-3
-
-[DesertDirtRoadSet.7]
-TileSet=Straight Dirt Roads
-TileIndices=11,12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=7
-ExtraPriority=99999
-DistanceModifier=-3
-
-[DesertDirtRoadSet.8]
-TileSet=Straight Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertDirtRoadSet.9]
-TileSet=Straight Dirt Roads
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertDirtRoadSet.10]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=12
-ConnectionPoint1.ForbiddenTiles=12
-
-[DesertDirtRoadSet.11]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=1
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=13
-ConnectionPoint1.ForbiddenTiles=13
-
-[DesertDirtRoadSet.12]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1.ForbiddenTiles=10
-
-[DesertDirtRoadSet.13]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[DesertDirtRoadSet.14]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=6
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertDirtRoadSet.15]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=7
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertDirtRoadSet.16]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[DesertDirtRoadSet.17]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=10
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[DesertDirtRoadSet.18]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[DesertDirtRoadSet.19]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[DesertDirtRoadSet.20]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[DesertDirtRoadSet.20]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[DesertDirtRoadSet.21]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-
-[DesertDirtRoadSet.22]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertDirtRoadSet.23]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertDirtRoadSet.24]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000100 ;Left
-
-[DesertDirtRoadSet.25]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=4,5
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=25
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=25
-ExtraPriority=99999
-
-[DesertDirtRoadSet.26]
-TileSet=Bendy Dirt Roads/Connectors
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=26
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=26
-ExtraPriority=99999
-
-
-[DesertPavedRoadASet]
-Name=Desert Paved Road A
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=255,180,0
-
-[DesertPavedRoadASet.0]
-TileSet=Paved Roads A
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertPavedRoadASet.1]
-TileSet=Paved Roads A
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertPavedRoadASet.2]
-TileSet=Paved Roads A
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertPavedRoadASet.3]
-TileSet=Paved Roads A
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[DesertPavedRoadASet.4]
-TileSet=Paved Roads A
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertPavedRoadASet.5]
-TileSet=Paved Roads A
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[DesertPavedRoadBSet]
-Name=Desert Paved Road B
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=255,180,0
-
-[DesertPavedRoadBSet.0]
-TileSet=Paved Roads B
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertPavedRoadBSet.1]
-TileSet=Paved Roads B
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertPavedRoadBSet.2]
-TileSet=Paved Roads B
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertPavedRoadBSet.3]
-TileSet=Paved Roads B
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[DesertPavedRoadBSet.4]
-TileSet=Paved Roads B
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertPavedRoadBSet.5]
-TileSet=Paved Roads B
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[LightSandDirtRoadSet]
-Name=Light Sand Dirt Roads
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=200,200,0
-
-[LightSandDirtRoadSet.0]
-TileSet=~~~Straight Dirt Roads
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1.ForbiddenTiles=0,1
-
-[LightSandDirtRoadSet.1]
-TileSet=~~~Straight Dirt Roads
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=0,1
-ConnectionPoint1.ForbiddenTiles=1
-
-[LightSandDirtRoadSet.2]
-TileSet=~~~Straight Dirt Roads
-TileIndices=2,3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ExtraPriority=9999
-
-[LightSandDirtRoadSet.3]
-TileSet=~~~Straight Dirt Roads
-TileIndices=4,5
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=3,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=3
-ConnectionPoint1.ForbiddenTiles=3
-
-[LightSandDirtRoadSet.4]
-TileSet=~~~Straight Dirt Roads
-TileIndices=6,7
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ExtraPriority=1
-
-[LightSandDirtRoadSet.5]
-TileSet=~~~Straight Dirt Roads
-TileIndices=8
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=3,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint1.ForbiddenTiles=5
-ExtraPriority=-2
-
-[LightSandDirtRoadSet.6]
-TileSet=~~~Straight Dirt Roads
-TileIndices=9,10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=6
-ExtraPriority=99999
-DistanceModifier=-3
-
-[LightSandDirtRoadSet.7]
-TileSet=~~~Straight Dirt Roads
-TileIndices=11,12
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=7
-ConnectionPoint1=2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=7
-ExtraPriority=99999
-DistanceModifier=-3
-
-[LightSandDirtRoadSet.8]
-TileSet=~~~Straight Dirt Roads
-TileIndices=21
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandDirtRoadSet.9]
-TileSet=~~~Straight Dirt Roads
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandDirtRoadSet.10]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=12
-ConnectionPoint1.ForbiddenTiles=12
-
-[LightSandDirtRoadSet.11]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=1
-ConnectionPoint0=2,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=13
-ConnectionPoint1.ForbiddenTiles=13
-
-[LightSandDirtRoadSet.12]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=2
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1.ForbiddenTiles=10
-
-[LightSandDirtRoadSet.13]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=3
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint0.ForbiddenTiles=11
-ConnectionPoint1.ForbiddenTiles=11
-
-[LightSandDirtRoadSet.14]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=6
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandDirtRoadSet.15]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=7
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandDirtRoadSet.16]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=9
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[LightSandDirtRoadSet.17]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=10
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-
-[LightSandDirtRoadSet.18]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[LightSandDirtRoadSet.19]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[LightSandDirtRoadSet.20]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[LightSandDirtRoadSet.20]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[LightSandDirtRoadSet.21]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=4,2
-ConnectionPoint1.Directions=01000000 ;Right
-
-[LightSandDirtRoadSet.22]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,3
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandDirtRoadSet.23]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=22
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandDirtRoadSet.24]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,3
-ConnectionPoint1.Directions=00000100 ;Left
-
-[LightSandDirtRoadSet.25]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=4,5
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint0.ForbiddenTiles=25
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00010000 ;Bottom
-ConnectionPoint1.ForbiddenTiles=25
-ExtraPriority=99999
-
-[LightSandDirtRoadSet.26]
-TileSet=~~~Bendy Dirt Roads/Connectors
-TileIndices=12,13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=26
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=26
-ExtraPriority=99999
-
-
-[LightSandPavedRoadASet]
-Name=Light Sand Paved Road A
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=200,200,0
-
-[LightSandPavedRoadASet.0]
-TileSet=~~~Paved Roads A
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandPavedRoadASet.1]
-TileSet=~~~Paved Roads A
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandPavedRoadASet.2]
-TileSet=~~~Paved Roads A
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandPavedRoadASet.3]
-TileSet=~~~Paved Roads A
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[LightSandPavedRoadASet.4]
-TileSet=~~~Paved Roads A
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandPavedRoadASet.5]
-TileSet=~~~Paved Roads A
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[LightSandPavedRoadBSet]
-Name=Light Sand Paved Road B
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=200,200,0
-
-[LightSandPavedRoadBSet.0]
-TileSet=~~~Paved Roads B
-TileIndices=0
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandPavedRoadBSet.1]
-TileSet=~~~Paved Roads B
-TileIndices=1
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandPavedRoadBSet.2]
-TileSet=~~~Paved Roads B
-TileIndices=9
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandPavedRoadBSet.3]
-TileSet=~~~Paved Roads B
-TileIndices=10
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[LightSandPavedRoadBSet.4]
-TileSet=~~~Paved Roads B
-TileIndices=11
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandPavedRoadBSet.5]
-TileSet=~~~Paved Roads B
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[DesertRiverSet]
-Name=Desert Rivers
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=255,180,0
-
-[DesertRiverSet.0]
-TileSet=Rivers
-TileIndices=0
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=0
-
-[DesertRiverSet.1]
-TileSet=Rivers
-TileIndices=1
-ConnectionPoint0=0,3
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=1
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=1
-
-[DesertRiverSet.2]
-TileSet=Rivers
-TileIndices=2
-ConnectionPoint0=5,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,3
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[DesertRiverSet.3]
-TileSet=Rivers
-TileIndices=3,4
-ConnectionPoint0=3,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[DesertRiverSet.4]
-TileSet=Rivers
-TileIndices=5
-ConnectionPoint0=5,4
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint0.ForbiddenTiles=4
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-ConnectionPoint1.ForbiddenTiles=4
-
-[DesertRiverSet.5]
-TileSet=Rivers
-TileIndices=6
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=5
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=5
-
-[DesertRiverSet.6]
-TileSet=Rivers
-TileIndices=7
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=6
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=6
-
-[DesertRiverSet.7]
-TileSet=Rivers
-TileIndices=8
-ConnectionPoint0=4,7
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.ForbiddenTiles=10
-
-[DesertRiverSet.8]
-TileSet=Rivers
-TileIndices=9,10
-ConnectionPoint0=1,3
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[DesertRiverSet.9]
-TileSet=Rivers
-TileIndices=11
-ConnectionPoint0=1,7
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=4,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[DesertRiverSet.10]
-TileSet=Rivers
-TileIndices=12
-ConnectionPoint0=2,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertRiverSet.11]
-TileSet=Rivers
-TileIndices=13
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertRiverSet.12]
-TileSet=Rivers
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertRiverSet.13]
-TileSet=Rivers
-TileIndices=15
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertRiverSet.14]
-TileSet=Rivers
-TileIndices=16
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=2,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[DesertRiverSet.15]
-TileSet=Rivers
-TileIndices=17
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=01000000 ;Right
-
-[DesertRiverSet.16]
-TileSet=Rivers
-TileIndices=18
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[DesertRiverSet.17]
-TileSet=Rivers
-TileIndices=19
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000100 ;Left
-
-[DesertRiverSet.18]
-TileSet=Rivers
-TileIndices=20
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertRiverSet.20]
-TileSet=Rivers
-TileIndices=21
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[DesertRiverSet.21]
-TileSet=Rivers
-TileIndices=22
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,2
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[DesertRiverSet.22]
-TileSet=Rivers
-TileIndices=23
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-
-[LightSandRiverSet]
-Name=Light Sand Rivers
-AllowedTheaters=Desert
-FrontOnly=yes
-Color=200,200,0
-
-[LightSandRiverSet.0]
-TileSet=~~~Rivers
-TileIndices=0
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=0
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=0
-
-[LightSandRiverSet.1]
-TileSet=~~~Rivers
-TileIndices=1
-ConnectionPoint0=1,2 ;1,1
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint0.ForbiddenTiles=1
-ConnectionPoint1=2,1 ;2,0
-ConnectionPoint1.Directions=01000000 ;Right
-ConnectionPoint1.ForbiddenTiles=1
-
-[LightSandRiverSet.2]
-TileSet=~~~Rivers
-TileIndices=2
-ConnectionPoint0=3,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,2
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.3]
-TileSet=~~~Rivers
-TileIndices=3
-ConnectionPoint0=4,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.4]
-TileSet=~~~Rivers
-TileIndices=4
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.5]
-TileSet=~~~Rivers
-TileIndices=5
-ConnectionPoint0=3,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.6]
-TileSet=~~~Rivers
-TileIndices=6
-ConnectionPoint0=3,1
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.7]
-TileSet=~~~Rivers
-TileIndices=7
-ConnectionPoint0=3,2
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00000010 ;Top-Left
-
-[LightSandRiverSet.8]
-TileSet=~~~Rivers
-TileIndices=8
-ConnectionPoint0=2,2
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=8
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=8
-
-[LightSandRiverSet.9]
-TileSet=~~~Rivers
-TileIndices=9
-ConnectionPoint0=3,3
-ConnectionPoint0.Directions=00010000 ;Bottom
-ConnectionPoint0.ForbiddenTiles=9
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00000001 ;Top
-ConnectionPoint1.ForbiddenTiles=9
-
-[LightSandRiverSet.10]
-TileSet=~~~Rivers
-TileIndices=10
-ConnectionPoint0=0,2
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint0.ForbiddenTiles=10
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-ConnectionPoint1.ForbiddenTiles=10
-
-[LightSandRiverSet.11]
-TileSet=~~~Rivers
-TileIndices=11
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[LightSandRiverSet.12]
-TileSet=~~~Rivers
-TileIndices=12
-ConnectionPoint0=0,1
-ConnectionPoint0.Directions=00001000 ;Bottom-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[LightSandRiverSet.13]
-TileSet=~~~Rivers
-TileIndices=13
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00100000 ;Bottom-Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandRiverSet.14]
-TileSet=~~~Rivers
-TileIndices=14
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=01000000 ;Right
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandRiverSet.15]
-TileSet=~~~Rivers
-TileIndices=15
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandRiverSet.16]
-TileSet=~~~Rivers
-TileIndices=16
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandRiverSet.17]
-TileSet=~~~Rivers
-TileIndices=17
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
-
-[LightSandRiverSet.18]
-TileSet=~~~Rivers
-TileIndices=18
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=01000000 ;Right
-
-[LightSandRiverSet.19]
-TileSet=~~~Rivers
-TileIndices=19
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=10000000 ;Top-Right
-
-[LightSandRiverSet.20]
-TileSet=~~~Rivers
-TileIndices=20
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=10000000 ;Top-Right
-ConnectionPoint1=1,0
-ConnectionPoint1.Directions=00000100 ;Left
-
-[LightSandRiverSet.21]
-TileSet=~~~Rivers
-TileIndices=21
-ConnectionPoint0=1,1
-ConnectionPoint0.Directions=00000001 ;Top
-ConnectionPoint1=1,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandRiverSet.22]
-TileSet=~~~Rivers
-TileIndices=22
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00001000 ;Bottom-Left
-
-[LightSandRiverSet.23]
-TileSet=~~~Rivers
-TileIndices=23
-ConnectionPoint0=0,0
-ConnectionPoint0.Directions=00000010 ;Top-Left
-ConnectionPoint1=0,1
-ConnectionPoint1.Directions=00010000 ;Bottom
-
-[LightSandRiverSet.24]
-TileSet=~~~Rivers
-TileIndices=24
-ConnectionPoint0=1,0
-ConnectionPoint0.Directions=00000100 ;Left
-ConnectionPoint1=0,0
-ConnectionPoint1.Directions=00100000 ;Bottom-Right
diff --git a/src/TSMapEditor/Config/Constants.ini b/src/TSMapEditor/Config/Constants.ini
index 3f313392c..2868e517e 100644
--- a/src/TSMapEditor/Config/Constants.ini
+++ b/src/TSMapEditor/Config/Constants.ini
@@ -27,16 +27,16 @@ RenderPixelPadding=50
; Determines whether the world is flat.
; If set, disables some height-specific functionality
; that is not necessary when height levels are not used.
-IsFlatWorld=true
+IsFlatWorld=false
; Does Tiberium use the Theater palette instead of the Unit palette?
-TheaterPaletteForTiberium=true
+TheaterPaletteForTiberium=false
; Do Veins use the Theater palette instead of the Unit palette?
TheaterPaletteForVeins=false
; Should Tiberium be affected by map lighting?
-TiberiumAffectedByLighting=true
+TiberiumAffectedByLighting=false
; Should Tiberium spawning terrain objects be affected by map lighting?
TiberiumTreesAffectedByLighting=false
@@ -50,7 +50,7 @@ VoxelsAffectedByLighting=false
; The file name(s) of the executable file(s) that the map editor tries to find from the game directory.
; Used for the verification that the user has given us the correct game directory.
; You can input multiple executable names by separating them with a comma (,).
-ExpectedClientExecutableName=DTA.exe
+ExpectedClientExecutableName=TiberianSun.exe,SUN.EXE,ts-spawn.exe
; Specifies the path(s) that we should check in the Windows registry to determine
; the game installation directory (if one hasn't been defined in the map editor settings file).
@@ -59,16 +59,16 @@ ExpectedClientExecutableName=DTA.exe
; By default, the registry key is expected to exist in the current user's registry (HKEY_CURRENT_USER).
; If you begin a path with "HKLM:", the editor expects to find the path from the
; local machine registry (HKEY_LOCAL_MACHINE) instead.
-GameRegistryInstallPath=SOFTWARE\DawnOfTheTiberiumAge
+GameRegistryInstallPath=SOFTWARE\TiberianSun,HKLM:SOFTWARE\WOW6432Node\Westwood\Tiberian Sun
; If set to yes, WAE will always write a dummy preview to a map file that does not have a preview.
; This is required by vanilla games (both TS as well as RA2/YR) as they crash if a map has no preview.
-DefaultPreview=false
+DefaultPreview=true
; Specifies the file filter string used in OpenFileDialog (Windows)
; For multiple file formats, list them with : (instead of ;)
; Example config with multiple file extensions: "YR maps|*.map:*.mpr:*.yrm|All files|*.*"
-OpenFileDialogFilter=TS maps|*.map|All files|*.*
+OpenFileDialogFilter=All TS maps|*.map:*.mpr|TS Client maps / Steam-TS missions|*.map|Steam-TS multiplayer maps|*.mpr|All files|*.*
; Should the editor consider Ares [#include] or Phobos [$Include] section?
EnableIniInclude=false
@@ -95,13 +95,13 @@ MapPreviewMaxHeight=300
; Paths to various files that the editor loads
[FilePaths]
-Rules=INI/Rules.ini
-Firestorm=INI/Enhance.ini
-Art=INI/Art.ini
-ArtFS=INI/ArtE.ini
-AI=INI/AI.ini
-AIE=INI/AIE.ini
-Tutorial=INI/Tutorial.ini
-Theme=INI/Theme.ini
-Sound=INI/Sound01.ini
-EVA=
+Rules=rules.ini
+Firestorm=firestrm.ini
+Art=art.ini
+ArtFS=artfs.ini
+AI=ai.ini
+AIFS=aifs.ini
+Tutorial=tutorial.ini
+Theme=theme.ini
+Sound=sound01.ini
+; EVA= RA2/YR key
diff --git a/src/TSMapEditor/Config/EditorRules.ini b/src/TSMapEditor/Config/EditorRules.ini
index ffd51fd27..3f628822b 100644
--- a/src/TSMapEditor/Config/EditorRules.ini
+++ b/src/TSMapEditor/Config/EditorRules.ini
@@ -4,167 +4,457 @@
; Rules.ini overrides for the scenario editor.
; We don't want to render these animations in the editor
-[OILREFN_S]
-RenderInEditor=no
+; [OILREFN_S]
+; RenderInEditor=no
-[RAPOWR_S]
-RenderInEditor=no
+; [RAPOWR_S]
+; RenderInEditor=no
-[RAAPWR_S]
-RenderInEditor=no
+; [RAAPWR_S]
+; RenderInEditor=no
; Hide editor-only overlay and terrain objects from map previews
-[IMOV]
-InvisibleInGame=yes
+; [IMOV]
+; InvisibleInGame=yes
+;
+; [NOVERLAY]
+; InvisibleInGame=yes
+;
+; [TUNENT]
+; InvisibleInGame=yes
+;
+; [NOBUILD]
+; InvisibleInGame=yes
+;
+; [IMTO]
+; InvisibleInGame=yes
-[NOVERLAY]
-InvisibleInGame=yes
+; [TIBSPRDR]
+; EditorZAdjust=224
-[TUNENT]
-InvisibleInGame=yes
+; Categorize units
-[NOBUILD]
-InvisibleInGame=yes
+[CIV1]
+EditorCategory=Civilian
-[IMTO]
-InvisibleInGame=yes
+[CIV2]
+EditorCategory=Civilian
+
+[CIV3]
+EditorCategory=Civilian
+
+[CIV4]
+EditorCategory=Civilian
+
+[CIV5]
+EditorCategory=Civilian
+
+[CIV6]
+EditorCategory=Civilian
+
+[MUTANT]
+EditorCategory=Mutant
+
+[MUTANT3]
+EditorCategory=Mutant
+
+[MWMN]
+EditorCategory=Mutant
+
+[OXANNA]
+EditorCategory=Uncategorized
+
+[SLAV]
+EditorCategory=Uncategorized
+
+[CTECH]
+EditorCategory=Civilian
+
+[DOGGIE]
+EditorCategory=Tiberium Lifeform
+
+[TRATOS]
+EditorCategory=Mutant
+
+[UMAGON]
+EditorCategory=Mutant
+
+[CAR]
+EditorCategory=Civilian
+
+[PICK]
+EditorCategory=Civilian
+
+[WINI]
+EditorCategory=Civilian
+
+[BUS]
+EditorCategory=Civilian
+
+[TRUCKA]
+EditorCategory=Civilian
+
+[TRUCKB]
+EditorCategory=Civilian
+
+[ICBM]
+EditorCategory=Uncategorized
+
+[LOCOMOTIVE]
+EditorCategory=Civilian
+
+[TRAINCAR]
+EditorCategory=Civilian
+
+[CARGOCAR]
+EditorCategory=Civilian
+
+[FLMTNK]
+EditorCategory=Uncategorized
+
+[DEFENDER]
+EditorCategory=CABAL
+
+[VISC_LRG]
+EditorCategory=Tiberium Lifeform
+
+[VISC_SML]
+EditorCategory=Tiberium Lifeform
+
+[JFISH]
+EditorCategory=Tiberium Lifeform
+
+
+; Hide certain terrain objects from the snow theater because
+; Westwood never gave them graphics in the snow theater,
+; hence placing them down causes the game to crash
+
+[BIGBLUE3]
+AllowedTheaters=Temperate
+
+[FONA01]
+AllowedTheaters=Temperate
+
+[FONA02]
+AllowedTheaters=Temperate
+
+[FONA03]
+AllowedTheaters=Temperate
+
+[FONA04]
+AllowedTheaters=Temperate
+
+[FONA05]
+AllowedTheaters=Temperate
+
+[FONA06]
+AllowedTheaters=Temperate
+
+[FONA07]
+AllowedTheaters=Temperate
+
+[FONA08]
+AllowedTheaters=Temperate
+
+[FONA09]
+AllowedTheaters=Temperate
+
+[FONA10]
+AllowedTheaters=Temperate
+
+[FONA11]
+AllowedTheaters=Temperate
+
+[FONA12]
+AllowedTheaters=Temperate
+
+[FONA13]
+AllowedTheaters=Temperate
+
+[FONA14]
+AllowedTheaters=Temperate
+
+[FONA15]
+AllowedTheaters=Temperate
+
+
+; Categorize CABAL's structures
+
+[CORE]
+EditorCategory=CABAL
+
+[CROB]
+EditorCategory=CABAL
+
+[AAOB]
+EditorCategory=CABAL
+
+[DDEFD]
+EditorCategory=CABAL
+
+
+; Hide objects that mappers never need to (or should) place on maps
+
+[HORV]
+EditorCategory=Uncategorized
-; Increase depth of spreaders because their graphics go far outside of their logical foundation
-[TIBSPRDR]
-EditorZAdjust=224
+; [GAPOWRUP]
+; EditorVisible=false
-[TIBSPRDC]
-EditorZAdjust=224
+; [GAVULC]
+; EditorVisible=false
-[TIBSPRDC1]
-Image=TIBSPRDC
-EditorZAdjust=224
+; [GAROCK]
+; EditorVisible=false
-[TIBSPRDC2]
-Image=TIBSPRDC
-EditorZAdjust=224
+; [GACSAM]
+; EditorVisible=false
-[TIBSPRDV]
-EditorZAdjust=224
+; [GAPLUG1]
+; EditorVisible=false
-[TIBSPRDA]
-EditorZAdjust=224
+; [GAPLUG2]
+; EditorVisible=false
-[TIBSPRDAL]
-EditorZAdjust=300
+; [GAPLUG3]
+; EditorVisible=false
-[TIBSPRDRL]
-EditorZAdjust=300
+; [GAPLUG4]
+; EditorVisible=false
-[TIBSPRDRH]
-EditorZAdjust=400
+[NAFNCE]
+EditorVisible=false
-[MTRB_SPR]
-EditorZAdjust=224
+[GAGREEN]
+EditorVisible=false
-[MTRS_SPR]
-EditorZAdjust=400
+[GAPAVE]
+EditorVisible=false
-[MTRT_SPR]
-EditorZAdjust=512
+[GASAND]
+EditorCategory=Uncategorized
-; Increase depth of invisible light posts because their graphics go slightly outside of their logical foundation
-[TIBLAMP1]
-EditorZAdjust=8
+[BARB]
+EditorVisible=false
-[TIBLAMP2]
-EditorZAdjust=8
+[CYCL]
+EditorVisible=false
-[TIBLAMP3]
-EditorZAdjust=8
+[FENC]
+EditorVisible=false
-[NEGLAMP]
-EditorZAdjust=8
+[WOOD]
+EditorVisible=false
-[INGALITE]
-EditorZAdjust=8
+[V16]
+EditorVisible=false
-[INORANLAMP]
-EditorZAdjust=8
+[V17]
+EditorVisible=false
-[INGRNLMP]
-EditorZAdjust=8
+[V18]
+EditorVisible=false
-[INREDLMP]
-EditorZAdjust=8
+[BOXES01]
+EditorVisible=false
-[INBLULMP]
-EditorZAdjust=8
+[BOXES02]
+EditorVisible=false
-[INYELWLAMP]
-EditorZAdjust=8
+[BOXES03]
+EditorVisible=false
-[INPURPLAMP]
-EditorZAdjust=8
+[BOXES04]
+EditorVisible=false
-; Increase depth of alpha light posts because their graphics go far outside of their logical foundation
-[INALITE1]
-EditorZAdjust=300
+[BOXES05]
+EditorVisible=false
-[INALITE2]
-EditorZAdjust=550
+[BOXES06]
+EditorVisible=false
-[INALITE3]
-EditorZAdjust=1024
+[BOXES07]
+EditorVisible=false
-[INALITE4]
-EditorZAdjust=1680
+[BOXES08]
+EditorVisible=false
-[INACLITE]
-EditorZAdjust=300
+[BOXES09]
+EditorVisible=false
-[CLLAMP1]
-EditorZAdjust=1680
+[ICE01]
+EditorVisible=false
-[CLLAMP2]
-EditorZAdjust=1680
+[ICE02]
+EditorVisible=false
-[CRLAMP1]
-EditorZAdjust=300
+[ICE03]
+EditorVisible=false
-[CRLAMP2]
-EditorZAdjust=300
+[ICE04]
+EditorVisible=false
-[CRLAMP3]
-EditorZAdjust=300
+[ICE05]
+EditorVisible=false
-[CRLAMP4]
-EditorZAdjust=300
+[BTIB01]
+EditorVisible=false
-[CRLAMP5]
-EditorZAdjust=300
+[BTIB02]
+EditorVisible=false
-[CRLAMP6]
-EditorZAdjust=300
+[BTIB03]
+EditorVisible=false
-[CRLAMP7]
-EditorZAdjust=300
+[BTIB04]
+EditorVisible=false
-[CRLAMP8]
-EditorZAdjust=300
+[BTIB05]
+EditorVisible=false
-[CRLAMP9]
-EditorZAdjust=300
+[BTIB06]
+EditorVisible=false
+
+[BTIB07]
+EditorVisible=false
+
+[BTIB08]
+EditorVisible=false
+
+[BTIB09]
+EditorVisible=false
+
+[BTIB10]
+EditorVisible=false
+
+[BTIB11]
+EditorVisible=false
+
+[BTIB12]
+EditorVisible=false
+
+[DUMMY]
+EditorVisible=false
+
+[DUMMY2]
+EditorVisible=false
+
+[DUMMY3]
+EditorVisible=false
+
+[DUMMY4]
+EditorVisible=false
+
+[DUMMY5]
+EditorVisible=false
+
+[DUMMY6]
+EditorVisible=false
+
+[DUMMY7]
+EditorVisible=false
+
+[DUMMY8]
+EditorVisible=false
+
+[DUMMY9]
+EditorVisible=false
+
+[DUMMY10]
+EditorVisible=false
+
+[DUMMY11]
+EditorVisible=false
+
+[DUMMY12]
+EditorVisible=false
+
+[DUMMY13]
+EditorVisible=false
+
+[DUMMY14]
+EditorVisible=false
+
+[DUMMY15]
+EditorVisible=false
+
+[VEINHOLE]
+EditorVisible=false
+
+[VEINHOLEDUMMY]
+EditorVisible=false
+InvisibleInGame=yes
+
+[BURN01]
+EditorVisible=false
+
+[BURN02]
+EditorVisible=false
+
+[BURN03]
+EditorVisible=false
+
+[BURN04]
+EditorVisible=false
+
+[BURN05]
+EditorVisible=false
+
+[BURN06]
+EditorVisible=false
+
+[BURN07]
+EditorVisible=false
+
+[BURN08]
+EditorVisible=false
+
+[BURN09]
+EditorVisible=false
+
+[BURN10]
+EditorVisible=false
+
+[BURN11]
+EditorVisible=false
+
+[BURN12]
+EditorVisible=false
+
+[BURN13]
+EditorVisible=false
+
+[BURN14]
+EditorVisible=false
+
+[BURN15]
+EditorVisible=false
+
+[BURN16]
+EditorVisible=false
+
+[CR1]
+EditorVisible=false
+
+[CR2]
+EditorVisible=false
+
+[CR3]
+EditorVisible=false
+
+[CR4]
+EditorVisible=false
+
+[CR5]
+EditorVisible=false
+
+[CR6]
+EditorVisible=false
-; Increase depth of AI Naval Yard Node because its graphics go far outside of their logical foundation
-[NODE]
-EditorZAdjust=300
[ObjectOwnerOverrides]
-GDI1=GDI
-GDI2=GDI
-Nod1=Nod
-Nod2=Nod
-Allies1=Allies
-Allies2=Allies
-Soviet1=Soviet
-Soviet2=Soviet
+NOD=Nod ; no, WW... Nod is not an acronym
[ObjectCategoryOverrides]
@@ -173,29 +463,14 @@ Soviet2=Soviet
[ObjectCategoryPriorities]
GDI=0
Nod=1
-Allies=2
-Soviet=3
-Special Units=4
-Civilian Vehicles=5
-Lifeforms=6
-Trains=7
-Misc=9001
+Neutral=2
+Special=3
[Houses]
0=GDI
1=Nod
-2=Allies
-3=Soviet
-4=Neutral
-5=Special
-6=GDI1
-7=Nod1
-8=GDI2
-9=Nod2
-10=Allies1
-11=Allies2
-12=Soviet1
-13=Soviet2
+2=Neutral
+3=Special
50=Spawn1
51=Spawn2
52=Spawn3
@@ -208,34 +483,24 @@ Misc=9001
[SPHouses]
0=GDI
1=Nod
-2=Allies
-3=Soviet
-4=Neutral
-5=Special
-6=GDI1
-7=Nod1
-8=GDI2
-9=Nod2
-10=Allies1
-11=Allies2
-12=Soviet1
-13=Soviet2
+2=Neutral
+3=Special
[CoopHouses]
0=GDI
1=Nod
-2=Allies
-3=Soviet
-4=Neutral
-5=Special
-6=GDI1
-7=Nod1
-8=GDI2
-9=Nod2
-10=Allies1
-11=Allies2
-12=Soviet1
-13=Soviet2
+2=Neutral
+3=Special
+4=Fake4
+5=Fake5
+6=Fake6
+7=Fake7
+8=Fake8
+9=Fake9
+10=Fake10
+11=Fake11
+12=Fake12
+13=Fake13
14=Fake14
15=Fake15
16=Fake16
@@ -288,42 +553,12 @@ Color=Gold
[Nod]
Color=DarkRed
-[Allies]
-Color=DarkSky
-
-[Soviet]
-Color=DarkRed
-
[Neutral]
Color=LightGrey
[Special]
Color=White
-[GDI1]
-Color=Yellow
-
-[Nod1]
-Color=Red
-
-[GDI2]
-Color=Orange
-
-[Nod2]
-Color=Magenta ; "metalic"
-
-[Allies1]
-Color=Blue
-
-[Allies2]
-Color=LightSky
-
-[Soviet1]
-Color=DarkOrange
-
-[Soviet2]
-Color=LightOrange
-
[Spawn1]
Color=Orange
@@ -348,4 +583,3 @@ Color=Cyan
[Spawn8]
Color=DarkGreen
-
diff --git a/src/TSMapEditor/Config/FileManagerConfig.ini b/src/TSMapEditor/Config/FileManagerConfig.ini
index 115077037..6c0399554 100644
--- a/src/TSMapEditor/Config/FileManagerConfig.ini
+++ b/src/TSMapEditor/Config/FileManagerConfig.ini
@@ -3,8 +3,9 @@
; Specifies directories that the file manager will load MIX files from.
[SearchDirectories]
-0=MIX
-1=Map Editor
+0=.
+1=MIX
+2=INI
; Specifies the MIX files loaded by the editor.
; The files are loaded in the order they are listed in. Files found in earlier MIX files are used.
@@ -13,13 +14,11 @@
; Special values are supported to load additional MIX files. These are always optional.
; The valid options are $TSECACHE, $RA2ECACHE, $TSELOCAL, $RA2ELOCAL, $EXPAND, $EXPANDMD.
[MIXFiles]
-0=Cache.mix,1
-1=Local.mix,1
-2=Conquer.mix,1
-3=ECache00.mix,0
-4=ECache01.mix,0
-5=ECache02.mix,0
-6=ECache03.mix,0
-7=ECache04.mix,0
-8=ECache05.mix,0
-9=RampaCache.mix,0
+0=WAECache.mix,0
+1=$EXPAND,0
+2=$TSECACHE,1
+3=TibSun.mix,0
+4=Cache.mix,0
+5=Local.mix,0
+6=Conquer.mix,0
+7=marble.mix,0
diff --git a/src/TSMapEditor/Config/MapCode/Enable Blue Tiberium Spreader Lighting.ini b/src/TSMapEditor/Config/MapCode/Enable Blue Tiberium Spreader Lighting.ini
deleted file mode 100644
index 399274d62..000000000
--- a/src/TSMapEditor/Config/MapCode/Enable Blue Tiberium Spreader Lighting.ini
+++ /dev/null
@@ -1,12 +0,0 @@
-[$Editor]
-Confirmation=This script will enable blue lighting for blue tiberium spreaders. Continue?
-Success=Code for enabling blue tiberium spreader lighting has been added to the map.
-
-[TIBSPRDV]
-LightRedTint=0.0
-LightBlueTint=0.3
-LightGreenTint=0.0
-LightIntensity=0.003
-LightVisibility=1500
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Enable Green Tiberium Spreader Lighting.ini b/src/TSMapEditor/Config/MapCode/Enable Green Tiberium Spreader Lighting.ini
deleted file mode 100644
index a4e6a29a0..000000000
--- a/src/TSMapEditor/Config/MapCode/Enable Green Tiberium Spreader Lighting.ini
+++ /dev/null
@@ -1,26 +0,0 @@
-[$Editor]
-Confirmation=This script will enable green lighting for green tiberium spreaders. Continue?
-Success=Code for enabling green tiberium spreader lighting has been added to the map.
-
-[TIBSPRDR]
-LightRedTint=0.0
-LightBlueTint=0.0
-LightGreenTint=0.35
-LightIntensity=0.003
-LightVisibility=1500
-
-[TIBSPRDRL]
-LightRedTint=0.0
-LightBlueTint=0.0
-LightGreenTint=0.35
-LightIntensity=0.003
-LightVisibility=1500
-
-[TIBSPRDRH]
-LightRedTint=0.0
-LightBlueTint=0.0
-LightGreenTint=0.35
-LightIntensity=0.003
-LightVisibility=1500
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Enable Ore Spreader Lighting.ini b/src/TSMapEditor/Config/MapCode/Enable Ore Spreader Lighting.ini
deleted file mode 100644
index 08f3e6213..000000000
--- a/src/TSMapEditor/Config/MapCode/Enable Ore Spreader Lighting.ini
+++ /dev/null
@@ -1,12 +0,0 @@
-[$Editor]
-Confirmation=This script will enable yellow lighting for ore spreaders. Continue?
-Success=Code for enabling ore spreader lighting has been added to the map.
-
-[TIBSPRDA]
-LightRedTint=0.3
-LightBlueTint=0.0
-LightGreenTint=0.3
-LightIntensity=0.003
-LightVisibility=1500
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Enable Spreading Ore.ini b/src/TSMapEditor/Config/MapCode/Enable Spreading Ore.ini
deleted file mode 100644
index b5ed6c571..000000000
--- a/src/TSMapEditor/Config/MapCode/Enable Spreading Ore.ini
+++ /dev/null
@@ -1,23 +0,0 @@
-[$Editor]
-Confirmation=This script will enable spreading ore for the map. Do not use this maps that have scrap debris placed on them. Continue?
-Success=Code for enabling spreading ore has been added to the map.
-
-[Tiberiums]
-0=Riparius
-1=Cruentus
-2=Vinifera
-3=Aboreus
-
-[Aboreus]
-Name=Ore
-Image=4
-Value=25
-Growth=1000
-GrowthPercentage=10
-Spread=1000
-SpreadPercentage=2
-Power=1
-Color=DarkGold
-Debris=VINCRYS1,VINCRYS2,VINCRYS3,VINCRYS4
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Mixed Gems Only Use Blue-Green Colors.ini b/src/TSMapEditor/Config/MapCode/Mixed Gems Only Use Blue-Green Colors.ini
deleted file mode 100644
index 3e2c94f73..000000000
--- a/src/TSMapEditor/Config/MapCode/Mixed Gems Only Use Blue-Green Colors.ini
+++ /dev/null
@@ -1,16 +0,0 @@
-[$Editor]
-Confirmation=This script will change the colors of the mixed gems to green/blue (note: the effects won't be visible in the map editor before you restart it or re-load the map). Continue?
-Success=Code for changing the image of the mixed gems has been added to the map.
-
-[GEMMIX01]
-Image=GEMGB01
-
-[GEMMIX02]
-Image=GEMGB02
-
-[GEMMIX03]
-Image=GEMGB03
-
-[GEMMIX04]
-Image=GEMGB04
-
diff --git a/src/TSMapEditor/Config/MapCode/Replace Tiberium With Ore.ini b/src/TSMapEditor/Config/MapCode/Replace Tiberium With Ore.ini
deleted file mode 100644
index c6c951e4d..000000000
--- a/src/TSMapEditor/Config/MapCode/Replace Tiberium With Ore.ini
+++ /dev/null
@@ -1,66 +0,0 @@
-[$Editor]
-Confirmation=This script will change the appearance of green tiberium to ore (note: the effects won't be visible in the map editor until you reload the map). Continue?
-Success=Code for changing the image of green tiberium has been added to the map.
-
-[Tiberiums]
-0=Riparius
-1=Cruentus
-2=Vinifera
-3=Aboreus
-
-[Riparius]
-Name=Ore
-Power=0
-
-[OREMINE]
-TiberiumToSpawn=0
-
-;[OREMINEA]
-;TiberiumToSpawn=0
-
-[OREMINE2]
-TiberiumToSpawn=0
-
-[OREMINE3]
-TiberiumToSpawn=0
-
-[TIBSPRDA]
-Image=TIBSPRDR3
-
-[RTIB01]
-Image=ZORE01
-
-[RTIB02]
-Image=ZORE02
-
-[RTIB03]
-Image=ZORE03
-
-[RTIB04]
-Image=ZORE04
-
-[RTIB05]
-Image=ZORE01
-
-[RTIB06]
-Image=ZORE02
-
-[RTIB07]
-Image=ZORE03
-
-[RTIB08]
-Image=ZORE04
-
-[RTIB09]
-Image=ZORE01
-
-[RTIB10]
-Image=ZORE02
-
-[RTIB11]
-Image=ZORE03
-
-[RTIB12]
-Image=ZORE04
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Replace Tiberium With Snowy Ore.ini b/src/TSMapEditor/Config/MapCode/Replace Tiberium With Snowy Ore.ini
deleted file mode 100644
index 59132554d..000000000
--- a/src/TSMapEditor/Config/MapCode/Replace Tiberium With Snowy Ore.ini
+++ /dev/null
@@ -1,56 +0,0 @@
-[$Editor]
-Confirmation=This script will change the appearance of green tiberium to snowy ore (note: the effects won't be visible in the map editor until you reload the map). Continue?
-Success=Code for changing the image of green tiberium has been added to the map.
-
-[Tiberiums]
-0=Riparius
-1=Cruentus
-2=Vinifera
-3=Aboreus
-
-[Riparius]
-Name=Ore
-Power=0
-
-[OREMINEA]
-TiberiumToSpawn=0
-
-[TIBSPRDA]
-Image=TIBSPRDR3
-
-[RTIB01]
-Image=ZORESNO01
-
-[RTIB02]
-Image=ZORESNO02
-
-[RTIB03]
-Image=ZORESNO03
-
-[RTIB04]
-Image=ZORESNO04
-
-[RTIB05]
-Image=ZORESNO01
-
-[RTIB06]
-Image=ZORESNO02
-
-[RTIB07]
-Image=ZORESNO03
-
-[RTIB08]
-Image=ZORESNO04
-
-[RTIB09]
-Image=ZORESNO01
-
-[RTIB10]
-Image=ZORESNO02
-
-[RTIB11]
-Image=ZORESNO03
-
-[RTIB12]
-Image=ZORESNO04
-
diff --git a/src/TSMapEditor/Config/MapCode/Snowy Mixed Gems.ini b/src/TSMapEditor/Config/MapCode/Snowy Mixed Gems.ini
deleted file mode 100644
index 24401796d..000000000
--- a/src/TSMapEditor/Config/MapCode/Snowy Mixed Gems.ini
+++ /dev/null
@@ -1,41 +0,0 @@
-[$Editor]
-Confirmation=This script will change the appearance of the mixed gems to a snowy version (note: the effects won't be visible in the map editor until you reload the map). Continue?
-Success=Code for changing the image of the gems has been added to the map.
-
-[MIXGEM01]
-Image=GEMSRA01
-
-[MIXGEM02]
-Image=GEMSRA02
-
-[MIXGEM03]
-Image=GEMSRA03
-
-[MIXGEM04]
-Image=GEMSRA04
-
-[GRNGEM01]
-Image=GEMSRA01
-
-[GRNGEM02]
-Image=GEMSRA02
-
-[GRNGEM03]
-Image=GEMSRA03
-
-[GRNGEM04]
-Image=GEMSRA04
-
-[BLUGEM01]
-Image=GEMSRA01
-
-[BLUGEM02]
-Image=GEMSRA02
-
-[BLUGEM03]
-Image=GEMSRA03
-
-[BLUGEM04]
-Image=GEMSRA04
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Snowy Ore.ini b/src/TSMapEditor/Config/MapCode/Snowy Ore.ini
deleted file mode 100644
index 0aea0fd8f..000000000
--- a/src/TSMapEditor/Config/MapCode/Snowy Ore.ini
+++ /dev/null
@@ -1,41 +0,0 @@
-[$Editor]
-Confirmation=This INI file will change the appearance of ore to a snowy version (note: the effects won't be visible in the map editor before you restart it or re-load the map). Continue?
-Success=Code for changing the image of ore has been added to the map.
-
-[ZORE01]
-Image=ZORESNO01
-
-[ZORE02]
-Image=ZORESNO02
-
-[ZORE03]
-Image=ZORESNO03
-
-[ZORE04]
-Image=ZORESNO04
-
-[ZORE05]
-Image=ZORESNO01
-
-[ZORE06]
-Image=ZORESNO02
-
-[ZORE07]
-Image=ZORESNO03
-
-[ZORE08]
-Image=ZORESNO04
-
-[ZORE09]
-Image=ZORESNO01
-
-[ZORE10]
-Image=ZORESNO02
-
-[ZORE11]
-Image=ZORESNO03
-
-[ZORE12]
-Image=ZORESNO04
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Snowy Smudges.ini b/src/TSMapEditor/Config/MapCode/Snowy Smudges.ini
deleted file mode 100644
index 7f8273f8e..000000000
--- a/src/TSMapEditor/Config/MapCode/Snowy Smudges.ini
+++ /dev/null
@@ -1,215 +0,0 @@
-[$Editor]
-Confirmation=This script will change the appearance of smudges created by weapon impacts to a snowy version on this map. Continue?
-Success=Code for disabling normal smudges and enabling the snowy ones has been added to the map.
-
-[CR1A]
-Crater=no
-
-[CR1B]
-Crater=no
-
-[CR1C]
-Crater=no
-
-[CR1D]
-Crater=no
-
-[CR1E]
-Crater=no
-
-[CR2A]
-Crater=no
-
-[CR2B]
-Crater=no
-
-[CR2C]
-Crater=no
-
-[CR2D]
-Crater=no
-
-[CR2E]
-Crater=no
-
-[CR3A]
-Crater=no
-
-[CR3B]
-Crater=no
-
-[CR3C]
-Crater=no
-
-[CR3D]
-Crater=no
-
-[CR3E]
-Crater=no
-
-[CR4A]
-Crater=no
-
-[CR4B]
-Crater=no
-
-[CR4C]
-Crater=no
-
-[CR4D]
-Crater=no
-
-[CR4E]
-Crater=no
-
-[CR5A]
-Crater=no
-
-[CR5B]
-Crater=no
-
-[CR5C]
-Crater=no
-
-[CR5D]
-Crater=no
-
-[CR5E]
-Crater=no
-
-[CR6A]
-Crater=no
-
-[CR6B]
-Crater=no
-
-[CR6C]
-Crater=no
-
-[CR6D]
-Crater=no
-
-[CR6E]
-Crater=no
-
-[CRS1A]
-Crater=yes
-
-[CRS1B]
-Crater=yes
-
-[CRS1C]
-Crater=yes
-
-[CRS1D]
-Crater=yes
-
-[CRS1E]
-Crater=yes
-
-[CRS2A]
-Crater=yes
-
-[CRS2B]
-Crater=yes
-
-[CRS2C]
-Crater=yes
-
-[CRS2D]
-Crater=yes
-
-[CRS2E]
-Crater=yes
-
-[CRS3A]
-Crater=yes
-
-[CRS3B]
-Crater=yes
-
-[CRS3C]
-Crater=yes
-
-[CRS3D]
-Crater=yes
-
-[CRS3E]
-Crater=yes
-
-[CRS4A]
-Crater=yes
-
-[CRS4B]
-Crater=yes
-
-[CRS4C]
-Crater=yes
-
-[CRS4D]
-Crater=yes
-
-[CRS4E]
-Crater=yes
-
-[CRS5A]
-Crater=yes
-
-[CRS5B]
-Crater=yes
-
-[CRS5C]
-Crater=yes
-
-[CRS5D]
-Crater=yes
-
-[CRS5E]
-Crater=yes
-
-[CRS6A]
-Crater=yes
-
-[CRS6B]
-Crater=yes
-
-[CRS6C]
-Crater=yes
-
-[CRS6D]
-Crater=yes
-
-[CRS6E]
-Crater=yes
-
-[SC1]
-Burn=no
-
-[SC2]
-Burn=no
-
-[SC4]
-Burn=no
-
-[SC5]
-Burn=no
-
-[SC6]
-Burn=no
-
-[SCS1]
-Burn=yes
-
-[SCS2]
-Burn=yes
-
-[SCS4]
-Burn=yes
-
-[SCS5]
-Burn=yes
-
-[SCS6]
-Burn=yes
-
-
diff --git a/src/TSMapEditor/Config/MapCode/Snowy Tiberium.ini b/src/TSMapEditor/Config/MapCode/Snowy Tiberium.ini
deleted file mode 100644
index 36deec78c..000000000
--- a/src/TSMapEditor/Config/MapCode/Snowy Tiberium.ini
+++ /dev/null
@@ -1,77 +0,0 @@
-[$Editor]
-Confirmation=This INI file will change the appearance of tiberium to a snowy version (note: the effects won't be visible in the map editor before you restart it or re-load the map). Continue?
-Success=Code for changing the image of tiberium has been added to the map.
-
-[RTIB01]
-Image=TIB1S_01
-
-[RTIB02]
-Image=TIB1S_02
-
-[RTIB03]
-Image=TIB1S_03
-
-[RTIB04]
-Image=TIB1S_04
-
-[RTIB05]
-Image=TIB1S_05
-
-[RTIB06]
-Image=TIB1S_06
-
-[RTIB07]
-Image=TIB1S_07
-
-[RTIB08]
-Image=TIB1S_08
-
-[RTIB09]
-Image=TIB1S_09
-
-[RTIB10]
-Image=TIB1S_10
-
-[RTIB11]
-Image=TIB1S_11
-
-[RTIB12]
-Image=TIB1S_12
-
-[QTIB01]
-Image=TIB2S_01
-
-[QTIB02]
-Image=TIB2S_02
-
-[QTIB03]
-Image=TIB2S_03
-
-[QTIB04]
-Image=TIB2S_04
-
-[QTIB05]
-Image=TIB2S_05
-
-[QTIB06]
-Image=TIB2S_06
-
-[QTIB07]
-Image=TIB2S_07
-
-[QTIB08]
-Image=TIB2S_08
-
-[QTIB09]
-Image=TIB2S_09
-
-[QTIB10]
-Image=TIB2S_10
-
-[QTIB11]
-Image=TIB2S_11
-
-[QTIB12]
-Image=TIB2S_12
-
-
diff --git a/src/TSMapEditor/Config/OverlayCollections.ini b/src/TSMapEditor/Config/OverlayCollections.ini
index 2c9ebb139..2d2024f09 100644
--- a/src/TSMapEditor/Config/OverlayCollections.ini
+++ b/src/TSMapEditor/Config/OverlayCollections.ini
@@ -6,93 +6,33 @@
[OverlayCollections]
0=GreenTiberium
1=BlueTiberium
-2=Ore
-3=ScrapMetal
-4=GreenGems
-5=BlueGems
-6=MixedGems
-7=AutumnGrass
[GreenTiberium]
Name=Green Tiberium
-OverlayType0=RTIB01
-OverlayType1=RTIB02
-OverlayType2=RTIB03
-OverlayType3=RTIB04
-OverlayType4=RTIB05
-OverlayType5=RTIB06
-OverlayType6=RTIB07
-OverlayType7=RTIB08
-OverlayType8=RTIB09
-OverlayType9=RTIB10
-OverlayType10=RTIB11
-OverlayType11=RTIB12
+OverlayType0=TIB01
+OverlayType1=TIB02
+OverlayType2=TIB03
+OverlayType3=TIB04
+OverlayType4=TIB05
+OverlayType5=TIB06
+OverlayType6=TIB07
+OverlayType7=TIB08
+OverlayType8=TIB09
+OverlayType9=TIB10
+OverlayType10=TIB11
+OverlayType11=TIB12
[BlueTiberium]
Name=Blue Tiberium
-OverlayType0=QTIB01
-OverlayType1=QTIB02
-OverlayType2=QTIB03
-OverlayType3=QTIB04
-OverlayType4=QTIB05
-OverlayType5=QTIB06
-OverlayType6=QTIB07
-OverlayType7=QTIB08
-OverlayType8=QTIB09
-OverlayType9=QTIB10
-OverlayType10=QTIB11
-OverlayType11=QTIB12
-
-[Ore]
-Name=Ore
-OverlayType0=ZORE01
-OverlayType1=ZORE02
-OverlayType2=ZORE03
-OverlayType3=ZORE04
-OverlayType4=ZORE05
-OverlayType5=ZORE06
-OverlayType6=ZORE07
-OverlayType7=ZORE08
-OverlayType8=ZORE09
-OverlayType9=ZORE10
-OverlayType10=ZORE11
-OverlayType11=ZORE12
-
-[ScrapMetal]
-Name=Scrap Metal
-OverlayType0=SCRAP01
-OverlayType1=SCRAP02
-OverlayType2=SCRAP03
-OverlayType3=SCRAP04
-
-[GreenGems]
-Name=Green Gems
-OverlayType0=GRNGEM01
-OverlayType1=GRNGEM02
-OverlayType2=GRNGEM03
-OverlayType3=GRNGEM04
-
-[BlueGems]
-Name=Blue Gems
-OverlayType0=BLUGEM01
-OverlayType1=BLUGEM02
-OverlayType2=BLUGEM03
-OverlayType3=BLUGEM04
-
-[MixedGems]
-Name=Mixed Gems
-OverlayType0=MIXGEM01
-OverlayType1=MIXGEM02
-OverlayType2=MIXGEM03
-OverlayType3=MIXGEM04
-
-; Demonstrates including optional overlay frames in the types of overlay to place.
-[AutumnGrass]
-Name=Small Autumn Grass
-OverlayType0=AJGRASS,0
-OverlayType1=AJGRASS,1
-OverlayType2=AJGRASS,2
-OverlayType3=AJGRASS,3
-OverlayType4=AJGRASS,4
-OverlayType5=AJGRASS,5
+OverlayType0=TIB2_02
+OverlayType1=TIB2_03
+OverlayType2=TIB2_04
+OverlayType3=TIB2_05
+OverlayType4=TIB2_06
+OverlayType5=TIB2_07
+OverlayType6=TIB2_08
+OverlayType7=TIB2_09
+OverlayType8=TIB2_10
+OverlayType9=TIB2_11
+OverlayType10=TIB2_12
diff --git a/src/TSMapEditor/Config/Scripts/Apply Animated Water.cs b/src/TSMapEditor/Config/Scripts/Apply Animated Water.cs
deleted file mode 100644
index 4cdbcde03..000000000
--- a/src/TSMapEditor/Config/Scripts/Apply Animated Water.cs
+++ /dev/null
@@ -1,147 +0,0 @@
-// Script for replacing regular water with animated water
-// in Dawn of the Tiberium Age maps.
-
-// Using clauses.
-// Unless you know what's in the WAE code-base, you want to always include
-// these "standard usings".
-using System;
-using TSMapEditor;
-using TSMapEditor.Models;
-using TSMapEditor.CCEngine;
-using TSMapEditor.Rendering;
-using TSMapEditor.GameMath;
-
-namespace WAEScript
-{
- public class ApplyAnimatedWaterScript
- {
- ///
- /// Returns the description of this script.
- /// All scripts must contain this function.
- ///
- public string GetDescription() => "This script will replace all water on the map with animated water. Continue?";
-
- ///
- /// Returns the message that is presented to the user if running this script succeeded.
- /// All scripts must contain this function.
- ///
- public string GetSuccessMessage()
- {
- if (error == null)
- return "Successfully replaced water with animated water.";
-
- return error;
- }
-
- private string error;
-
- private TileSet waterTileSet;
-
- private const string AnimatedWaterTileSetName = "Animated Water";
- private const string WaterTileSetName = "Water";
-
- ///
- /// The function that actually does the magic.
- ///
- /// Map argument that allows us to access map data.
- public void Perform(Map map)
- {
- var animatedWaterTileSet = map.TheaterInstance.Theater.FindTileSet(AnimatedWaterTileSetName);
- if (animatedWaterTileSet == null)
- {
- error = "TileSet for animated water not found!";
- return;
- }
-
- waterTileSet = map.TheaterInstance.Theater.FindTileSet(WaterTileSetName);
- if (waterTileSet == null)
- {
- error = "TileSet for regular (non-animated) water not found!";
- return;
- }
-
- // Specifies the tiles to pick for each round.
- // If multiple tiles are specified for a round, one of them is selected
- // with RNG (there are multiple kinds of 2x2 and 1x1 animated water tiles).
- int[][] tileIndexesToPickFrom = new int[][]
- {
- new int[] { 9 }, // Big 10x10 animated water tile
- new int[] { 7, 8 }, // 5x5 animated water tiles
- new int[] { 6 }, // 4x4
- new int[] { 5 }, // 3x3
- new int[] { 0, 1, 2, 3, 4 }, // 2x2 tiles
- new int[] { 10, 11, 12, 13 } // 1x1 tiles
- };
-
- Random random = new Random();
-
- // 1st loop - loops through animated water tiles of different sizes
- for (int sizeTypeIndex = 0; sizeTypeIndex < tileIndexesToPickFrom.Length; sizeTypeIndex++)
- {
- // Fetch the animated water tile so we can fetch its size
-
- ITileImage tileImage = map.TheaterInstance.GetTile(animatedWaterTileSet.StartTileIndex + tileIndexesToPickFrom[sizeTypeIndex][0]);
- int tileWidth = tileImage.Width;
- int tileHeight = tileImage.Height;
-
- map.DoForAllValidTiles(mapCell =>
- {
- const int margin = 4;
-
- // As an animation, animated water slows down the game, so don't place it outside of the visible map area
- var pixelCoords = CellMath.CellTopLeftPointFromCellCoords(mapCell.CoordsToPoint(), map);
- if (pixelCoords.Y < Constants.CellSizeY * margin || pixelCoords.Y > map.Size.Y * Constants.CellSizeY - (Constants.CellSizeY * margin))
- return;
-
- if (pixelCoords.X < Constants.CellSizeX * margin || pixelCoords.X > map.Size.X * Constants.CellSizeX - (Constants.CellSizeX * margin))
- return;
-
- // Check whether this cell contains water
- if (!IsWaterTile(mapCell.TileIndex))
- return;
-
- // We know that we're on a water cell, check if we can fit the animated water tile here
- if (!CanFitAnimatedWaterTileHere(map, mapCell.X, mapCell.Y, tileWidth, tileHeight))
- return;
-
- // If we can fit the animated water tile here, then proceed to
- // randomly select a tile from the list of animated water tiles
- // of the current size
- int[] potentialTileIndexes = tileIndexesToPickFrom[sizeTypeIndex];
- tileImage = map.TheaterInstance.GetTile(animatedWaterTileSet.StartTileIndex + potentialTileIndexes[random.Next(potentialTileIndexes.Length)]);
-
- // Place the tile!
- map.PlaceTerrainTileAt(tileImage, mapCell.CoordsToPoint());
- });
- }
- }
-
- // Scripts can optionally also define helper methods to call.
-
- private bool IsWaterTile(int tileIndex)
- {
- if (tileIndex < waterTileSet.StartTileIndex || tileIndex >= waterTileSet.StartTileIndex + waterTileSet.TilesInSet)
- return false;
-
- return true;
- }
-
- private bool CanFitAnimatedWaterTileHere(Map map, int x, int y, int tileWidth, int tileHeight)
- {
- for (int cy = 0; cy < tileHeight; cy++)
- {
- for (int cx = 0; cx < tileWidth; cx++)
- {
- var mapCell = map.GetTile(x + cx, y + cy);
- if (mapCell == null)
- return false;
-
- if (!IsWaterTile(mapCell.TileIndex))
- return false;
- }
- }
-
- return true;
- }
- }
-}
\ No newline at end of file
diff --git a/src/TSMapEditor/Config/Scripts/Replace Autumn Grass With Tall Grass.cs b/src/TSMapEditor/Config/Scripts/Replace Autumn Grass With Tall Grass.cs
deleted file mode 100644
index 57bfa02cf..000000000
--- a/src/TSMapEditor/Config/Scripts/Replace Autumn Grass With Tall Grass.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-// Using clauses.
-// Unless you know what's in the WAE code-base, you want to always include
-// these "standard usings".
-using System;
-using TSMapEditor;
-using TSMapEditor.Models;
-using TSMapEditor.CCEngine;
-using TSMapEditor.Rendering;
-using TSMapEditor.GameMath;
-
-namespace WAEScript
-{
- public class ReplaceAutumnGrassWithTallGrass
- {
- ///
- /// Returns the description of this script.
- /// All scripts must contain this function.
- ///
- public string GetDescription() => "This script replaces all autumn grass terrain with summer tall grass terrain. Continue?";
-
- ///
- /// Returns the message that is presented to the user if running this script succeeded.
- /// All scripts must contain this function.
- ///
- public string GetSuccessMessage()
- {
- return error ?? "Successfully replaced the terrain of " + count + " cells.";
- }
-
- int count = 0;
- string error = null;
-
- ///
- /// The function that actually does the magic.
- ///
- /// Map argument that allows us to access map data.
- public void Perform(Map map)
- {
- // Fetch the tile sets.
- var tallGrassTileSet = map.TheaterInstance.Theater.TileSets.Find(tileSet => tileSet.SetName == "Tall Grass");
- var tallGrassLATTileSet = map.TheaterInstance.Theater.TileSets.Find(tileSet => tileSet.SetName == "Tall/Short Grass LAT");
- var autumnGrassTileSet = map.TheaterInstance.Theater.TileSets.Find(tileSet => tileSet.SetName == "Autumn Grass");
- var autumnGrassLATTileSet = map.TheaterInstance.Theater.TileSets.Find(tileSet => tileSet.SetName == "Autumn Grass/Clear LAT");
-
- if (tallGrassTileSet == null)
- {
- error = "Failed to find tall grass TileSet!";
- return;
- }
-
- if (tallGrassLATTileSet == null)
- {
- error = "Failed to find tall grass LAT transition TileSet!";
- return;
- }
-
- if (autumnGrassTileSet == null)
- {
- error = "Failed to find autumn grass TileSet!";
- return;
- }
-
- if (autumnGrassLATTileSet == null)
- {
- error = "Failed to find autumn grass LAT transition TileSet!";
- return;
- }
-
- // Go through all cells on the map.
- map.DoForAllValidTiles(cell =>
- {
- // Check whether the cell in question has autumn grass.
- // If it does, replace its tile with tall grass.
- if (autumnGrassTileSet.ContainsTile(cell.TileIndex))
- {
- byte subTileIndex = 0; // LAT terrain does not use sub-tiles.
- cell.ChangeTileIndex(tallGrassTileSet.StartTileIndex, subTileIndex);
- count++;
- return;
- }
-
- // If the cell instead contains autumn-to-grass transition / LAT,
- // replace it with the respective tall-grass-to-grass transition tile.
- if (autumnGrassLATTileSet.ContainsTile(cell.TileIndex))
- {
- // Calculate the index of the tile within the LAT transition tileset.
- int indexWithinTileSet = cell.TileIndex - autumnGrassLATTileSet.StartTileIndex;
-
- // Based on the index above, calculate the new tile index.
- int newTileIndex = tallGrassLATTileSet.StartTileIndex + indexWithinTileSet;
-
- byte subTileIndex = 0; // LAT terrain does not use sub-tiles.
- cell.ChangeTileIndex(newTileIndex, subTileIndex);
- count++;
- }
- });
- }
- }
-}
\ No newline at end of file
diff --git a/src/TSMapEditor/Config/Scripts/Replace Autumn Jungle Grass With Summer Grass.cs b/src/TSMapEditor/Config/Scripts/Replace Autumn Jungle Grass With Summer Grass.cs
deleted file mode 100644
index 3f224aec7..000000000
--- a/src/TSMapEditor/Config/Scripts/Replace Autumn Jungle Grass With Summer Grass.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-// Using clauses.
-// Unless you know what's in the WAE code-base, you want to always include
-// these "standard usings".
-using System;
-using TSMapEditor;
-using TSMapEditor.Models;
-using TSMapEditor.CCEngine;
-using TSMapEditor.Rendering;
-using TSMapEditor.GameMath;
-
-namespace WAEScript
-{
- public class ReplaceAutumnJungleGrassWithSummerGrass
- {
- ///
- /// Returns the description of this script.
- /// All scripts must contain this function.
- ///
- public string GetDescription() => "This script replaces all autumn grass overlay (AJGRASS) with summer jungle grass overlay (JGRASS). Continue?";
-
- ///
- /// Returns the message that is presented to the user if running this script succeeded.
- /// All scripts must contain this function.
- ///
- public string GetSuccessMessage()
- {
- return error ?? "Successfully replaced " + count + " AJGRASS overlay with JGRASS overlay.";
- }
-
- int count = 0;
- string error = null;
-
- ///
- /// The function that actually does the magic.
- ///
- /// Map argument that allows us to access map data.
- public void Perform(Map map)
- {
- // Fetch the JGRASS (jungle grass, summer version) overlay.
- var jungleGrassOverlayType = map.Rules.OverlayTypes.Find(ot => ot.ININame == "JGRASS");
-
- if (jungleGrassOverlayType == null)
- {
- error = "Failed to find jungle grass overlay type (JGRASS)!";
- return;
- }
-
- // Go through all cells on the map.
- map.DoForAllValidTiles(cell =>
- {
- // Skip cells that have no overlay.
- if (cell.Overlay == null)
- return;
-
- // Check whether the cell in question has AJGRASS overlay.
- // If it does, replace it with JGRASS overlay.
- if (cell.Overlay.OverlayType.ININame == "AJGRASS")
- {
- cell.Overlay.OverlayType = jungleGrassOverlayType;
- count++;
- }
- });
- }
- }
-}
\ No newline at end of file
diff --git a/src/TSMapEditor/Config/Scripts/Replace Autumn Trees With Summer Trees.cs b/src/TSMapEditor/Config/Scripts/Replace Autumn Trees With Summer Trees.cs
deleted file mode 100644
index d7bced609..000000000
--- a/src/TSMapEditor/Config/Scripts/Replace Autumn Trees With Summer Trees.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-// Using clauses.
-// Unless you know what's in the WAE code-base, you want to always include
-// these "standard usings".
-using System;
-using TSMapEditor;
-using TSMapEditor.Models;
-using TSMapEditor.CCEngine;
-using TSMapEditor.Rendering;
-using TSMapEditor.GameMath;
-
-namespace WAEScript
-{
- public class ReplaceAutumnTreesWithSummerTrees
- {
- ///
- /// Returns the description of this script.
- /// All scripts must contain this function.
- ///
- public string GetDescription() => "This script replaces all autumn trees with regular trees. Continue?";
-
- ///
- /// Returns the message that is presented to the user if running this script succeeded.
- /// All scripts must contain this function.
- ///
- public string GetSuccessMessage()
- {
- return "Replaced " + count + " terrain objects.";
- }
-
- int count = 0;
-
- ///
- /// The function that actually does the magic.
- ///
- /// Map argument that allows us to access map data.
- public void Perform(Map map)
- {
- // Go through all cells on the map.
- map.DoForAllValidTiles(cell =>
- {
- // Skip cells that have no terrain object.
- if (cell.TerrainObject == null)
- return;
-
- // Check if this cell has an autumn tree. Autumn tree terrain object types
- // begin their INI name with "AT".
- if (cell.TerrainObject.TerrainType.ININame.StartsWith("AT"))
- {
- // To get the name of the respective summer tree,
- // we simply remove the 'A' from the beginning of the terrain object type's INI name.
- string summerTreeININame = cell.TerrainObject.TerrainType.ININame.Substring(1);
-
- // Find the terrain object type of the summer tree.
- // If it is not found for some reason, bail.
- var terrainObjectType = map.Rules.TerrainTypes.Find(terrainType => terrainType.ININame == summerTreeININame);
- if (terrainObjectType == null)
- return;
-
- // Remove the original terrain object (the autumn tree).
- map.RemoveTerrainObject(cell.TerrainObject);
-
- // Place a new terrain object (the summer tree).
- var terrainObject = new TerrainObject(terrainObjectType, cell.CoordsToPoint());
- map.AddTerrainObject(terrainObject);
-
- count++;
- }
- });
- }
- }
-}
\ No newline at end of file
diff --git a/src/TSMapEditor/Config/Scripts/Smoothen Water.cs b/src/TSMapEditor/Config/Scripts/Smoothen Water.cs
new file mode 100644
index 000000000..4a715f795
--- /dev/null
+++ b/src/TSMapEditor/Config/Scripts/Smoothen Water.cs
@@ -0,0 +1,178 @@
+// Script for smoothing water in vanilla Tiberian Sun maps.
+
+// Using clauses.
+// Unless you know what's in the WAE code-base, you want to always include
+// these "standard usings".
+using System;
+using TSMapEditor;
+using TSMapEditor.Models;
+using TSMapEditor.CCEngine;
+using TSMapEditor.Rendering;
+using TSMapEditor.GameMath;
+
+namespace WAEScript
+{
+ public class ApplyAnimatedWaterScript
+ {
+ ///
+ /// Returns the description of this script.
+ /// All scripts must contain this function.
+ ///
+ public string GetDescription() => "This script will smoothen the water on the map. Continue?";
+
+ ///
+ /// Returns the message that is presented to the user if running this script succeeded.
+ /// All scripts must contain this function.
+ ///
+ public string GetSuccessMessage()
+ {
+ if (error == null)
+ return "Water successfully smoothened.";
+
+ return error;
+ }
+
+ private string error;
+
+ private TileSet waterTileSet;
+
+ private const string WaterTileSetName = "Water";
+
+ ///
+ /// The function that actually does the magic.
+ ///
+ /// Map argument that allows us to access map data.
+ public void Perform(Map map)
+ {
+ waterTileSet = map.TheaterInstance.Theater.FindTileSet(WaterTileSetName);
+ if (waterTileSet == null)
+ {
+ error = "TileSet for water not found!";
+ return;
+ }
+
+ // The algorithm works as follows:
+ // 1. Go through all cells on the map. The following steps are repeated for every cell.
+ // 2. Check to make sure that we have not processed this cell yet.
+ // 3. Check whether the cell contains water.
+ // 4. If the cell contains water, try to fit a 2x2 water cell there.
+ // If it fits, place a random 2x2 water cell on the position.
+ // If it fails to fit, then replace the cell with a 1x1 water cell.
+ // In both cases, mark the cell as processed.
+
+ // Create an array that holds information on
+ // which cells we have already processed.
+ const int maxCoord = 512; // 512 is the theoretical maximum coord of a cell (in a 256x256 map).
+ bool[][] processedCellsMap = new bool[maxCoord][];
+ for (int i = 0; i < processedCellsMap.Length; i++)
+ {
+ processedCellsMap[i] = new bool[maxCoord];
+ }
+
+ // Specifies the tiles to pick for each round.
+ // If multiple tiles are specified for a round, one of them is selected
+ // with RNG (there are multiple kinds of 2x2 and 1x1 animated water tiles).
+ // All tiles of one group are assumed to be of the same size!
+ int[][] tileIndexesToPickFrom = new int[][]
+ {
+ new int[] { 0, 1, 2, 3, 4, 5 }, // 2x2 water tiles that do not contain rocks
+ new int[] { 8, 9, 10, 11, 12 }, // 1x1 water tiles that do not contain rocks
+ };
+
+ // Create a random number generator.
+ Random random = new Random();
+
+ // Go through all cells on the map.
+ // If we find water on a cell, replace it with the 1x1 water tile.
+ // This gives us a clean "baseline" to work with.
+ map.DoForAllValidTiles(mapCell =>
+ {
+ // Check whether we have processed this cell before.
+ // If yes, skip it.
+ if (processedCellsMap[mapCell.Y][mapCell.X])
+ return;
+
+ // Check whether this cell contains water
+ if (!IsWaterTile(mapCell.TileIndex))
+ return;
+
+ // Go through the tile groups.
+ for (int sizeTypeIndex = 0; sizeTypeIndex < tileIndexesToPickFrom.Length; sizeTypeIndex++)
+ {
+ int[] potentialTileIndexes = tileIndexesToPickFrom[sizeTypeIndex];
+
+ // Fetch the first tile from this group so we can fetch its size.
+ ITileImage tileImage = map.TheaterInstance.GetTile(waterTileSet.StartTileIndex + potentialTileIndexes[0]);
+ int tileWidth = tileImage.Width;
+ int tileHeight = tileImage.Height;
+
+ // We know that we're on a water cell, check if we can fit a tile from the "current group" here
+ // without overriding non-water cells or cells that we have already processed.
+ if (!CanFitWaterTileHere(map, mapCell.X, mapCell.Y, tileWidth, tileHeight, processedCellsMap))
+ continue; // If not, try with another group if possible.
+
+ // We can fit the tile here, fetch a random tile from our group and place it here!
+ int randomizedArrayIndex = random.Next(potentialTileIndexes.Length);
+ tileImage = map.TheaterInstance.GetTile(waterTileSet.StartTileIndex + potentialTileIndexes[randomizedArrayIndex]);
+ map.PlaceTerrainTileAt(tileImage, mapCell.CoordsToPoint());
+
+ // Mark the affected cell(s) as processed.
+ // For 1x1 tiles we'll only mark 1 cell, for 2x2 tiles we'll mark 4 cells.
+ for (int cy = 0; cy < tileHeight; cy++)
+ {
+ for (int cx = 0; cx < tileWidth; cx++)
+ {
+ processedCellsMap[mapCell.Y + cy][mapCell.X + cx] = true;
+ }
+ }
+
+ // Continue to another cell.
+ break;
+ }
+ });
+ }
+
+
+ // **********************************************************
+ // Scripts can optionally also define helper methods to call.
+ // **********************************************************
+
+
+ ///
+ /// Checks whether a cell contains water.
+ ///
+ private bool IsWaterTile(int tileIndex)
+ {
+ if (tileIndex < waterTileSet.StartTileIndex || tileIndex >= waterTileSet.StartTileIndex + waterTileSet.TilesInSet)
+ return false;
+
+ return true;
+ }
+
+ ///
+ /// Checks whether an area around a cell contains water so
+ /// that a water tile of a given size could fit there.
+ ///
+ private bool CanFitWaterTileHere(Map map, int x, int y, int tileWidth, int tileHeight, bool[][] processedCellsMap)
+ {
+ for (int cy = 0; cy < tileHeight; cy++)
+ {
+ for (int cx = 0; cx < tileWidth; cx++)
+ {
+ var mapCell = map.GetTile(x + cx, y + cy);
+ if (mapCell == null)
+ return false;
+
+ // Do not allow placing over processed cells
+ if (processedCellsMap[mapCell.Y][mapCell.X])
+ return false;
+
+ if (!IsWaterTile(mapCell.TileIndex))
+ return false;
+ }
+ }
+
+ return true;
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/TSMapEditor/Config/SmudgeCollections.ini b/src/TSMapEditor/Config/SmudgeCollections.ini
index 210f38079..bd3a5d0a8 100644
--- a/src/TSMapEditor/Config/SmudgeCollections.ini
+++ b/src/TSMapEditor/Config/SmudgeCollections.ini
@@ -5,92 +5,56 @@
[SmudgeCollections]
0=Craters
-1=Burns
-2=SnowyCraters
-3=SnowyBurns
+1=SmallCraters
+2=LargeCraters
+3=Burns
[Craters]
Name=Random Crater
-SmudgeType0=CR1E ; first entry is used for the texture on the sidebar,
- ; so we want it to use a big crater
-SmudgeType1=CR1B
-SmudgeType2=CR1C
-SmudgeType3=CR1D
-SmudgeType4=CR1A
-SmudgeType5=CR2A
-SmudgeType6=CR2B
-SmudgeType7=CR2C
-SmudgeType8=CR2D
-SmudgeType9=CR2E
-SmudgeType10=CR3A
-SmudgeType11=CR3B
-SmudgeType12=CR3C
-SmudgeType13=CR3D
-SmudgeType14=CR3E
-SmudgeType15=CR4A
-SmudgeType16=CR4B
-SmudgeType17=CR4C
-SmudgeType18=CR4D
-SmudgeType19=CR4E
-SmudgeType20=CR5A
-SmudgeType21=CR5B
-SmudgeType22=CR5C
-SmudgeType23=CR5D
-SmudgeType24=CR5E
-SmudgeType25=CR6A
-SmudgeType26=CR6B
-SmudgeType27=CR6C
-SmudgeType28=CR6D
-SmudgeType29=CR6E
+SmudgeType0=CRATER12 ; first entry is used for the texture on the sidebar,
+ ; so we want it to use a big crater
+SmudgeType1=CRATER11
+SmudgeType2=CRATER10
+SmudgeType3=CRATER09
+SmudgeType4=CRATER08
+SmudgeType5=CRATER07
+SmudgeType6=CRATER06
+SmudgeType7=CRATER05
+SmudgeType8=CRATER04
+SmudgeType9=CRATER03
+SmudgeType10=CRATER02
+SmudgeType11=CRATER01
-[Burns]
-Name=Random Burn
-SmudgeType0=SC1
-SmudgeType1=SC2
-SmudgeType2=SC3
-SmudgeType3=SC4
-SmudgeType4=SC5
-SmudgeType5=SC6
+[SmallCraters]
+Name=Random 1x1 Crater
+SmudgeType0=CRATER10
+SmudgeType1=CRATER09
+SmudgeType2=CRATER08
+SmudgeType3=CRATER07
+SmudgeType4=CRATER06
+SmudgeType5=CRATER05
+SmudgeType6=CRATER04
+SmudgeType7=CRATER03
+SmudgeType8=CRATER02
+SmudgeType9=CRATER01
-[SnowyCraters]
-Name=Random Snowy Crater
-SmudgeType0=CRS1E ; first entry is used for the texture on the sidebar,
- ; so we want it to use a big crater
-SmudgeType1=CRS1B
-SmudgeType2=CRS1C
-SmudgeType3=CRS1D
-SmudgeType4=CRS1A
-SmudgeType5=CRS2A
-SmudgeType6=CRS2B
-SmudgeType7=CRS2C
-SmudgeType8=CRS2D
-SmudgeType9=CRS2E
-SmudgeType10=CRS3A
-SmudgeType11=CRS3B
-SmudgeType12=CRS3C
-SmudgeType13=CRS3D
-SmudgeType14=CRS3E
-SmudgeType15=CRS4A
-SmudgeType16=CRS4B
-SmudgeType17=CRS4C
-SmudgeType18=CRS4D
-SmudgeType19=CRS4E
-SmudgeType20=CRS5A
-SmudgeType21=CRS5B
-SmudgeType22=CRS5C
-SmudgeType23=CRS5D
-SmudgeType24=CRS5E
-SmudgeType25=CRS6A
-SmudgeType26=CRS6B
-SmudgeType27=CRS6C
-SmudgeType28=CRS6D
-SmudgeType29=CRS6E
+[LargeCraters]
+Name=Random 2x2 Crater
+SmudgeType0=CRATER12
+SmudgeType1=CRATER11
-[SnowyBurns]
-Name=Random Snowy Burn
-SmudgeType0=SCS1
-SmudgeType1=SCS2
-SmudgeType2=SCS3
-SmudgeType3=SCS4
-SmudgeType4=SCS5
-SmudgeType5=SCS6
+[Burns]
+Name=Random Burn
+SmudgeType0=BURNT12 ; first entry is used for the texture on the sidebar,
+ ; so we want it to use a big crater
+SmudgeType1=BURNT11
+SmudgeType2=BURNT10
+SmudgeType3=BURNT09
+SmudgeType4=BURNT08
+SmudgeType5=BURNT07
+SmudgeType6=BURNT06
+SmudgeType7=BURNT05
+SmudgeType8=BURNT04
+SmudgeType9=BURNT03
+SmudgeType10=BURNT02
+SmudgeType11=BURNT01
diff --git a/src/TSMapEditor/Config/Speeches.ini b/src/TSMapEditor/Config/Speeches.ini
index c5c842c0e..8a1f2b4b9 100644
--- a/src/TSMapEditor/Config/Speeches.ini
+++ b/src/TSMapEditor/Config/Speeches.ini
@@ -5,578 +5,578 @@
; =
[Speeches]
-000=00-I026 TD/RA: Mission accomplished ;EVA/CABAL Mission accomplished
-001=00-I028 TD/RA: Your mission is a failure / Mission failed ;EVA/CABAL Your mission has failed
-002=00-I064 TD/RA: Unable to comply, building in progress ;EVA/CABAL Unable to comply, building in progress
-003=00-I018 TD/RA: Construction Complete ;EVA/CABAL Construction complete
-004=00-I076 TD/RA: Unit ready ;EVA/CABAL Unit ready
-005=00-I032 TD/RA: New construction options ;EVA/CABAL New construction options
-006=00-I016 TD/RA: Cannot deploy here ;EVA/CABAL Cannot deploy here
-007=00-I008 TD: GDI structure destroyed ;EVA/CABAL Structure destroyed GDI structure destroyed
-008=00-I022 TD/RA: Insufficient funds ;EVA/CABAL Insufficient funds
-009=00-I012 TD/RA: Battle control terminated ;EVA/CABAL Battle control offline
-010=00-I038 TD/RA: Reinforcements have arrived ;EVA/CABAL Reinforcements have arrived
-011=00-I220 TD/RA: Canceled ;EVA/CABAL Canceled
-012=00-I216 TD/RA: Building ;EVA/CABAL Building
-013=00-I024 TD/RA: Low power ;EVA/CABAL Low power
-014=00-I082 TD/RA: Our base is under attack ;EVA/CABAL Base under attack
-015=00-I034 TD/RA: Primary building selected ;EVA/CABAL Primary building set
-016=00-I074 TD/RA: Unit lost ;EVA/CABAL Unit lost
-017=00-I042 TD/RA: Select target ;EVA/CABAL Select target
-018=00-I044 TD/RA: Silos needed ;EVA/CABAL Silos needed
-019=00-I218 TD/RA: On hold ;EVA/CABAL On hold
-020=00-I040 TD/RA: Repairing ;EVA/CABAL Repairing
-021=00-I062 TD/RA: Building / Training ;EVA/CABAL Training
-022=00-I068 TD/RA: Unit armor upgraded ;EVA/CABAL Unit armor upgraded
-023=00-I070 TD/RA: Unit weapon upgraded / Unit firepower upgraded ;EVA/CABAL Unit firepower upgraded
-024=00-I080 TD/RA: Unit speed upgraded ;EVA/CABAL Unit speed upgraded
-025=00-I078 TD/RA: Unit repaired ;EVA/CABAL Unit repaired
-026=00-I228 TD/RA: Structure sold ;EVA/CABAL Structure sold
-027=00-I090 TD/RA: Your harvester is under attack / bleep6 (RA radar map alert) ;EVA/CABAL Harvester under attack
-028=00-I172 TD/RA: *Ping* (low-pitched ping sound) ;EVA/CABAL Cloaked unit detected
-029=00-I174 TD/RA: Enemy unit approaching / Enemy approaching ;EVA/CABAL Subterranean unit detected
-030=00-I122 RA: 20 minutes remaining ;EVA/CABAL 20 minutes remaining
-031=00-I124 RA: 10 minutes remaining ;EVA/CABAL 10 minutes remaining
-032=00-I126 RA: Warning, 5 minutes remaining ;EVA/CABAL 5 minutes remaining
-033=00-I128 RA: Warning, 4 minutes remaining ;EVA/CABAL 4 minutes remaining
-034=00-I130 RA: Warning, 3 minutes remaining ;EVA/CABAL 3 minutes remaining
-035=00-I132 RA: Warning, 2 minutes remaining ;EVA/CABAL 2 minutes remaining
-036=00-I134 RA: Warning, 1 minute remaining ;EVA/CABAL 1 minute remaining
-037=00-I226 TD/RA: Unit sold ;EVA/CABAL Unit sold
-038=00-I056 TD/RA: Building captured / Structure captured ;EVA/CABAL Building captured
-039=00-I200 ;EVA/CABAL Establishing battlefield control, standby
-040=00-I176 ;EVA/CABAL Ion storm approaching
-041=00-I178 ;EVA/CABAL Meteor storm approaching
-042=00-I198 ;EVA/CABAL New terrain discovered
-043=00-I150 TD/RA: Nuclear weapon launched / A-bomb launch detected ;EVA/CABAL Missile launch detected
-044=00-I152 ;EVA/CABAL Chemical missile ready
-045=00-I154 TD/RA: Nuclear weapon available / A-bomb available ;EVA/CABAL Cluster missile ready
-046=00-I156 TD: Ion cannon ready ;EVA/CABAL Ion cannon ready
-047=00-I158 RA: Chronosphere ready ;EVA/CABAL EMPulse cannon ready
-048=00-I162 ;EVA/CABAL Firestorm defense ready
-049=00-I170 ;EVA/CABAL Firestorm defense offline
-050=00-I100 RA: First objective met ;EVA/CABAL Primary objective achieved
-051=00-I102 RA: Second objective met ;EVA/CABAL Secondary objective achieved
-052=00-I104 RA: Third objective met ;EVA/CABAL Tertiary objective achieved
-053=00-I106 ;EVA/CABAL Quaternary objective achieved
-054=00-I194 ;EVA/CABAL Critical unit lost
-055=00-I196 ;EVA/CABAL Critical structure lost
-056=00-I208 ;EVA/CABAL Mutant supplies found
-057=00-I210 ;EVA/CABAL Commandos en route
-058=00-I014 RA: Building infiltrated ;EVA/CABAL Building infiltrated
-059=00-I058 RA: Timer started ;EVA/CABAL Timer started
-060=00-I060 RA: Timer stopped ;EVA/CABAL Timer stopped
-061=00-I118 ;EVA/CABAL Bridge repaired
-062=00-I180 ;EVA/CABAL Base defenses offline
-063=00-I230 TD: Building offline ;EVA/CABAL Building offline
-064=00-I232 TD: Building online ;EVA/CABAL Building online
-065=00-I252 ;EVA/CABAL Player has resigned
-066=00-I268 TD: Terminated ;EVA/CABAL Player was defeated
-067=00-I284 TD/RA: Mission accomplished ;EVA/CABAL You are victorious
-068=00-I286 TD/RA: Your mission is a failure / Mission failed ;EVA/CABAL You have lost
-069=00-I288 ;EVA/CABAL You have resigned
-070=00-I290 ;EVA/CABAL Mutant commandos available
-071=00-I304 ;EVA/CABAL Alliance formed
-072=00-I306 ;EVA/CABAL Alliance broken
-073=00-I308 ;EVA/CABAL Our ally is under attack
-074=00-I310 ;EVA/CABAL Build more powerplants to restore full power
-075=00-I312 ;EVA/CABAL Build barracks to train additional troops
-076=00-I314 ;EVA/CABAL Build hand of Nod to train additional troops
-077=00-I316 ;EVA/CABAL Build a tiberium refinery to harvest tiberium
-078=00-I318 ;EVA/CABAL Build tiberium silos to store excess tiberium
-079=00-I344 ;EVA Inferior tactics detected
-080=00-I346 ;EVA Retreat is your only logical option
-081=00-I348 ;EVA Surrender is your only logical option
-082=00-I352 ;EVA Your defeat is at hand
-083=00-I356 ;EVA You have been marked for termination
-084=00-I360 ;EVA Time to erase human factor from this equation
-085=00-I370 ;EVA Your probability of success is insignificant and dropping
-086=00-I372 ;EVA Surrender is acceptable and preferable against the odds you are facing
-087=00-I374 ;EVA Data received indicates that you are a threat, prepare for sterilization
-088=00-I376 ;EVA Defeat of enemy predicted in T minus 3 2 1
-089=01-I342 ;CABAL Inferior tactics detected
-090=01-I350 ;CABAL Observe superior tactics while you still have human eyes
-091=01-I352 ;CABAL Your defeat is at hand
-092=01-I356 ;CABAL You have been marked for termination
-093=01-I360 ;CABAL Time to erase human factor from this equation
-094=01-I362 ;CABAL Prepare for decimation, for you are not worthy of assimilation
-095=01-I364 ;CABAL You make this easy fleshbag
-096=01-I366 ;CABAL We tire of your insignificant defiance
-097=01-I368 ;CABAL The sacrifice of the many is what the pleasure for the few
-098=01-I378 ;CABAL Terminator protocol initiated, proceed it with final sweep
-099=33-N000 ;GDI Where the hell are those reinforcements
-100=33-N002 ;GDI Its Nod sir, they came out of nowhere, we have to get back to the base and rebuild the barracks and refinery before they hit us again
-101=33-N004 ;GDI Sir, looks like they tore this place apart already, Nod must be ready to ship the artifact out, we don't have much time
-102=33-N008 ;GDI Here they come
-103=33-N010 ;GDI Is there any tech left at the Nod base
-104=33-N012 ;GDI These critters don't look too friendly
-105=33-N014 RA: Allied reinforcements have arrived ;GDI The cavalry has arrived
-106=33-N020 ;GDI I believe there is an old GDI base near, could be worth looking into
-107=33-N022 ;GDI Here comes Kane's welcoming committee
-108=33-N024 ;GDI What's the ETA on that MCV, this UFO gives me heebie jeebies
-109=35-N000 ;GDI This is lieutenant Stark, we have touched down on our waiting Tratos for immediate evac, get him over here, ASAP
-110=35-N002 ;GDI Nod forces are converging on our position sir, with all due respect, move your ass
-111=35-N004 ;GDI Coordinates transmitted and confirmed, ETA for airstrike is 5 minutes
-112=35-N008 ;GDI Pickup service
-113=35-N010 ;GDI Negative, I can make it
-114=35-N012 ;GDI I said, I can make it
-115=35-N014 ;GDI I can uaaaah
-116=40-N000 ;BOTH We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace, peace through power
-117=00-N000 ;EVA To begin harvesting tiberium, build a tiberium refinery
-118=00-N002 ;EVA Harvester will automatically begin harvesting any nearby tiberium
-119=00-N004 ;EVA In order to build more troops, build a barracks
-120=00-N006 ;EVA Destroy all Nod forces in the area
-121=00-N018 TD: Civilian killed ;EVA Civilian killed
-122=00-N020 ;EVA Nod sam sites destroyed
-123=00-N022 ;EVA GDI transports en route
-124=00-N024 ;EVA Civilians evacuated, objective complete
-125=00-N032 ;EVA Site secure, objective complete
-126=00-N034 ;EVA Technology center captured, objective complete
-127=00-N040 ;EVA Base destroyed, objective complete
-128=00-N042 ;EVA It would be advantageous to destroy any bridges leading from this region
-129=00-N044 ;EVA Bridges destroyed, objective complete
-130=00-N052 ;EVA UFO under attack
-131=00-N054 ;EVA UFO destroyed, mission failed
-132=00-N055 ;EVA Array destroyed, objective complete
-133=00-N056 ;EVA Incoming transmission
-134=00-N058 ;EVA Tratos evacuated, primary objective complete
-135=00-N059 ;EVA Transport destroyed, mission failed
-136=01-N320 ;CABAL Intruders detected
-137=01-N322 ;CABAL Probable objective is rescue of mutant prisoners
-138=01-N324 ;CABAL Kill all prisoners
-139=01-N326 ;CABAL All forces converge
-140=00-N068 ;EVA Ion storm approaching, ETA 5 minutes
-141=00-N070 ;EVA Ion storm abating
-142=00-N072 ;EVA Air power will be ineffective during ion storms
-143=00-N074 ;EVA Dam destroyed, mission complete
-144=00-N075 ;EVA Dam sighted, target confirmed
-145=01-N900 ;CABAL Warning, regulators offline
-146=01-N901 ;CABAL Dam integrity failing
-147=00-N084 ;EVA Enemy sam sites detected
-148=00-N086 ;EVA All sam sites must be destroyed before dropships could be deployed
-149=00-N088 ;EVA Sam sites destroyed, dropships inbound
-150=00-N090 RA: Enemy planes approaching ;
-151=00-N092 ;
-152=00-N094 ;
-153=00-N096 ;EVA Command center destroyed, mission complete
-154=00-N098 ;EVA Warning. inbound tactical nuclear missile detected
-155=01-N328 ;CABAL Main power offline, activating emergency generators
-156=01-N330 ;CABAL Main power restored
-157=00-N112 ;EVA Perimeter deactivated
-158=00-N114 ;EVA Reinforcements inbound
-159=00-N128 ;EVA Bridge repaired
-160=00-N130 ;EVA Train returning to Nod base
-161=00-N132 ;EVA Reinforcement en route
-162=00-N134 ;EVA Capture Nod tech center to recover the crystals
-163=00-N136 ;EVA Train disabled, carryall inbound
-164=00-N138 ;EVA Crystals destroyed, mission failed
-165=00-N140 ;EVA Warning, rogue ion storm forming directly over this sector, pilot, return to base
-166=00-N142 ;EVA Return to base, pilot
-167=00-N156 ;EVA Force detected, enemy units en route
-168=00-N158 ;EVA Mutant lost, mission failed
-169=00-N160 TD: Airstrike ready ;EVA Airstrike ready
-170=00-N162 ;EVA Transports inbound
-171=00-N166 ;EVA Supply base destroyed, mission complete
-172=00-N168 ;EVA Mutants en route to power grid
-173=00-N180 RA: Explosive charge placed ;EVA C4 planted, mission complete
-174=00-N182 ;EVA Ghost stalker terminated, mission failed
-175=00-N188 ;EVA Missile complex destroyed, mission complete
-176=00-N190 ;EVA Tiberium missile inbound
-177=00-N192 ;EVA Ion storm will disable fighters
-178=00-N206 ;EVA Mutants detected, enemy forces en route
-179=00-N208 ;EVA Fighter production facility located and position recorded, dropship en route
-180=00-N210 ;EVA Fighter production facility destroyed, mission complete
-181=00-N224 ;
-182=00-N226 ;
-183=00-N228 ;
-184=00-N236 ;EVA Kodiak under attack
-185=00-N238 ;EVA Storm abating, commence attack on Nod forces
-186=00-N240 ;EVA Kodiak destroyed, mission failed
-187=00-N239 ;EVA Kodiak in critical condition
-188=00-N241 ;EVA Eye of the storm has been entered, equipment usage now at its maximum efficiency
-189=00-N243 ;EVA Tiberium lifeform detected
-190=00-N245 ;EVA Re-entering ion storm, caution is advised
-191=00-N247 ;EVA Clear the zone for MCV dropship deployment
-192=00-N248 ;EVA Philadelphia in range, ICBM launch detected, mission failed
-193=00-N249 ;EVA Tiberium lifeform detected
-194=00-N250 ;EVA Tiberium missile launched, mission failed
-195=00-N251 ;EVA ICBMs destroyed, Philadelphia is out of danger, proceed with tiberium missile destruction
-196=00-N252 ;EVA Nod has deployed several ICBMs which they will use to destroy the Philadelphia once it is in orbit over this sector
-197=00-N254 ;EVA To stop them, you must destroy the other 3 launchers before the Philadelphia is in range
-198=00-N255 ;EVA Civilian city is under attack
-199=38-N000 ;Nod Move it, move it, get back to the base
-200=38-N002 ;Nod Ahh sir, tiberium is lethal to unprotected infantry
-201=38-N006 ;Nod Laser turrets, run for it
-202=40-N000 ;BOTH We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace, peace through power
-203=41-N000 ;Nod Stand and identify yourself in the name of Kane
-204=41-N002 ;Nod Sound the alarm, Slav's forces are here
-205=41-N004 ;Nod Base command, this is post TK421, we have got
-206=41-N006 ;Nod We just got word from general Hassan, he is moving up the Cairo base, he wants it, what, hey what you doing
-207=43-N000 ;Nod Beep, I have the codes
-208=01-N000 ;CABAL Harvest the tiberium to the north
-209=01-N002 ;CABAL Destroy all Hassan's elite guard
-210=01-N004 ;CABAL To get production online, build a tiberium refinery
-211=01-N006 ;CABAL Establishing battle controls, please standby
-212=01-N008 ;CABAL Battle controls established
-213=01-N010 ;CABAL Power levels are low, construct more power plants
-214=01-N005 ;CABAL Base perimeter has been breached
-215=01-N007 ;CABAL To build or train, left click on the icons located in the sidebar
-216=01-N009 ;CABAL Tiberium is hazardous to unprotected infantry, caution is advised
-217=01-N011 ;CABAL To repair a structure, left click on the wrench icon in the sidebar and then left click on the structure
-218=01-N020 ;CABAL Capture the TV station to the east
-219=01-N022 ;CABAL To repair a bridge, send an engineer into the bridge repair hut located at the base of the bridge
-220=01-N024 ;CABAL Destroy the remainder of Hassan's guard
-221=01-N026 ;CABAL To capture a building, select an engineer, place the cursor over the intended target and left click
-222=01-N027 ;CABAL To deploy a vehicle, select it, place the cursor over vehicle and left click it
-223=01-N032 ;CABAL Move to an open area and build your base
-224=01-N034 ;CABAL After you locate Hassan's pyramid, use your tick tanks to destroy it
-225=01-N036 ;CABAL When Hassan flees like a dog, capture him
-226=01-N038 ;CABAL Capturing the local radar towers, will allow me to extend our propaganda and expand our divination efforts
-227=01-N040 ;CABAL MCV has arrived to the south east
-228=01-N054 ;CABAL It seems that certain structures in this region attract lightning, creating a kind of safety zone
-229=01-N055 ;CABAL Use them to your advantage
-230=01-N064 ;CABAL GDI base operational
-231=01-N066 ;CABAL Tacitus has been acquired
-232=01-N068 ;CABAL Tiberium lifeform detected
-233=01-N070 ;CABAL Mutants vermin detected
-234=01-N072 ;CABAL GDI dropship detected
-235=01-N074 ;CABAL Bullet train departing
-236=01-N076 ;CABAL Prevent that train from leaving and retrieve the tacitus
-237=01-N086 ;CABAL Protect your engineers, they are your only hope of capturing the GDI base
-238=01-N088 ;CABAL Congratulation on your success
-239=01-N090 ;CABAL I will send an APC now to rendezvous with you at the GDI base
-240=01-N100 ;CABAL Your forces have been detected
-241=01-N102 ;CABAL Prevent GDI's evacuation at all cost
-242=01-N114 ;CABAL Incoming transport detected
-243=01-N116 ;CABAL Mutant lifeform detected onboard
-244=01-N128 ;CABAL Mutants located
-245=01-N130 ;CABAL Tunnel secured, NCV en route
-246=01-N132 ;CABAL Research facility located
-247=01-N134 ;CABAL Research facility destroyed, objective complete
-248=01-N136 ;CABAL Biotoxin convoy approaching
-249=01-N144 ;CABAL Biotoxin tankers located
-250=01-N156 ;CABAL GDI bullet train arriving at outpost
-251=01-N158 ;CABAL GDI bullet train arriving at GDI main prison facility
-252=01-N160 ;CABAL Transport has arrived
-253=01-N162 ;CABAL Transport lost
-254=01-N164 ;CABAL Transport has been detected
-255=01-N174 ;CABAL The creature is the tiberium substance we seek, use it
-256=01-N176 ;CABAL Tiberium missile ready
-257=01-N178 ;CABAL Do not allow the construction yard to be destroyed
-258=01-N180 ;CABAL You must build a tiberium waste facility to store the substance
-259=01-N192 RA: Convoy unit lost ;CABAL Convoy truck lost
-260=01-N194 ;CABAL Tiberium missile ready
-261=01-N196 RA: Convoy approaching ;CABAL Convoy inbound
-262=01-N208 ;CABAL Stealth is key
-263=01-N210 ;CABAL Spy lost, mission failed
-264=01-N212 ;CABAL COM center infiltrated, location detected
-265=01-N228 ;CABAL Convoy sighted
-266=01-N230 ;CABAL McNeil killed, mission failed
-267=01-N232 ;CABAL McNeil captured, mission complete
-268=01-N233 ;CABAL Production facility destroyed
-269=01-N227 ;CABAL If he detects the trap, capture him before he can flee the sector
-270=01-N229 ;CABAL Transport ETA 30 minutes, do not let McNeil escape
-271=01-N231 ;CABAL All toxin soldiers killed, mission failed
-272=01-N234 ;CABAL McNeil escaped, mission failed
-273=01-N256 ;CABAL Orbit 1 complete
-274=01-N258 ;CABAL Orbit 2 complete
-275=01-N260 ;CABAL Orbit 3 complete, mission failed
-276=01-N262 ;CABAL Perimeter deactivated, commence attack
-277=01-N264 ;CABAL ICBM launcher lost, mission failed
-278=01-N266 ;CABAL ICBM launcher under attack
-279=01-N268 ;CABAL Ion cannon firing, resending control codes
-280=01-N270 ;CABAL The ion cannon is ours
-281=01-N284 ;CABAL Spy killed, mission failed
-282=01-N286 ;CABAL Proceed to evac location, transport en route
-283=10-N032 ;GDI A medical facility is located to the east
-284=10-N034 ;GDI A medical facility is located to the west
-285=10-N036 ;GDI We must get Tratos out of that facility, but try to be subtle, if we are detected he is as good as dead
-286=10-N038 ;GDI So much for subtlety
-287=10-N040 ;GDI Tratos, no
-288=10-N042 ;GDI We must get Tratos to the transport
-289=10-N044 ;GDI Our work here is done, we are out of here
-290=10-N046 ;GDI They have seen us, fallback
-291=44-N000 ;GDI Sir, we are here and waiting for your arrival
-292=36-N000 ;GDI That train goes to the power grid we told you of, get us onboard
-293=36-N002 ;GDI What an opportunity, thanks, will enjoy this
-294=36-N004 ;GDI Somethings wrong, we should have been there by now
-295=36-N008 ;GDI We have been betrayed, GDI bots have kidnapped Tratos
-296=37-N000 ;GDI Thanks for your help
-297=37-N002 ;GDI They may be on to us
-298=38-N004 ;Nod We need more men, train them from the hand of Nod
-299=38-N008 ;Nod The traitors are coming, blow the bridge
-300=38-N010 ;Nod Sir, Hassan is escaping, we are moving to intercept him now
-301=38-N012 ;Nod Hassan has been captured, we are heading in now sir
-302=38-N014 ;Nod We got an old stockpile here sir, all very salvageable
-303=38-N016 ;Nod They are pulling back, reinforcements, the mutants have turned on us
-304=38-N018 ;Nod They are everywhere
-305=38-N020 ;Nod Lets get him to the convoy point
-306=38-N022